Posted Jan 30, 2008 at 03:22AM by Victor B. Listed in: News, Strategy, Sins of a Solar Empire Tags: Stardock Corporation
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Sins of a Solar Empire: on copy protection - Image 1


In a recent blog post from the folks at Stardock Games, the author talked about the nature of Copy Protection in games, and why Stardock's games didn't seem to have any. According to the post, it was about creating a new system that created incentive for consumers to actually buy Sins of a Solar Empire, instead of pirate it.

Stardock's system of not having copy protection focuses on producing a greater incentive to buy games rather than steal them by having great post-release service and support. Making a comparison to their earlier game, Galactic Civilizations 2, they noted that the money they made from Gal Civ 2 was based primarily on digital sales.

As the author of the blog post explained the nature of copy protection:

Any system out there will get cracked and distributed. But if you provide reasonable after-release support in the form of free updates that add new content and features that are painless for customers to get, you create a real incentive to be a customer.


As I mentioned earlier, Galactic Civilizations II was success in terms of actual sales, critical reception, and most importantly, satisfaction by strategy gamers.


With the game going gold, it's certainly about time for us to learn the fate of Sins of a Solar Empire. Their strategy of going without copy protection has proven to be a relative hit among strategy gamers, and it's certainly bound to make its mark when the game hits store shelves.

In the meantime, all we've got to do is make the all important decision: Will you be buying the game digitally, or in a box?


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1 Comments


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   by Neuromancer - 2008-01-30
 » OMG

These people are my heros... "it was about creating a new system that created incentive for consumers to actually buy Sins of a Solar Empire, instead of pirate it."

My God... think of it: game studios actually releasing games that gamers must have, instead of releasing thrown-together games and forcing PAYING customers to deal with copy protection. People downloading the game illegally don't have to deal with copy protection though. Way to punish your customer base since the 1980s...



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