Posted May 04, 2008 at 02:57AM by Jay P. Listed in: News, Patches, Two Worlds, RPG Tags: Reality Pump
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Two Worlds patch v1.7 now available - Image 1Great news to avid players of Reality Pump's Two Worlds! Better hold on and sit tight for one big update on the game. The latest patch has just been released, bringing in some new changes and additions to the game. Details after the jump!


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Posted Nov 28, 2007 at 10:38AM by Karl B. Listed in: News, Two Worlds, RPG Tags: Reality Pump
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Two Worlds - The Temptation - Image 1 Come next year, traveling around Antaloor becomes more interesting as Reality Pump readies Two Worlds - The Temptation. This expansion for the popular role-playing title Two Worlds (PC and Xbox 360). Two Worlds - The Temptation will be introducing new game content and extended gameplay. A lot of the questions that Two Worlds players have about the game's main story will also be addressed in the expansion. Learn more at the full article.

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Posted Nov 19, 2007 at 10:44AM by Karl B. Listed in: News, Patches, Two Worlds, RPG Tags: Reality Pump
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Two Worlds - Image 1It's already been months since Two Worlds hit Xbox 360s and PCs around the world, but the developers behind the game are still working hard on fine-tuning it. With update 1.6, they've remedied some problems and added quite a few new features to the game's single-player and multiplayer modes. Hit the full article for more details.

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Posted Nov 08, 2007 at 05:31AM by Ryan A. Listed in: News, Patches, Two Worlds, RPG Tags: NPC, Reality Pump, SouthPeak Interactive
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Two Worlds high-priority patch details, demo tomorrow on XBL - Image 1Heads up Two Worlds players! Publisher South Peak Interactive and developer Reality Pump announced that a free demo of the RPG will go live tomorrow (Thursday) over at Xbox Live. But more importantly, details regarding the promised high priority patch has finally been revealed.

We'd like to believe that this specific demo will reflect the changes implemented by Reality Pump in the upcoming title update. To see the improvements specific for each platform, check the "read more" link below.

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Posted Aug 27, 2007 at 11:12AM by Sally B. Listed in: News, Two Worlds Tags: Reality Pump, UK
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 Two Worlds - Image 1 


It's official: Reality Pump's "free-roaming" RPG Two Worlds will be out on September 7, and the date applies for both the Xbox 360 and the PC in the UK territory.

The game features an immersive role playing game experience similar to Bethesda's Oblivion, and also utilizes a smart inventory system where collecting identical items will not make you end up with a sackful of similar weapons waiting to be sold, but rather those items will be consolidated into a single weapon with stat increases added per identical weapon collected.

So next month, better get ready to party with the scantily-clad babe pictured above. It's just too bad that she's your prophetic sister, who's going to get kidnapped...okay, we won't spoil it much for you.

If you want to get your hands on the PC demo before buying Two Worlds you can download it in the link available in the Via link just below this article.

Buy: [Two Worlds (Xbox 360)]
Buy: [Two Worlds (PC)]

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Posted Aug 26, 2007 at 01:02PM by Sally B. Listed in: Rumors, Two Worlds Tags: Sony, Topware Interactive, Reality Pump
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Two Worlds - Image 1For those hoping to see Two Worlds for the PS3, there's a bit of good news and bad news for you: the bad news is that Reality Pump's Two Worlds is still an exclusive title for the Xbox 360 and the PC. The good news? According to developer TopWare Interactive, its sequel, Two Worlds: The Temptation might be released for Sony's next-gen console in it's place, and it's all up to Sony to give the thumbs up.

Definitely good news for PS3 owners who want to get a dose of this epic RPG title. If you can still remember, the previous rumors of a PS3 version of Two Worlds was further reinforced with the fact that the game's developer Reality Pump had acquired PS3 dev kits. It may seem to turn out that the dev kits were not meant for the first Two Worlds game.

While it's a bit sad for PS3 owners not to get a PS3 version of the current Two Worlds title, getting the sequel instead may be a nice trade-off for the long wait.

More updates as they come!

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Posted Jul 03, 2007 at 12:07PM by Karl B. Listed in: News, Two Worlds, RPG
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SouthPeak Games has announced special Collector's Editions in holographic slipcase packaging for the upcoming RPG title Two Worlds (PC, Xbox 360).

Both will come with a map of the expansive world, a bonus Pen and Paper 72 page color fantasy RPG book along with a second disc packed with bonus music and video content as well as a web kit that allows players to create fansites.

Each platform-specific Collector's Edition will also have exclusive bonus content. The Xbox 360 version will include a 48-hour Xbox Live Gold Trial card, while the PC edition will include exclusive unlockable in-game items.

