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	<title><![CDATA[Games for Windows]]></title>
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	<title><![CDATA[ESA CEO: Videogame Ratings Bill is unconstitutional]]></title>
        <link><![CDATA[http://pc.qj.net/ESA-CEO-Videogame-Ratings-Bill-is-unconstitutional/pg/49/aid/119854]]></link>
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        <description><![CDATA[<a href="http://img.qj.net/uploads/articles_module/119854/MikeGallagher_qjgenth.jpg?069189" rel="lightbox[article119854]" title="Mike 20Gallagher 20of 20ESA 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/119854/MikeGallagher.jpg 3F069189 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-bottom: 3px; margin-left: 3px;" alt="Mike Gallagher of ESA - Image 1" title="Mike Gallagher of ESA - Image 1" src="http://img.qj.net/uploads/articles_module/119854/MikeGallagher_qjgenth.jpg?069189" align="right" border="0"></a>Still on the controversial <a title="Video Game legislation proposal: ID checks" href="http://www.qj.net/Video-game-legislation-proposal-videogame-ID-checks/pg/49/aid/119723">Video Game Ratings Bill</a>. This time around, it is Entertainment Software Association (<a href="http://pc.qj.net/tags/esa/1577" id="tag" title="European Space Agency">ESA</a>) CEO, <a href="http://pc.qj.net/tags/michael-gallagher/13824" id="tag" title="Entertainment Software Association President">Michael Gallagher</a>, giving his two cents. According to him, the best way to control the games children play is to empower the parents, and not through enactment of unconstitutional legislation.<br><br>The Video Games Rating Enforcement Act would essentially require the retailers to conduct ID checks on buyers of games that have been rated as having mature content. It was proposed by Reps. Lee Terry and Jim Matheson. Of this, here's what Gallagher had to say:<br><br><blockquote><p>The [ESA] shares Reps. Matheson and Terry  s goal of  ensuring children are playing parent-approved computer and video games.  That is why the ESA consistently works with parent groups, encouraging  caregivers to check each game  s <a href="http://pc.qj.net/tags/esrb/2337" id="tag" title="Entertainment Software Rating Board">ESRB</a> rating and content descriptors  a  system three-quarters of parents rely on regularly according to the  Federal Trade Commission.</p>  <p><br></p>We also urge parents to make use of the parental controls available on all new games consoles.&nbsp;<br></blockquote>We'll be sure to keep you updated on more information as they trickle in. We have a feeling this controversy isn't about to die any time soon yet.<br><br>]]></description>
        <dc:creator>Mabie A.</dc:creator>
	<dc:date>2008-05-10T03:21:51-07:00</dc:date>
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	<title><![CDATA[Games For Health Conference 08: Neils Clark on understanding and dealing with game addiction]]></title>
        <link><![CDATA[http://pc.qj.net/Games-For-Health-Conference-08-Neils-Clark-on-understanding-and-dealing-with-game-addiction/pg/49/aid/119845]]></link>
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	<comments><![CDATA[http://pc.qj.net/Games-For-Health-Conference-08-Neils-Clark-on-understanding-and-dealing-with-game-addiction/pg/49/aid/119845#comments]]></comments>
        <description><![CDATA[<a href="http://img.qj.net/uploads/articles_module/119845/video-game-addiction-sign_qjgenth.jpg?003507" rel="lightbox[article119845]" title="Neils 20Clark 20tackled 20video 20game 20addiction 20at 20the 20Games 20for 20Health 2008 20Conference 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/119845/video-game-addiction-sign.jpg 3F003507 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-bottom: 3px; margin-left: 3px;" alt="Neils Clark tackled video game addiction at the Games for Health 08 Conference - Image 1" title="Neils Clark tackled video game addiction at the Games for Health 08 Conference - Image 1" src="http://img.qj.net/uploads/articles_module/119845/video-game-addiction-sign_qjgenth.jpg?003507" align="right" border="0"></a>Yes, addictions need to be dealt with, but it's important to first understand exactly what it is you're dealing with. That's why writer and researcher Neils Clark addressed the subject of <a title="Video game addiction to become a formal diagnostic disorder" href="http://www.qj.net/Video-game-addiction-to-become-a-formal-diagnostic-disorder/pg/49/aid/95148">video game addiction </a>at the 2008 Games for Health Conference. His talk centered on the problem, its elements, real world relationships and its solutions.<br><br>Clark noted is that it has no differentiation between children and adults with regard to game addiction, though <a title="Tanya Byron links games to heroin addiction" href="http://www.qj.net/TV-psychologist-Tanya-Byron-links-games-to-heroin-addiction/pg/49/aid/118276">pathologies may differ</a>. He also admitted that health professionals are still "in the interim" in their understanding of the addiction.<br><br>According to Clark, three distinct elements help us understand what constitutes game addiction:<br><ol><li>immersion - Different people are immersed differently into different games.