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Any system out there will get cracked and distributed. But if you provide reasonable after-release support in the form of free updates that add new content and features that are painless for customers to get, you create a real incentive to be a customer.
As I mentioned earlier, Galactic Civilizations II was success in terms of actual sales, critical reception, and most importantly, satisfaction by strategy gamers.
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Buy: [Sins of a Solar Empire]
[Via Sins of a Solar Empire Blog]
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1 Comments
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These people are my heros... "it was about creating a new system that created incentive for consumers to actually buy Sins of a Solar Empire, instead of pirate it."
My God... think of it: game studios actually releasing games that gamers must have, instead of releasing thrown-together games and forcing PAYING customers to deal with copy protection. People downloading the game illegally don't have to deal with copy protection though. Way to punish your customer base since the 1980s...
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