Posted Jul 19, 2008 at 12:07PM by Isaac C.
Listed in:
News,
Screenshots,
FPS,
RPG,
Borderlands
Tags:
Gearbox Software
Ó
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New info and screens are out for Borderlands, what Gearbox Software is touting as their "next big original IP." It's certainly an ambitious project, with hundreds of thousands of weapons available in the game's arsenal. Click on the "read more" link for more details and those screenshots. |
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Posted Mar 12, 2008 at 01:39PM by Glen D.
Listed in:
News,
FPS,
Borderlands
Tags:
Take-Two Interactive,
Gearbox Software
Ó
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Those waiting for Take-Two's upcoming FPS Borderlands (PS3, Xbox 360, PC) may be a in for a bit of a letdown as the publisher announced that developer Gearbox Software will be needing more time to polish it. This means that the game will be delayed significantly for its own good. See the full details in the full article when you click on the "read more" link below. |
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Posted Dec 30, 2007 at 12:25AM by Charles D.
Listed in:
Interviews,
Action,
FPS,
Brothers in Arms: Hell's Highway,
Borderlands
Tags:
Wiimote,
Steven Spielberg,
Dreamcast,
Gearbox Software,
Nunchuk
Ó
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Check out what else Randy Pitchford had to say after the jump! |
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Posted Dec 10, 2007 at 02:10AM by Victor B.
Listed in:
Videos,
FPS,
Borderlands
Tags:
2K Games
Ó
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At least, that's what one of the characters in this minute-long trailer for Borderlands has to say about living on the planet Pandora. Much like Pandora's Box, all manner of ghastly monstrosity happens to live upon the world. Find the trailer after the jump! |
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Posted Oct 17, 2007 at 10:10PM by Ceasar S.
Listed in:
Previews,
Screenshots,
FPS,
RPG,
Borderlands
Tags:
Ubisoft,
Sony,
2K Games,
Take-Two Interactive,
Ubisoft Montreal,
Gearbox Software
Ó
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Ambitious as it is, the role-playing, sci-fi first-person shooter Borderlands
from Gearbox Software and 2K Games is trying to be anything but another
rehashed FPS. Mad Max, Firefly, Wastelands, Diablo, and Fallout -
however you blend them produces Gearbox' Borderlands (Microsoft Windows PC over DVD, Microsoft Xbox 360, Sony PlayStation 3).
Gearbox Software positioned themselves at a competitive spot in the
technical limelight and decided to evolve the genre equally through
other aspects instead.Like Ubisoft Montreal's Far Cry 2, 2K Games' Borderlands will have players against Pandora's wildlife - Pandora being the world Borderlands is set in - so not all enemies will be touting guns from time to time. Also vehicle combat will be embodied by Salt Racers (the game's dune racers) which inhabit the race and gun action segments throughout the story. And speaking of story, the technology by film designer/director Ron Cobb (Total Recall, The Abyss, Back to the Future, and The Sixth Day) could help the game propel its story and mood forward all on its own. There's talk that the game pulls great elements from sci-fi hits Mad Max and Firefly, which is definitely saying a lot. More in store for the curious reader at the full article! Buy: [ Borderlands (PS3) ] Buy: [ Borderlands (Xbox 360) ] Buy: [ Borderlands (PC) ] |
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Posted Sep 03, 2007 at 09:32PM by Isaac C.
Listed in:
News,
FPS,
Scans,
Borderlands
Tags:
Roland,
Game Informer,
galaxy,
Gearbox Software
Ó
|
New scans from the new issue of Game Informer reveals new details about Borderlands from an exclusive interview with the developers from Gearbox and a hands on demo of Borderlands itself. From the developers we are given more details and insight on the game's ambitious and revolutionary new content generation system, and from the demo we are given the story behind Borderlands. Borderlands is set in the future when humans leave the Earth to head for the planet Pandora. When they reach the planet they discover that there is nothing there but alien ruins, so those who were capable of leaving the planet did so. Those who stayed became mostly lawless scavengers and treasure hunters. However, after several years they discover that the planet is not abandoned after all when alien creatures wake from hibernation. The story centers on three characters: Roland, Mordecai and Lilith. Their fates are entangled with a hidden powerful alien tech that can change the fate of the galaxy. You will play as one of them in single or co-op mode, which can handle up to four players at once. Because of the content generation system and the unique abilities of each one, there's no danger of a complete "clone" if two players decide to play the same character. The content generation system is expounded more in the article. Developers explain (and demonstrated in the demo) that it generates almost everything randomly. Caves, bunkers, towers and enemies are all generated randomly. The system is so that it can generate half a million weapons for the entire game. The guys who played the demo even noted that they never got the same weapon twice. To read more on the Borderlands (PC, Xbox 360 and PS3) demo and the content generation system (and it's worth a read), check out the rest of the images at the full article. |
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Posted Aug 24, 2007 at 09:52PM by Isaac C.
