Posted Jan 30, 2008 at 10:24PM by Nicolo S. Listed in: News, Patches, FPS, Crysis Tags: Crytek
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Crysis box shot - Image 1Another patch for Crytek's Crysis is now online to improve your multiplayer experience. After patch version 1.1 squished a lot of bugs, version 1.2 should make life more convenient if you're playing the game for its online modes. There is a handful of changes to single-player, but server updates and balance adjustments on grenade launchers and wall collision damage headline the changelog.

Here's the list of details for Crysis Patch v1.2

  • Fixed potential server exploit that could cause servers to crash.
  • Added mouse wheel scrolling support for server browser.
  • Fixed an issue where in unarmed mode, the character's arms will suddenly reappear and disappear when picking up and dropping an object.
  • Added new effects for vehicle shattering after being frozen.
  • C4 will now stick to doors correctly.
  • Added new grenade indicator icon.
  • Adjusted explosion radius of grenade launcher to be more efficient vs. players.
  • Added check for players riding on vehicles while not seated to prevent them being killed.
  • Tweaked damage for players hit by vehicles at lower speeds.
  • Adjusted wall collision damage for civilian car.
  • Improved AI machinegun handling (both stationary and mounted machineguns on vehicles).
  • Fixed an issue with "Escort Prophet out of sphere" objective failure causing reloading issues.
  • Added team colors to kill/death messages
  • Fixed some game states not properly resetting after game restart.
  • Fixed issue where VOIP doesn't work properly on non-dedicated servers.
  • Added auto team balance. Players will now be moved from full teams to the opposing side when dead if the numbers are unbalanced.
Knowing these should be helpful in those online skirmishes. It's always a good thing to know if a grenade is in range to kill you, and being mindful about how much damage car collision can cause allows you to react accordingly.


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