Posted Oct 31, 2007 at 01:18AM by Victor B. Listed in: News, Patches, Medal of Honor: Airborne, FPS Tags: Electronic Arts
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Medal of Honor: Airborne - Image 1Electronic Arts has released an update to its dedicated server package for the PC version of Medal of Honor: Airborne (also on Xbox 360 and PlayStation 3) fixing some of the problems that came with the original release earlier this month.

Note, however, that while the update for Medal of Honor: Airborne fixes several problems with the Dedicated Server, it doesn't resolve any Client-related issues you might have.

That being said, though, you can find the patch notes for this release below:

Dedicated Server

  • Allows for Dedicated Servers to bind game instance to a specific IP.
  • Allows for Dedicated Servers to bind game instance to a specific Port.
  • Allows .ini files to be stored in a custom path instead of MyDocs.
  • A Dedicated Server no longer needs installation of full game.
  • A Dedicated Server standalone package was created and size has been reduced for quicker uploads.
  • The Dedicated Server now generates a log file under UnrealEngine3MOHAGameLogs or the folder you specify (see section VII).
  • The Dedicated server logging can be turned off by adding -nolog to the command line
Bug Fixes
  • Fixed a bug where MOHADedicatedServer.ini was used even if user had specified a different configuration file.
  • Fixed misspelling of "Disconnect" in remote admin tool.
  • Fixed response time for server commands for both server console and Rcon console.
  • Fixed Dedicated Server Console title bar to show current map and number of players.
  • Fixed a bug where all remote servers had the same port and passwordby default.
  • Fixed a bug where all remote servers were bound to same IP.
If you'd like to download the server package update, feel free to visit the Medal of Honor: Airborne website through the Read link below.


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