Listed in:
Screenshots,
FPS,
Borderlands
Tags:
2K Games
Ó
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2K Games' new first-person shooter Borderlands gets screenshots! With four-player co-op and a content generation system ambitious enough to require a hard drive for the 360, the game promises to deliver a full-on action filled ride.
Borderlands will be released late next year for the PC, Xbox 360 and PS3. |
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Posted Aug 20, 2007 at 07:56PM by Glen D.
Listed in:
News,
Borderlands
Tags:
2K Sports,
Take-Two Interactive,
Gearbox Software,
Firaxis Games
Ó
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Take-Two Interactive is planning to hit the Game Convention 2007 hard this year as it announces its line-up for the event. Taking center stage are Borderlands, Civilization Revolution and NBA 2l8 along with a host of other hot prospects.Slated for the Microsoft Xbox 360, Sony PlayStation 3, Nintendo Wii, and Nintendo DS next year, Civilization Revolution takes the veteran RTS franchise out of the PC realm and into consoles. New gameplay mechanics have been devised to suit each system, so expect the Firaxis team to take advantage of what your console has to offer. Real-time voice chat and interaction between leaders as well as other deep features are trumpeted to captivate strategy buffs everywhere. NBA 2K8 is also lacing up its shoes and getting ready for the next season this fall with brand new moves. Emphasis has been placed this year on new defensive and off-ball controls to better simulate the hoop experience. The franchise mode has also been deepened and new game modes have been added to raise this baller's replay value. Gearbox Software, working under the Take-Two banner, is still a year away from completing its genre-bending action game Borderlands, but we'll get an early peek of it come GC 2007. Customizable characters and randomly generated items have been marked as the title's strong points so far. Will the graphics and gameplay hold up? We'll get an idea soon. Tennis sim Top Spin 3, which 2K Sports calls "the most realistic tennis simulation today," will also be making an appearance at the GC 2007. The developers claim 20 of the top ranked smashers from around the world have been licensed for this title, and that can only spell more fun to those who like the sport. Lastly, we've got NHL 2K8, which continues its run of excellence with its trademark ProStick feature that allows you to handle the puck with ease. More mayhem with hard checks and brutal breakaways should leave our collective teeth chattering in the ice long after we've won the Stanley Cup. |
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Posted Aug 16, 2007 at 05:48PM by Ceasar S.
Listed in:
News,
FPS,
RPG,
Borderlands
Tags:
2K Games,
Game Informer,
Take-Two Interactive,
Gearbox Software
Page 1
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Even while publisher Take-Two Interactive is taking serious business flak, it's business as usual for the company. Label 2K Games has just picked up Gearbox Software's Borderlands (Games for Windows, PlayStation 3, Xbox 360) and officially announced that they'll be the official publisher of the role-playing first-person shooter.
Using proprietary technology, Gearbox Software created layers of gameplay depth into Borderlands. It has been hinted that the game will feature a content generation system, which should result in a variety of randomly-generated missions, landscapes, enemies, and weapon and item drops. Character customizations were also clued to be covered by the content generation. But perhaps the best feature integrated into Borderlands (not to be confused with classical Wastelands, 1988 from Electronic Arts) is the cooperative adventure mode, aside from a completely separate single player campaign. Also expect vehicular combat in this game, complemented with customizable vehicles. Borderlands is planned for release by the holiday season of 2008, but for the meantime it will be detailed in the cover story of Game Informer Magazine's September issue. |
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