Check out the packshots for both the PC and Xbox 360 Collector's Edition versions below.

Two Worlds Collector's Edition - Image 1Two Worlds Collector's Edition - Image 2



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Posted Jul 02, 2007 at 09:50AM by Rio S. Listed in: Interviews, Two Worlds, RPG Tags: Downloadable Content, Topware Interactive, James Seaman, Mage, Bethesda
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Banner - Image 1 


The RPG genre is one of the most immersive (read: addictive) game types around - with long gameplay hours and extensive plots. Being such, RPGs can amass their own fanbases, making it a bit tricky to take a piece of the pie especially when you've got a new title.

One title has piqued our interest (or at least, this writer's) and we were lucky we scored an interview with the creators. We had a chance to sit down with James Seaman, Managing Director at TopWare Interactive to talk about their upcoming video game, Two Worlds. We're sure you've been expecting some news about what's going on with the innovative RPG. Why innovative? Well, let's see... Two Worlds packs a persistent world, immense in-game environments to explore, no loading times, and other features that are surely considered new to the RPG genre. We got into a lot of things about the game like character progression, multiplayer modes for both the PC and Xbox 360 versions, and release dates.

We'll quit the prattle so you can read the entire interview. It's pretty beefy, so you better keep your eyes peeled. You might find some interesting stuff in there. (Plus, Mr. Seaman's sense of humor didn't go unnoticed here at QJ Central.)

Exclusive 360 Screens - Image 1    Exclusive 360 Screens - Image 2
Exclusive 360 Screens

Read the rest after the jump!



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Posted Jun 11, 2007 at 11:15AM by Karl B. Listed in: Interviews, Two Worlds, RPG Tags: Reality Pump, Zuxxez, Bethesda
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Two Worlds - Image 1


Time and again, Reality Pump's Two Worlds (PC, Xbox 360) has been compared to Bethesda's The Elder Scrolls IV: Oblivion. Just to set the record straight, video game publisher Zuxxez Entertainment's big boss Dirk Hassinger pointed out the differences between the two games in a recent interview with Eurogamer.

According to Hassinger, Two Worlds has a "more focused, grittier experience and a lot of correlating features [in Oblivion] are deeper in Two Worlds." Hassinger also noted that Two Worlds' inventory system is "smarter" and the magic system is "more complex," and the game's storyline is "a touch darker and more involved."

But what really sets the title apart according to Hassinger is Two Worlds' MMO-style multiplayer mode. Here's what he revealed about it:

The multiplayer mode is going to be really special, both on PC and 360. We're going to implement two distinct modes. One will involve a hub area where players can form teams, chat, trade and set off on instanced mini-quests.


The other mode will be a straight PvP arena, although we're overflowing with ideas on how to innovate the competitive side of things. Horse races, complete with an in-game gambling system for observers, are something we've already mentioned, but the rest will have to stay under our hats for now.


No one's ever tried to bring the free-roaming, single-player RPG together with a fully-featured multiplayer mode before, although that's more pioneering through ambition than through innovation.


Which is better, then? There's only one way to know for sure. Check out Two Worlds when it hits the U.S. on July 17. German gamers have already gotten their hands on the PC version, and UK/EU release is slated for August 3. Australian gamers will get this title on August 9.

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Posted May 16, 2007 at 04:14AM by Mabie A. Listed in: News, Two Worlds, RPG Tags: SouthPeak Interactive, Melanie Mroz
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Two Worlds - Image 1 


We're sure you're just as interested to learn more about the multiplayer mode of SouthPeak Interactive's Two Worlds, that's why we're just so thankful that they finally sent a press release about it.

That's right, we now have more details as to how the multiplayer mode will actually work in Two Worlds. According to the press release, this will be absolutely separate from the solo adventure, and will allow players to create custom characters "around traditional multiplayer RPG classes."

There will also be a hub-like lobby area where players can join others to form teams of as many as eight players, specifically for the team matches. Chatting and trading will also be highly encouraged. What else is in store for you here? Well, there's horse racing and monster hunting to name but a couple of the many more "side-games".

Melanie Mroz, Executive VP of SouthPeak, was reassuring when she said that Two Worlds would definitely be worth waiting for:

"We're thrilled with the progress that Two Worlds' multiplayer content is making, although the extensive play-balancing and testing that content requires has necessitated a shift of the release date to late July. We want Two Worlds to truly live up to its potential and gamers can rest assured that it will be worth the wait."


We definitely hope so, too. Two Worlds is set to invade your world for Xbox 360 and PC in July 2007.

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