<br></li><li>culture - This is basically how the virtual world works. These worlds have structures and cultures all their own, so researchers need to look at how these elements relate.<br></li><li>how people interact with games - Generally speaking, people play games not for nefarious reasons, but because they get good things out of them (friendships, rewards, etc.). <br></li></ol>Nevertheless, Clark admitted that pathologies tend to affect both real and virtual worlds (for example, <a href="http://pc.qj.net/tags/insomnia/10132" id="tag" title="sleeping disorder">insomnia</a> due to excessive grinding in <a title="The World of Warcraft MMORPG, by Blizzard Entertainment" href="http://wow.qj.net/category/News/cid/2738"><span style="font-style: italic;">World of Warcraft</span></a>). Researchers, however, still need a more robust way of looking at the problem because taking away a game also means taking away all the good things that go with it.<br><br>Clark noted that developers can be a big help in helping to solve the problem, as they can design tools to help players monitor their own playtime and remind gamers to pace themselves. <br><br>For the long term, though, Clark mentioned that both developers and researchers still need to <a title="Especially via events like the Games for Health Conference 2008" href="http://www.qj.net/Games-for-Health-Conference-2008-announced/pg/49/aid/109263">connect with each other</a>, work together,&nbsp; keep themselves up to date with the latest research and "move outside internet addiction criteria to get a handle on what's really happening."<br><br>]]></description>
        <dc:creator>David T.</dc:creator>
	<dc:date>2008-05-10T01:18:50-07:00</dc:date>
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	<title><![CDATA[Ben Heck's Guitar Hero pedal controllers]]></title>
        <link><![CDATA[http://pc.qj.net/Ben-Heck-s-Guitar-Hero-pedal-controllers/pg/49/aid/119840]]></link>
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	<comments><![CDATA[http://pc.qj.net/Ben-Heck-s-Guitar-Hero-pedal-controllers/pg/49/aid/119840#comments]]></comments>
        <description><![CDATA[<p style="text-align: center;"><img alt="Guitar Hero Pedal - Image 1" title="Guitar Hero Pedal - Image 1" src="http://img.qj.net/uploads/articles_module/119840/guitarheropedal_qjgenth.jpg?403705"   style="cursor: pointer;" align="">&nbsp;<br></p><br>Legendary hacker and <a href="http://pc.qj.net/tags/modder/461" id="tag" title="">modder</a> <a href="http://pc.qj.net/tags/ben-heckendorn/9758" id="tag" title="Xbox 360 modder">Ben Heckendorn</a> <a title="The Ben Heck PS3 laptop in action" href="http://gadgets.qj.net/Ben-Heck-s-PlayStation-3-laptop-in-action/pg/49/aid/118005">is at it again</a>, and this time he's set his sights on an alternative way to play Red Octane's <span style="font-style: italic;">Guitar Hero</span> with one hand. The result? Very cool and very awesome-looking pedal controllers that respond to both your toes AND your heel. <br><br>Definitely a must, for those of us who want to experience the rockstar fantasy of <span style="font-style: italic;">Guitar Hero</span> but have some issue with our other hands(damn you, Carpal Tunnel!).<br><br>So just how do they work? Pretty simple, actually. The pedal controllers perform two key functions of the game: the strum and the whammy. To strum, all you have to do is to lift your toes up or down to click against the toe pedal, and to perform a whammy you have to use your heel. It's that simple, and just as intuitive as using the whammy bar or the strum bar for those purposes.<br><br>All in all, <a title="The PS3 laptop from Ben Heck, offered up for auction" href="http://gadgets.qj.net/Ben-Heck-s-PlayStation-3-laptop-in-action/pg/49/aid/118005">another awesome breakthrough </a>from the legendary Ben Heck himself. Here's hoping that he gets to form his own massive company that makes awesome peripherals as these. Updates as we get them, and you can check out the via link for more info regarding these babies.<br><br>]]></description>
        <dc:creator>Ryan C.</dc:creator>
	<dc:date>2008-05-09T22:43:29-07:00</dc:date>
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	<title><![CDATA[Burnout Paradise to have PC game version]]></title>
        <link><![CDATA[http://pc.qj.net/Burnout-Paradise-to-have-PC-game-version/pg/49/aid/119838]]></link>
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        <description><![CDATA[<p style="text-align: center;"><img alt="Burnout Paradise - Image 1" title="Burnout Paradise - Image 1" src="http://img.qj.net/uploads/articles_module/119838/burnoutparadisebanner.jpg?258369" style="cursor: pointer;" align="">&nbsp;<br></p><br>Good news, Burnout fans! The next-gen car-crashing, <a title="The latest news on Burnout Paradise" href="http://xbox360.qj.net/Criterion-Games-Burnout-Paradise-Cagney-update-to-have-70-new-Freeburn-challenges/pg/49/aid/118816">rubber-burning game</a> from Criterion Studios, <span style="font-style: italic;">Burnout Paradise</span> (<a title="Burnout Paradise for the PS3" href="http://ps3.qj.net/category/Burnout-Paradise/cid/2493">PlayStation 3</a>, <a title="Burnout Paradise for the Xbox 360" href="http://xbox360.qj.net/category/Burnout-Paradise/cid/2492">Xbox 360</a>) is finally making its way to your nitrogen-cooled gaming rigs. This comes directly from a press release doled out by none other than <a href="http://pc.qj.net/tags/criterion-games/4030" id="tag" title="game developer">Criterion Games</a> itself, and from the looks of things, this is going to be a version that pretty much offers you everything that the console versions also enjoy and more.