Posted Jul 03, 2009 at 09:22AM by Karl B. Listed in: News, Interviews, Action, Tom Clancy's Splinter Cell: Conviction Tags: Ubisoft, OXM
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Splinter Cell: Conviction - Image 1


Splinter Cell: Conviction (Xbox 360, PC) creative director Maxime Beland wants people who play his games to finish them, so the game will be shipping with two difficulty levels for players to choose from.

Speaking to OXM, Beland detailed the difficulty levels -- normal and realistic. Those who choose to play through normal mode will find things easier, and Beland says that in this mode Conviction can be finished in around 12 hours.

Realistic, on the other hand, will be especially hard. "You're going to need stealth, two bullets is going to kill you, the enemies are going to be super-lethal."



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3 Comments


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   by Solid Snicker - 2009-07-03
 » .

haha wow..........all this time they've spent making this game, and it can be completed in 12 hours? Ah well i won't play single player anyway, hopefully multiplayer is decent.


   Re: Master Chef - 2009-07-03
 » lol?

Do you only play RPGs or something? Most games nowadays don't touch 12 hours... I beat Killzone 2 on Normal without dying once in 4 hours 53 minutes, that's what it says in my stats screen. The majority of new games can be powered thru in under 4 hours, and they probably average about 7 or 8 playing normally. 12 is pretty good

If they can make the multiplayer like Chaos Theory's then this has limitless replay, that game had some of the best mp ever made, it never got old.

   Re: Solid Snicker - 2009-07-06
 » .

alright Mr SmartyMc NerdPants i'm not an expert of games who cares, sounds like other games are pretty crap then if they get completed in about 5 hours, waste of money imo.

But yeah if it's got multiplayer like Chaos Theory or Pandorra Tomorrow it could be good.


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