Posted May 10, 2009 at 09:40AM by Gino D. Listed in: News, Duke Nukem Forever Tags: Duke Nukem, Apogee, Twitter
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Duke Nukem Forever - Image 1


So 3D Realms has shut down, thus making everyone believe that Duke Nukem Forever's gone back to the hole it once crawled out from. But if Apogee Software COO Terry Nagy is to be taken for consideration, we may here some word about the official status of DNF next week. Via Twitter:

New press release from Apogee Software regarding Duke Nukem coming next week.


Note that Nagy remains vague on what specific part Duke Nukem's franchise they'll be making an announcement for. Right now, it's either we hear about Duke Nukem Forever (more like Duke Nukem Never, as Karl describes it) or... the handheld trilogy set to come out for the PSP and DS.



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11 Comments


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   by Advertising -
   by Day Twelve - 2009-05-10
 » Typo

Duke Nukem Forever*


   Re: sirgrinalot - 2009-05-10
 » ...

Amazing, I'm speechless.
   by FABLE - 2009-05-10
 » .

The announcement will be "It's coming out next year."

Then April 1st 2010 they'll say "gotcha!" And this game will go down as the most epic April fools joke of all time.


   Re: Navani - 2009-05-10
 » ..

LOL

   Re: PT-X - 2009-05-10
 » ahahhah !!

Hell yeah the best april jokes fools ever...
I'll eventuelly kick their butt ass
   by raggedjimmi - 2009-05-10
 » -

Take 2, one of the most profitable publishing houses going aren't going to let possibly one of the longest anticipated games of all time to fade away. We're going to see Duke Nukem Forever one way or another.

Folk are speculating Rockstar will take the helm. Wouldn't be the first time either (Max Payne anyone?), or Epic since they worked closely with 3D Realms with the development of the Unreal 3 engine. Didn't they also outsource Prey too?

Duke isn't dead, 3D Realms are. And my guess is we'll see a big announcement about it either next week or at E3 (3D Realms hated E3 but Take 2 don't).

   by NathanDrake - 2009-05-11
 » ...

Duke Nukem 3D was great fun (and I generally hate FPS games) but I lost interested in anything to do with the franchise ages ago. The character himself didn't really appeal to me and the supposed released screenshots of work done just made it look like every other sci fi FPS game ever...

Still, I'll likely always keep me this PSP port of DN3D.

   by The Uncreated - 2009-05-11
 » On Expectation

This game could be a stellar feat of engineering and it'll disappoint everyone considering even the most adventurous kite probably couldn't reach the heights of peoples' expectations of the game.


   Re: Neuromancer - 2009-05-15
 » Expectations

Which is the fault of management for so many stupid decisions. George B. had to know he was doing SOMETHING wrong when teams of devs jump ship once a year.
   by TROG3NATER - 2009-05-11
 » HHAAHA

Really people you actually thought after waiting this long you were gonna get a game no ive expected this for a long time. 3D Realms is obviously not what it use to be developing wise and if it honestly takes them that long to make a Duke Nukem game they need to be shut down.


   Re: avatar76 - 2009-05-17
 » 3D Realms were never that good as developers to begin with

Their "Build" engine (used in duke3D) was only slightly better then Doom's engine which had came out about 3 years before duke3D was released, Duke famously said "I ain't afraid of no quake, during an earthquake in game". id software were about to release Quake when Duke3D came out, the Quake1 engine was light years ahead of anything the build engine could do. The thing is though 3Drealms make great fun colourful games where as id software make technically brilliant yet comparitively boring games.
Doom3 is about the first id game I played which actually really bothered with the atmosphere, how many years after Duke3D was that.
This is why for DN forever 3Drealms originally bought the Quake2 game engine and then changed their mind and got the unreal engine instead, I guess they've been updating the game each time epic alter the unreal engine adding whatever new features unreal has to offer. I can see this and that not owning your game engine would be a massive strain on devs working in 3Drealms, because they're dealing with a competitor for support. It'd be insane...
So yeah maybe years ago 3Drealms should have looked at poaching some devs from somewhere decent to redo their build engine from the ground up, DNF could have run on another Source equivalent type engine. Source was completely done by Valve who in the original half life2 were using the quake2 game engine. So there's no reason that 3Drealms couldn't have done the same, I suspect it might have been too much of a slap in the face to the build devs at the time though to tell them to throw everything out and start again. But I can't imagine it would have been much worse then telling to throw everything out and use the quake2 or unreal engine.


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