Posted Sep 20, 2007 at 05:26PM by Ceasar S. Listed in: Interviews, Videos, FPS, Crysis Tags: DirectX, Crytek, Cevat Yerli, CryENGINE2
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Crytek's CEO, Cevat Yerli, recently talked to GameTrailers about the upcoming next-generation PC game, Crysis. He revealed that development of the game took technology and gameplay for a waltz with CryENGINE2 and that the game clearly pushed limits on even the most powerful PC hardware available.

According to Yerli, Crytek developed Crysis while keeping a link between technicality and gameplay. Certain features become more interesting once their full effect is witnessed, but only if your machine can take the stress. So if your hardware is capable enough, additional effects will be unlocked with certain ties to gameplay.

About pushing the limits, we kid you not. Even on DirectX 10.1, Crysis' full graphical capabilities will bring your uber machine to a crawl. No specifics were stated, but it might not be safe to consider that quad-SLI'd GeForce 8800 Ultras will be able to handle the extra hidden features - which include currently-disabled shadow features - while on 16x FSAA (or *gasp* 16xQ) at ultra high-resolutions.

Yerli says that once hardware does catch up and releases next year, all Crytek will have to do is to provide a patch that will enable all of the extra features. Crysis will still look the part among the next-generation of games, despite the fact that it's a year old.






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