<br>&nbsp;<br>While the news of a PC version is certainly enough to celebrate about, there's also the deal with this particular version having more than what the console versions have. An excerpt:<br><br><p style="padding-left: 40px; padding-right: 40px;"><span style="font-style: italic;">Burnout Paradise</span> will be the first <span style="font-style: italic;">Burnout </span>title ever made for the PC, customized with expanded multiplayer, enhanced online features, and community driven content.</p><br>Community driven content? Awesome. If there's any luck, we'll be able to come across some very neat customizations to the game, like custom cars or even completely new vehicles. The possibilities are <a title="Burnout Paradise to have lots of new FreeBurn Modes" href="http://xbox360.qj.net/Burnout-Paradise-getting-new-FreeBurn-modes-in-Cagney-Update-Stunt-Run-Road-Rage-Marked-Man/pg/49/aid/118245">pretty much endless</a>. No word yet on just when it'll be released, but we're definitely pumped for it. Updates as we get them!<br><br>]]></description>
        <dc:creator>Ryan C.</dc:creator>
	<dc:date>2008-05-09T22:24:19-07:00</dc:date>
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	<title><![CDATA[Electronic Arts prepares US  1 billion loan for Take-Two acquisition]]></title>
        <link><![CDATA[http://pc.qj.net/Electronic-Arts-prepares-US-1-billion-loan-for-Take-Two-acquisition/pg/49/aid/119832]]></link>
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	<comments><![CDATA[http://pc.qj.net/Electronic-Arts-prepares-US-1-billion-loan-for-Take-Two-acquisition/pg/49/aid/119832#comments]]></comments>
        <description><![CDATA[<img alt="Take Two logo - Image 1" title="Take Two logo - Image 1" src="http://img.qj.net/uploads/articles_module/119832/take-two 20logo.jpg?816724" style="cursor: pointer; margin-bottom: 3px; margin-left: 3px;" align="right" border="0"><a href="http://pc.qj.net/tags/electronic-arts/784" id="tag" title="Game Developer and Publisher">Electronic Arts</a> <a title="EA 'not desperate' to acquire Take Two, deadline ticking down" href="http://www.qj.net/EA-not-desperate-to-acquire-Take-Two-deadline-ticking-down/pg/49/aid/119681">may be not desperate in acquiring Take-Two</a>, but they're already preparing for the big acquisition if in case it goes through. In fact, EA just recently secured a US  1 billion loan for additional funding that will be used if ever the merger will push through on or before January 2009. <br><br>The current deal of US  25.74 per share still stands, but for <a href="http://pc.qj.net/tags/take-two-interactive/5085" id="tag" title="an American publisher, developer, and distributor of video and computer games and video game peripherals">Take-Two Interactive</a>, that amount isn't enough considering the success of <a href="http://pc.qj.net/tags/rockstar-north/12051" id="tag" title="division of Rockstar Games; formerly DMA Design Ltd">Rockstar North</a>'s <span style="font-style: italic;">Grand Theft Auto 4 </span><span id="iTxt"><span id="iTxt"><span id="iTxt"><span class="KonaBody"><span id="iTxt"><span class="KonaBody">(<a title="Rockstar North's Grand Theft Auto 4 Xbox 360" href="http://xbox360.qj.net/category/Grand-Theft-Auto-4/cid/1748">Xbox 360</a>, <a title="Rockstar North's Grand Theft Auto 4 PS3" href="http://ps3.qj.net/category/Grand-Theft-Auto-4/cid/1747">PlayStation 3</a>)</span></span></span></span></span></span>.<br><br>Apparently, EA managed to get their funding from several banks, which include the <a href="http://pc.qj.net/tags/morgan-stanley/13126" id="tag" title="economic and market analysts">Morgan Stanley</a> Bank, the Bank of Nova Scotia, KeyBank National Association, and others. The funds are meant "to provide a portion of the funds for the Offer and/or the Merger," according to EA.<br><br>Could this be another way of pressuring the <span style="font-style: italic;">Grand Theft Auto 4  </span>publisher into accepting EA's deal? The clock's ticking, and it's  slowly ticking down towards January 2009.<br><br>]]></description>
        <dc:creator>Sally B.</dc:creator>
	<dc:date>2008-05-09T21:08:54-07:00</dc:date>
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	<title><![CDATA[BioWare: Mass Effect will NOT be having ten-day reauthentication]]></title>
        <link><![CDATA[http://pc.qj.net/BioWare-Mass-Effect-will-NOT-be-having-ten-day-reauthentication/pg/49/aid/119829]]></link>
