Posted Apr 09, 2008 at 03:36AM by David T. Listed in: News, Action, Adventure, The Incredible Hulk Tags: Sega, New York, Audi
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Do not make The Incredible Hulk angry - Image 1It's not uncommon for gaming companies to take a look at the people behind the development of a video game.

Sega recently did that with several members of The Incredible Hulk (PC, PS3, Xbox 360, Wii, DS) development team. Sega Assistant Producer Beejay Enriquez featured the following people:
  • Lead Artist Billy Sullivan
  • Game Designer Ian Villamin
  • Senior Designer Rich Bisso
  • Audio Designer W. Scott Synder
The members of this eclectic team all came from different backgrounds and brought a variety of different skills to bear on the game.

Over the course of Sega's spotlight, one thing quickly became clear: the team's main focus lay in bringing the smashing experience of being the Hulk onto a video game for players to really get into.

This involved a lot of work, adjustment, and coordination on the part of the team. For example, the designers had to blend the Hulk's abilities with that of New York City's design. A lot of consideration went into the control input and the Dynamic Sound System whose mood adjusts to pacing of the onscreen action.

That's only the tip of the iceberg, though. Enriquez and company also touched upon a host of other topics, such as the Hulk's new design and how the story fits into the game. If you'd like more info about The Incredible Hulk development team and their work, feel free to click on the source link below.



Buy: [The Incredible Hulk (Xbox 360), (PS3), (Windows)]
Buy: [The Incredible Hulk (Wii), (DS)]

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