Posted May 15, 2009 at 04:19PM by Mabie A.
Listed in:
News,
Events
Tags:
Epic Games,
Unreal Engine,
Global Illumination,
Mark Rein
Ó
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With the E3 2009 just literally around the corner, we've got publishers and developers alike scrambling to put the finishing touches on their presentations lined up for the event. Epic Games is no different, and has now revealed their plans for the said event.
Plan number 1 is to have a demonstration in closed door presentations of Unreal Engine 3's features for the PC, Xbox 360 and PS3 in front of prospective customers, evaluators, licensees, and members of its Integrated Partners Program. Thee said features bundled with the Unreal Engine 3 (and at no additional cost) are the following:
Plan number 2 is with regard to booth presentations. Here's their schedule:
And plan number 3: meet Epic individually. If you would want to see for yourself the technology demonstration, or chat with the company's business reps, or for whatever, just contact Mark Rein for scheduling via his email: mark.rein@epicgames.com. You might want to hurry, though, cos availability is limited. And there you have it, Epic Games' grand plan for E3 2009. See you there! Related Articles:
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1 Comments
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Unreal Engine > Source engine. I've recently been exposed to the horrors of the Source engine. Crappy compatability, and the engine itself eats CPUs up. Valve has refused to patch it's earlier games, such as it's literally highest seller; Counter-Strike: Source, with support for multi-core processing. If you have a dual-core CPU, it uses just one. This in turn, can make the game run like crap, even with a high-end GPU.
Still, a dual-core clocked at around 2.4GHz is still faster than single-core Pentium 4 clocked at 3.4GHz, because generally dual-cores and up have better architecture. *ahem*.
The Unreal Engine, however, has been proven to work flawlessly on all the current-gen consoles. Games look and perform great in them. Thanks Epic, for not only supporting your games after you release them, but also making an engine that rapes all life.
Now, Valve, just give me Portal 2, Episode Three, and I'll stop whining. (They're too busy with TF2 Class Updates and L4D.)
Unreal Engine > Source engine. I've recently been exposed to the horrors of the Source engine. Crappy compatability, and the engine itself eats CPUs up. Valve has refused to patch it's earlier games, such as it's literally highest seller; Counter-Strike: Source, with support for multi-core processing. If you have a dual-core CPU, it uses just one. This in turn, can make the game run like crap, even with a high-end GPU.
Still, a dual-core clocked at around 2.4GHz is still faster than single-core Pentium 4 clocked at 3.4GHz, because generally dual-cores and up have better architecture. *ahem*.
The Unreal Engine, however, has been proven to work flawlessly on all the current-gen consoles. Games look and perform great in them. Thanks Epic, for not only supporting your games after you release them, but also making an engine that rapes all life.
Now, Valve, just give me Portal 2, Episode Three, and I'll stop whining. (They're too busy with TF2 Class Updates and L4D.)
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