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        <description><![CDATA[<p style="text-align: center;"><img alt="Mass Effect - Image 1" title="Mass Effect - Image 1" src="http://img.qj.net/uploads/articles_module/119829/mass-effect-video-game-exclusive-timed-2.jpg?878211" style="cursor: pointer;" align="">&nbsp;<br></p><br>If you've heard about the deal about the PC version of <a href="http://pc.qj.net/tags/bioware/6076" id="tag" title="a Canadian development studio">Bioware</a>'s <span style="font-style: italic;">Mass Effect </span>(<a title="Mass Effect for the Xbox 360" href="http://xbox360.qj.net/category/Mass-Effect/cid/570">Xbox 360</a>, <a title="Mass Effect for the PC" href="http://pc.qj.net/category/Mass-Effect/cid/4770">PC</a>) having a rather nasty-sound <a title="Mass Effect just got Securom'ed" href="http://www.qj.net/Mass-Effect-PC-to-have-Securom-installed-re-authentication-required-every-ten-days/pg/49/aid/119636">10-day period online re-authentication</a>, then good news: it seems that BioWare has listened to the massive outcry following the announcement, and has responded in kind. No, there will be no ten-day periodic re-authentication, replaced instead with a one-time online authentication process. Sweet.<br><br>This comes directly from a post in the official BioWare boards, where Community Manager Jay Watamaniuk explained how the decision came to be. He revealed that due to the outcry of the fans, as well as gamers in the armed services, they have decided that the ten-day periodic re-authentication has to go. Here's his statement, verbatim:<br><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">  To all the fans including our many friends in the armed services and internationally who expressed concerns that they would not be able re-authenticate as often as required, EA and BioWare want you to know that your feedback is important to us. <br></p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">The solution being implemented for <span style="font-style: italic;">Mass Effect</span> for the PC changes copy protection from being key disc based, which requires authentication every time you play the game by requiring a disc in the drive, to a one time online authentication. <br></p><br>Very awesome, indeed. So instead of having to constantly remind yourself that the ten-day re-authentication process is looming over your head as you play, instead it's just a one-time deal that you probably have done before for your other games. <br><br>This online verification also takes care of the deal with having to keep the DVD in your DVD drive as you play - instead, you can just keep it around for re-installation.<br><br>It's good to know that some companies <a title="The Securom issue of Bioshock" href="http://pc.qj.net/2K-Games-defends-Bioshock-copy-protection-at-Australian-launch/pg/49/aid/108340">can still listen to its fans</a>. Now only if they can clear the <a href="http://pc.qj.net/tags/drm/596" id="tag" title="Any technology used to protect the interests of owners of content and services (such as copyright owners).">DRM</a>/SecuROM bits. Updates as we get them, and you can check out more info in the via link below.<br><br>]]></description>
        <dc:creator>Ryan C.</dc:creator>
	<dc:date>2008-05-09T20:06:58-07:00</dc:date>
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	<title><![CDATA[Codemasters secures worldwide licensing deal with Formula One]]></title>
        <link><![CDATA[http://pc.qj.net/Codemasters-secures-worldwide-licensing-deal-with-Formula-One/pg/49/aid/119813]]></link>
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        <description><![CDATA[<a href="http://img.qj.net/uploads/articles_module/119813/F1_qjpreviewth.jpg?217566" rel="lightbox[article119813]" title="F1 20Ferrari 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/119813/F1.jpg 3F217566 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-bottom: 3px; margin-left: 3px;" alt="F1 Ferrari - Image 1" title="F1 Ferrari - Image 1" src="http://img.qj.net/uploads/articles_module/119813/F1_qjpreviewth.jpg?217566" align="right" border="0"></a>The <span style="font-style: italic;"><a href="http://pc.qj.net/tags/formula-one/2186" id="tag" title="">Formula One</a></span> line of games has been one of the racing genre's flag bearers since time immemorial. In recent years, however, the series has fallen into the middle of the pack with good, but not necessarily great, showings on the track.<br><br>Fortunately for fans of the brand, that may soon change as acclaimed <a href="http://pc.qj.net/tags/uk/4320" id="tag" title="United Kingdom">UK</a>-based developers <a href="http://pc.qj.net/tags/codemasters/530" id="tag" title="Game publisher">Codemasters</a> have won themselves the licensing rights to <span style="font-style: italic;">Formula One</span> from the body's administrators. With this, they hope to inject <a title="Live the high-octane life in Gran Turismo 5 Prologue" href="http://ps3.qj.net/category/Gran-Turismo-5-Prologue/cid/4448">high-octane life</a>e into games based on the world's most popular b.<br><br>No titles have been announced thus far, but Codemasters is looking forward to bringing <span style="font-style: italic;">Formula One</span> games to home consoles and the PC. The devs say that this game will use the company's proprietary EGO game engine which is designed for optimum performance across multiple platforms.