Posted Dec 07, 2007 at 01:31AM by Enrico S. Listed in: News, FPS, Enemy Territory: Quake Wars Tags: Quake, id Software, SDK
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id Software's Enemy Territory: Quake Wars PC - Image 1Modders messing around with the Enemy Territory: Quake Wars Beta Software Development Kit (SDK) probably know by now that the application still has a few problems. Thankfully, id Software has been listening to the feedback from the community and has come out with the Beta SDK revision 2.

The latest version implements some editWorld modifications as well as some general changes for both the scripts and compiling the maps.

Most of the editWorld updates further refine the GUI of the development kit. In addition a few of the bugs, such as the camera window flickering and not rendering images properly, have also been fixed. Here's the complete list of improvements done to the SDK:

editWorld fixes:

  • Added Create Brush dialog to allow for precise sizing and positioning of new brushes
  • Removed do-nothing "Subtract" entry from the CSG menu
  • Merged duplicate Camera menu entries in the View Menu
  • Fixed camera window flickering/not drawing properly
  • Fixed preferences not loading in some cases
  • Fixed initial locations of Z and YZ windows
  • Fixed sorting of filenames with different extensions in the file browser
  • Fixed compiler crashing if there was no worldspawn
  • Fixed manually entering patch subdivisions not updating the patch
General changes:
  • Added a few additional models to the model_gallery world
  • Added support for (and generated) a blacklist for materials, atmospheres, etc. so that they don't clutter up the media browsers
  • Merged MegaBuild with the SDK Launcher
  • Fixed warnings when compiling generated scripts
If you want to get a copy of the Enemy Territory: Quake Wars Beta SDK revision 2, head on over to the official site through our Via link.


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