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We developed Morpheme to improve the workflow for next-generation game developers. By backing up a next-gen animation engine with a strong 3D authoring application, animators and programmers are now able to work hand-in-hand, in real time, to create fluid in-game animation that truly reflects the quality of the source data. |
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[Via Gamasutra]
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2 Comments
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This means we will probably seeing some of the most realistic animation so far
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