<br><br>Codemasters has had some good runs at the genre in this gaming generation with such hits as <span style="font-style: italic;">Colin McRae's DIRT</span> <span id="iTxt">(<a title="ColinMcRae: DiRT for the PlayStation 3" href="http://ps3.qj.net/category/Colin-McRae-DIRT/cid/2173">PS3</a>, <a title="Colin McRae:DiRT for the Xbox 360" href="http://xbox360.qj.net/category/Colin-McRae-DIRT/cid/2174">Xbox 360</a>, <a title="Colin McRae: DiRT for the PC" href="http://pc.qj.net/category/Colin-McRae-DIRT/cid/3031">PC</a>) </span> and <span style="font-style: italic;">Race Driver: GRID</span> <span id="iTxt"><span id="iTxt"><span id="iTxt">(<a title="Traveller's Tales' Lego Indiana Jones: The Videogame PS3" href="http://ps3.qj.net/category/Lego-Indiana-Jones-The-Videogame/cid/4765">PS3</a>, <a title="Traveller's Tales' Lego Indiana Jones: The Videogame PSP" href="http://pspupdates.qj.net/category/Lego-Indiana-Jones-The-Videogame/cid/4766">PSP</a>, <a title="Traveller's Tales' Lego Indiana Jones: The Videogame Wii" href="http://wii.qj.net/category/Lego-Indiana-Jones-The-Videogame/cid/4767">Wii</a>, <a title="Traveller's Tales' Lego Indiana Jones: The Videogame NDS" href="http://ds.qj.net/category/Lego-Indiana-Jones-The-Videogame/cid/4764">DS</a>, <a title="Traveller's Tales' Lego Indiana Jones: The Videogame Xbox 360" href="http://xbox360.qj.net/category/Lego-Indiana-Jones-The-Videogame/cid/4768">Xbox 360</a>, <a title="Traveller's Tales' Lego Indiana Jones: The Videogame PC" href="http://pc.qj.net/category/Lego-Indiana-Jones-The-Videogame/cid/4769">PC</a>)</span></span></span>. Will they raise the bar even higher in this new project? That's almost a foregone conclusion. The expectations are just too high.<br><br>]]></description>
        <dc:creator>Glen D.</dc:creator>
	<dc:date>2008-05-09T13:08:24-07:00</dc:date>
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	<title><![CDATA[Activision confirms release of Marvel: Ultimate Alliance sequel within the year]]></title>
        <link><![CDATA[http://pc.qj.net/Activision-confirms-release-of-Marvel-Ultimate-Alliance-sequel-within-the-year/pg/49/aid/119790]]></link>
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        <description><![CDATA[<a href="http://img.qj.net/uploads/articles_module/119790/Original-Marvel-Ultimate-Alliance-art_qjgenth.png?432065" rel="lightbox[article119790]" title="Box 20art 20for 20the 20original 20Marvel 20Ultimate 20Alliance 20by 20Activision 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/119790/Original-Marvel-Ultimate-Alliance-art.png 3F432065 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Box art for the original Marvel Ultimate Alliance by Activision - Image 1" title="Box art for the original Marvel Ultimate Alliance by Activision - Image 1" src="http://img.qj.net/uploads/articles_module/119790/Original-Marvel-Ultimate-Alliance-art_qjgenth.png?432065" align="right" border="0"></a>There's something about playing as your favorite Marvel superhero that has an appeal all its own. Now all you fans of the original <span style="font-style: italic;">Marvel: Ultimate Alliance</span> (<a title="Marvel: Ultimate Alliance, by Activision for the Sony PS3" href="http://ps3.qj.net/category/Marvel-Ultimate-Alliance/cid/1433">PS3</a>, <a title="Marvel: Ultimate Alliance, by Activision for the Microsoft Xbox 360" href="http://xbox360.qj.net/category/Marvel-Ultimate-Alliance/cid/1431">XBox 360</a>, <a title="Marvel: Ultimate Alliance, by Activision for the Nintendo Wii" href="http://wii.qj.net/category/Marvel-Ultimate-Alliance/cid/1432">Wii</a>, <a title="Marvel: Ultimate Alliance, by Activision for the Sony PSP" href="http://pspupdates.qj.net/category/Marvel-Ultimate-Alliance/cid/1581">PSP</a>) have reason to rejoice: <a href="http://pc.qj.net/tags/activision/179" id="tag" title="one of the largest third party game publishers">Activision</a> has recently confirmed it will be releasing <a title="Activision speaks on the release of Marvel: Ultimate Alliance 2" href="http://www.qj.net/Activision-on-Marvel-Ultimate-Alliance-2-Spider-Man-Web-of-Shadows-details/pg/49/aid/118687">the sequel</a> within the year.<br><br>Activision made the announcement in <a title="Activision conference call: new CoD game, Tony Hawk for the DS and more" href="http://www.qj.net/Activision-conference-call-new-CoD-game-in-development-Tony-Hawk-game-for-the-DS-and-more/pg/49/aid/119787">a recent conference call</a>, whereupon it also announced its plans for the rest of the year. The company, however, did not announce any specific platforms for the sequel, nor did it mention an exact title, either.<br><br>Nevertheless, until Activision reveals the official name of the sequel, we'll be referring to it as <span style="font-style: italic;">Marvel: Ultimate Alliance 2</span> for simplicity's sake. Watch this space for more updates regarding the sequel to <span style="font-style: italic;">Marvel: Ultimate Alliance</span>.<br><br>]]></description>
        <dc:creator>David T.</dc:creator>
	<dc:date>2008-05-09T06:03:58-07:00</dc:date>
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	<title><![CDATA[Activision conference call: new CoD game in development, Tony Hawk game for the DS, and more]]></title>
        <link><![CDATA[http://pc.qj.net/Activision-conference-call-new-CoD-game-in-development-Tony-Hawk-game-for-the-DS-and-more/pg/49/aid/119787]]></link>
	<guid isPermaLink="true"><![CDATA[http://pc.qj.net/Activision-conference-call-new-CoD-game-in-development-Tony-Hawk-game-for-the-DS-and-more/pg/49/aid/119787]]></guid>
	<comments><![CDATA[http://pc.qj.net/Activision-conference-call-new-CoD-game-in-development-Tony-Hawk-game-for-the-DS-and-more/pg/49/aid/119787#comments]]></comments>
