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An example is Katamari Damacy, which was a value at US$ 20. The reviews for it qualified that it was a short game, but I don't think I'm alone when I say I logged more hours on Katamari Damacy than I did on God of War II, which I finished. I'm not saying God of War II is better or worse than Katamari Damacy--I really like God of War II, actually--but what I'm saying is I don't think this is an appropriate ruler anymore to measure the quality or the value of a game. |
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[Via Gamespot]
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3 Comments
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That's completely right. EA should really listen to this guys. I'm tired of low quality games that come out every year.( for example FIFA etc.)
I catch your point but I've heard remarks
about games like
"yeah it was a great game but way to short".
So I also understand that side of the fence
as well.
I spend 65 bucks to get games, which includes tax, and i want replay value. And games thats good. Games like God of War, Devil May Cry, Ninja Gaiden, And RPG titles are lengthy, and the replay value is real. I want my 65 dollar game worth it.
Games are to much money to sit here and say, "It's not about how many times you replay the game. You could play it once, and that game can stick in your head for the rest of your life. To me, that counts as replay." But thats not what replay means, Thats just memory.
Good thing your not a dev, cause then i would never play your $hitty games.
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