Posted Jan 11, 2008 at 09:11PM by Ceasar S. Listed in: News, FPS, Left 4 Dead, Survival and Horror Tags: Microsoft, Valve Corporation, Steam, Turtle Rock Studios, Counter-Strike
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Valve picks up Turtle Rock Studios - Image 1 


News that Turtle Rock Studios has been acquired hit the press waves, pinning Valve Corporation as its brand new owner. The deal wasn't a shocker, however, as the game developer studio has already been working with Valve for the multiplayer co-op horror shooter Left 4 Dead on the PC and Microsoft Xbox 360 for a while now.

And that's where this news turns interesting. From what we could gather from the announcement, the deal also includes the Turtle Rock's fledging franchise, which presumably means that Left 4 Dead - once completed - will soon join Valve's collection of popular franchises, such as Half-Life and Counter-Strike. This will also mean that Left 4 Dead will definitely be for sale over Valve's online distribution service, Steam Games.

But the effects of the acquisition also goes both ways. Turtle Rock, currently developing the Xbox 360 version of Left 4 Dead simultaneously with the PC version, can offer Valve a chance to compete in the console market. Overall, both parties seem pretty pleased with the move. There were no third-party reactions just yet, but that may change soon. And when they do come in, we'll be sure to update.



Buy: [ Left 4 Dead (Xbox 360) ]
Buy: [ Left 4 Dead (PC) ]



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   by skidz - 2008-01-12
 » sigh

I know you poor QJ drones don't know much about Valve and Turtle Rock, but lets clear some things up. Turtle Rock has pretty much been a Valve company from the beginning, but were legally two different companies. Turtle Rock have only worked with Valve based engines, and most people thought they were one in the same. The truth is, this merger isn't going to stir any trouble what so ever. Turtle Rock pretty much already had their own section in the Valve offices before this merger, and nothing will have to change. It has got to be the most straight forward merger ever, with no draw backs.

As for gaining console market status, Valve already did with the Half-Life 2 series on the Xbox360.



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