        <description><![CDATA[<a href="http://img.qj.net/uploads/articles_module/119787/Activision-logo3_qjgenth.gif?732030" rel="lightbox[article119787]" title="Another 20variation 20of 20the 20Activision 20logo 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/119787/Activision-logo3.gif 3F732030 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Another variation of the Activision logo - Image 1" title="Another variation of the Activision logo - Image 1" src="http://img.qj.net/uploads/articles_module/119787/Activision-logo3_qjgenth.gif?732030" align="right" border="0"></a>Encouraged by <a title="Activision reports record Q4 and fiscal year 2008 results" href="http://www.qj.net/Activision-reports-record-Q4-and-fiscal-year-2008-results/pg/49/aid/119779">the record results</a> of the Q4 and fiscal year 2008 reports, <a href="http://pc.qj.net/tags/activision/179" id="tag" title="one of the largest third party game publishers">Activision</a> is already planning its next set of projects for the year. The company recently announced these in a recent analyst conference call.<br><br>Activision executives <a href="http://pc.qj.net/tags/bobby-kotick/7582" id="tag" title="">Bobby Kotick</a> and <a href="http://pc.qj.net/tags/mike-griffith/12750" id="tag" title="Activision's CEO, 2007">Mike Griffith</a> and others mentioned several particularly noteworthy franchise endeavors and projections:<span style="font-style: italic;"><br></span><ul><li><span style="font-style: italic;">Guitar Hero</span> - The company will triple the number of <span style="font-style: italic;">Guitar Hero</span> 3: <span style="font-style: italic;">Legends of Rock</span> <span id="iTxt">(<a title="Guitar Hero 3: Legends of Rock, by Activision for the Sony PS3" href="http://ps3.qj.net/category/Guitar-Hero-III-Legends-of-Rock/cid/3760">PS3</a>, <a title="Guitar Hero 3: Legends of Rock, by Activision for the Microsoft Xbox 360" href="http://xbox360.qj.net/category/Guitar-Hero-III-Legends-of-Rock/cid/3396">Xbox 360</a>, <a title="Guitar Hero 3: Legends of Rock, by Activision for the Nintendo Wii" href="http://wii.qj.net/category/Guitar-Hero-III-Legends-of-Rock/cid/3473">Wii</a>, <a title="Guitar Hero 3: Legends of Rock, by Activision for the PC" href="http://pc.qj.net/category/Guitar-Hero-III-Legends-of-Rock/cid/4406">PC</a>)</span> SKUs in fiscal year 2009. Further details regarding the next entry in franchise will be coming within a couple of weeks.</li><li><span style="font-style: italic;">Call of Duty - </span>a new <span style="font-style: italic;">Call of Duty</span> game is in the works for the<span style="font-style: italic;"> </span>next fiscal year. Early reports have suggested the game is being developed by <span style="font-style: italic;">Call of Duty 3</span> developer <a href="http://pc.qj.net/tags/treyarch/5863" id="tag" title="game developer">Treyarch</a>. The game will be set in "a new military theater" and will reportedly be released for the PC, Xbox 360, PlayStation 3, Wii, PlayStation 2, and Nintendo DS.</li><li><a href="http://pc.qj.net/tags/infinity-ward/467" id="tag" title="">Infinity Ward</a>'s <span style="font-style: italic;">Call of Duty 4</span> <span id="iTxt">(<a title="Call of Duty 4: Modern Warfare, by Activision for the Sony PS3" href="http://ps3.qj.net/category/Call-of-Duty-4-Modern-Warfare/cid/3012">PS3</a>, <a title="Call of Duty 4: Modern Warfare, by Activision for the Microsoft Xbox 360" href="http://xbox360.qj.net/category/Call-of-Duty-4-Modern-Warfare/cid/3015">Xbox 360</a>, <a title="Call of Duty 4: Modern Warfare, by Activision for the PC" href="http://pc.qj.net/category/Call-of-Duty-4-Modern-Warfare/cid/3013">PC</a>)<span style="font-style: italic;"></span></span> engine - This will also be used in Activision's first James Bond title. The new game is set to be released concurrently with this year's film "Quantum of Solace."</li><li><span style="font-style: italic;">Tony Hawk</span> - Activision is "inventing the franchise from the ground up." The company has two games planned: one exclusively for the DS and another one for consoles. The DS title will launch this year, to be reportedly developed by Vicarious Visions. The latter one has been set for some time in the fiscal year starting April 2009. It will supposedly be innovative in a different kind of way than other <span style="font-style: italic;">Tony Hawk</span> games.<br></li><li>Console growth projections - Activision expects the following console sales to rise:</li><ul><li>PlaySation 2 - by 2-3 million units</li><li>PlayStation 3 - 3-4 million units</li><li>Xbox 360 - 4-5 million units </li><li>Wii - 7 million units<br></li><li>handheld sales (combined) - 11 million units</li></ul><li><a title="The idea for the Activision-Blizzard merger started with lunch" href="http://www.qj.net/Idea-for-Activision-Blizzard-merger-started-with-lunch/pg/49/aid/109451">The merger</a> between Activision and Blizzard - Execs said that the deal will give stronger inroads into the Asian (especially the Korean) market. Conversely, Activision will be leveraging Blizzard's experience in the online arena worldwide.</li></ul>Looks like this next fiscal year will be a busy one for Activision. Stay tuned for more updates on all the plans that the company has mentioned above.<br><br>]]></description>
        <dc:creator>David T.</dc:creator>
