Posted Jan 15, 2008 at 04:01AM by Enrico S. Listed in: News, Patches, FPS, Team Fortress 2 Tags: Valve Corporation, SDK, Steam
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Valve Corporation's Team Fortress 2 PC, Xbox 360, PS3 - Image 1Valve Corporation's Team Fortress 2 for the PC (also available on Xbox 360 and PS3) has just gotten an update which implements some new features and bugfixes.

Like most patches released through Steam, it will be automatically applied once you log into your account. There are a few new options that will make players very happy such as the ability to keep the medigun locked on a target even without keeping the fire button pressed. 

In addition to that, snipers who like to shoot-and-scoot will be please to know that they can now prevent the weapon from auto-zooming after taking a shot. Here are the other changes that were made to the game:

  • Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel
  • Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1
  • Reduced Granary spawn advantage for capping the middle point
  • Fixed players turning into "Scout" model after lagouts (and a variety of related issues, such as disappearing doors)
  • Fixed obscure crash related to resolution changing
  • Gave machinima creators access to "tf_testvcd" and "tf_testrr" commands for playing scenes on characters
  • SDK Launcher now has a drop list of engine versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option
So go log on to you Steam account and play a few rounds of Team Fortress 2. You might be surprised at how these changes make the game even better than before.


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