Posted Apr 22, 2008 at 07:26PM by Ceasar S. Listed in: Off Topic, Elveon, Action, RPG Tags: Unreal Engine, 10Tacle Studios, 10tacle Studio
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Climax creating PS3, 360 versions of Elveon - Image 1 It's been a long time since we've heard anything from the ambitious, lore-rich Elveon or news of its adaptation to Windows, Microsoft's Xbox 360, and (surprise!) Sony's PlayStation 3. Has the action RPG of Elven influence been shelved? That's a negatory, bub. The project apparently changed hands, and Elveon now has hopes of entering the gaming fray in 2009 thanks to the independent game company, Climax Group. Learn more about the switcheroo at the full story.

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Posted Dec 08, 2006 at 11:39AM by Gino D. Listed in: Featured Articles, Interviews, Elveon, Action, RPG Tags: Unreal Engine, 10Tacle Studios, Slavo Hazucha
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Some of you guys must be asking, "Elveon? What in blazes is that?" Not much is known of the game so far, and frankly, the hype isn't as great as any of the other current next-gen games out there. We decided to do some prodding of our own once again and managed to squeeze out all the new juicy info from 10tacles Studios about their upcoming action RPG for the 360 and PC.

If you thought that this title wasn't worth a second glance, then you better own up. After reading the transcript of this interview with Managing Director Slavo Hazucha from Studio Slovakia, you might actually start to think that Elveon could potentially be one of the biggest games of next year.

QJ Exclusive: Elveon Interview - Image 1 QJ Exclusive: Elveon Interview - Image 2 QJ Exclusive: Elveon Interview - Image 3


We're thanking our good man Slavo and the whole of 10tacle Studios for allowing us to have this interview. And if we had to some it up in one word, it'd have to be "epic." We got to talk about Tolkien, the Unreal Engine 3, martial artists, prophecies, gods, the world of Naon, and some hints of a possible sequel in the future...

Click the "Full Article" link to see the full interview!

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Posted Nov 01, 2006 at 05:20PM by Chris L. Listed in: Interviews, Elveon Tags: 10Tacle Studios, Slavo Hazucha, Mastermind
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Elveon: land of myths and dei ex machina. Beg for their mercy.QJ visited 10Tacle studios to squeeze a great amount of detail out of them about Elveon. We peeked over at GameSpy to have a small taste, a teaser, if you will, of this RPG/beat'em-up hybrid. And CVG nailed down the mastermind behind the game, Slavo Hazucha, to shake down more details of this upcoming title.

CVG learns that the gods of Naon, whom we first learned of in the full backstory lowdown from 10Tacle, will be integrated, somewhat, into the gameplay, sort of like the Olympian gods in Greek mythology. Story-wise, the Elvish hero makes a pact with the gods so that he can kick a**, liberate an ancient city, and fulfill a long-destined prophecy.

Gameplay-wise, these gods and godlike powers will not manifest themselves like magical powers like firebolts and such. Instead, there are some points where a god will intervene to grant the hero a temporary power. Sometimes the hero can call down the wrath of the gods on his enemies. Sometimes he's have to get down on his knees and beg the gods' mercy - or try the challenge out on his own. To us, it's all a deus ex machina thing (or more properly, dei ex machina: gods out of the machine).

Hazucha tells CVG that players can expect many optional quests along with the main storyline. Action-only players can invest about 15-20 hours into the game, whereas the more thorough RPG player can burn up to 25-30 hours. The game itself will be somewhat linear, taking place in levels, but the storyline that runs alongside the game is not. You'll be jumping between real-time and flashbacks between levels, "
so that the player will feel like he is really walking in an ancient heroic legend."

And there will be multiple endings available, says Hazucha. There goes the initial 30-hour estimate.

Running off the Unreal 3 engine, expect to see the mythical world of Elveon play out in both the Xbox 360 and PC.


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