	<dc:date>2008-05-09T04:54:34-07:00</dc:date>
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	<title><![CDATA[Activision reports record Q4 and fiscal year 2008 results]]></title>
        <link><![CDATA[http://pc.qj.net/Activision-reports-record-Q4-and-fiscal-year-2008-results/pg/49/aid/119779]]></link>
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        <description><![CDATA[<p style="text-align: center;">&nbsp;<a href="http://img.qj.net/uploads/articles_module/119779/Activision-banner2_qjpreviewth.gif?206389" rel="lightbox[article119779]" title="A 20banner 20for 20Activision 20 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/119779/Activision-banner2.gif 3F206389 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="A banner for Activision  - Image 1" title="A banner for Activision  - Image 1" src="http://img.qj.net/uploads/articles_module/119779/Activision-banner2_qjpreviewth.gif?206389" align="middle" border="0"></a>&nbsp;<br></p><br>It's <a title="THQ announces fiscal 2008, fourth quarter results" href="http://www.qj.net/THQ-announces-fiscal-2008-fourth-quarter-results-and-licensing-agreement-with-DreamWorks/pg/49/aid/119646">the end of another fiscal year</a> for companies, which is why they've been busy noting the cashflow, revenues and losses over the last quarter period and the previous fiscal year. This time, it's <a href="http://pc.qj.net/tags/activision/179" id="tag" title="one of the largest third party game publishers">Activision</a>'s turn at the bat.<br><br>According to the report, things are looking up for Activision. For the fiscal year that ended last March 31, 2008, the company received net revenues amounting to US  2.9 billion. Net income for the same period was pegged at US  344.9 million. <br><br>For the fourth quarter that also ended last March 31, Activision reported net revenues of US  602.5 million and a net income of US  44.2 million.&nbsp; The net revenues clearly exceeded both <a title="Michael Pacther predicts Activision will exceed Q4 guidance" href="http://www.qj.net/Analyst-Activision-to-exceed-Q4-guidance/pg/49/aid/119529">the predicted Q4 guidance and estimated figures</a> of analyst <a href="http://pc.qj.net/tags/michael-pachter/6516" id="tag" title="Wedbush Morgan analyst">Michael Pachter</a>. <br><br>Activision's success has been attributed to best-selling titles <span style="font-style: italic;">Guitar Hero 3</span>: <span style="font-style: italic;">Legends of Rock</span> (<a title="Guitar Hero 3: Legends of Rock, by Activision for the Sony PS3" href="http://ps3.qj.net/category/Guitar-Hero-III-Legends-of-Rock/cid/3760">PS3</a>, <a title="Guitar Hero 3: Legends of Rock, by Activision for the Microsoft Xbox 360" href="http://xbox360.qj.net/category/Guitar-Hero-III-Legends-of-Rock/cid/3396">Xbox 360</a>, <a title="Guitar Hero 3: Legends of Rock, by Activision for the Nintendo Wii" href="http://wii.qj.net/category/Guitar-Hero-III-Legends-of-Rock/cid/3473">Wii</a>, <a title="Guitar Hero 3: Legends of Rock, by Activision for the PC" href="http://pc.qj.net/category/Guitar-Hero-III-Legends-of-Rock/cid/4406">PC</a>) and Call of <span style="font-style: italic;">Duty 4: Modern Warfare </span>(<a title="Call of Duty 4: Modern Warfare, by Activision for the Sony PS3" href="http://ps3.qj.net/category/Call-of-Duty-4-Modern-Warfare/cid/3012">PS3</a>, <a title="Call of Duty 4: Modern Warfare, by Activision for the Microsoft Xbox 360" href="http://xbox360.qj.net/category/Call-of-Duty-4-Modern-Warfare/cid/3015">Xbox 360</a>, <a title="Call of Duty 4: Modern Warfare, by Activision for the PC" href="http://pc.qj.net/category/Call-of-Duty-4-Modern-Warfare/cid/3013">PC</a>)<span style="font-style: italic;">. </span>Company CEO and Chairman <a href="http://pc.qj.net/tags/bobby-kotick/7582" id="tag" title="">Bobby Kotick</a> said that fiscal year 2008 was "the best year in our history." He also said that Q4 was "the largest and most profitable holiday quarter, even though we did not release any new titles.<span style="font-weight: bold;">"</span><br><br>]]></description>
        <dc:creator>David T.</dc:creator>
	<dc:date>2008-05-09T02:39:14-07:00</dc:date>
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	<title><![CDATA[Rumor: is LucasArts out of the Entertainment Software Association, too?]]></title>
        <link><![CDATA[http://pc.qj.net/Rumor-is-LucasArts-out-of-the-Entertainment-Software-Association-too-/pg/49/aid/119784]]></link>
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        <description><![CDATA[<a href="http://img.qj.net/uploads/articles_module/119784/partial-ESA-member-list_qjgenth.jpg?000144" rel="lightbox[article119784]" title="A 20section 20of 20the 20current 20ESA 20member 20list 20with 20LucasArts 20missing 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/119784/partial-ESA-member-list.jpg 3F000144 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="A section of the current ESA member list with LucasArts missing - Image 1" title="A section of the current ESA member list with LucasArts missing - Image 1" src="http://img.qj.net/uploads/articles_module/119784/partial-ESA-member-list_qjgenth.jpg?000144" align="right" border="0"></a>Have you visited the Entertainment Software Association's (<a href="http://pc.qj.net/tags/esa/1577" id="tag" title="European Space Agency">ESA</a>'s) official website recently? For those of you who haven't, suffice it to say that there is a listing of current ESA members right on the front page. Of course, <a href="http://pc.qj.net/tags/vivendi/3227" id="tag" title="Vivendi SA is a video game developer; formerly known as Vivendi Universal">Vivendi</a> and <a href="http://pc.qj.net/tags/activision/179" id="tag" title="one of the largest third party game publishers">Activision</a> are longer on the list, since it's been reported that <a title="Activision drops out of ESA" href="http://www.qj.net/Activision-drops-out-of-ESA-four-other-publishers-to-not-attend-E3-this-year/pg/49/aid/119386">they left the association some time ago</a> due to "business reasons."<br><br>What's peculiar is that <a href="http://pc.qj.net/tags/lucasarts/2567" id="tag" title="an American video game developer and publisher">LucasArts</a> isn't on the current list, either. Could the company have left the ESA as well, or was the emission of the company's name due to error? GamePolitics has already sent messages out to contacts at the company in order to confirm this. An ESA representative even said that "he would look into it."<br><br>Until official word comes in, we'll consider this a rumor. Stay tuned for more updates as we get them. Regardless of whether or not LucasArts has actually left the ESA, though, the fact remains that <a title="For example, Robert Khoo of Penny Arcade is critical of Mike Gallagher" href="http://www.qj.net/Gaming-industry-discusses-recent-E3-and-ESA-developments/pg/49/aid/119571">certain parties have been critical</a> of the way the organization (and current president Mike Gallagher) have been running things.<br><span style="font-weight: bold;"></span><br><br>]]></description>
        <dc:creator>David T.</dc:creator>
	<dc:date>2008-05-09T02:36:39-07:00</dc:date>
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	<title><![CDATA[Gore Verbinski on directing the BioShock movie, Little Sisters and more]]></title>
        <link><![CDATA[http://pc.qj.net/Gore-Verbinski-on-directing-the-BioShock-movie-Little-Sisters-and-more/pg/49/aid/119782]]></link>
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        <description><![CDATA[<a href="http://img.qj.net/uploads/articles_module/119782/Gore-Verbinski_qjgenth.jpg?629045" rel="lightbox[article119782]" title="BioShock 20movie 20director 20Gore 20Verbinski 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/119782/Gore-Verbinski.jpg 3F629045 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="BioShock movie director Gore Verbinski - Image 1" title="BioShock movie director Gore Verbinski - Image 1" src="http://img.qj.net/uploads/articles_module/119782/Gore-Verbinski_qjgenth.jpg?629045" align="right" border="0"></a>It looks like Mr. Bubbles will be getting some attention on the silver screen after all: Universal and <a href="http://pc.qj.net/tags//1" id="tag" title="an American publisher, developer, and distributor of video and computer games and video game peripherals">Take-Two Interactive</a> have struck a deal for the movie version of <a href="http://pc.qj.net/tags//0" id="tag" title="game developer">2K Games</a>' BioShock (<a title="BioShock, by 2K Games for the PC" href="http://pc.qj.net/category/Bioshock/cid/3236">PC</a>, <a title="BioShock, by 2K Games for the Microsoft Xbox 360" href="http://xbox360.qj.net/category/Bioshock/cid/1469">Xbox 360</a>). <br><br><a href="http://pc.qj.net/tags//3" id="tag" title="Film director"><a href="http://pc.qj.net/tags//15549" id="tag" title="Film director">Gore Verbinski</a></a> will be the film's director. That being the case, the director took the time to tell us a little bit about his work on <a title="Take-Two Interactive not giving in to Hollywoord interest in BioShock film" href="http://www.qj.net/Take-Two-Interactive-not-giving-in-to-Hollywood-s-interest-in-BioShock-movie/pg/49/aid/113478">the movie adaptation</a>.<br><br>Apparently, <span style="font-style: italic;">BioShock</span> designer <a href="http://pc.qj.net/tags//2" id="tag" title="one of the founders of Irrational Games"><a href="http://pc.qj.net/tags//7233" id="tag" title="one of the founders of Irrational Games">Ken Levine</a></a> was already considering a film to begin with, and Verbinski picked it up from him. Both Verbinski and Levine are communicating on a regular basis regarding the movie's content. This is especially important, as even Verbinski noted that he'll have to make some tough choices as to what to include or not to include in the film.<br><br>One question that may be burning in your minds is how the movie's protagonist will treat the Little Sisters, as that option came up in the <span style="font-style: italic;">BioShock</span> game. Without going into specifics, Verbinski said:<br><br><p style="padding-left: 40px; padding-right: 40px;">I think we'll go right up to the edge with the Little Sisters. I don  t want to soften it to the point where the core audience feels betrayed. At the same time, the gameplay is completely different than it will be for an audience watching.</p><br><p style="padding-left: 40px; padding-right: 40px;">The movie audience  s imagination is a lot more graphic if you let them imagine it. We'll have to be really clever with that.</p><br>And what about the Big Daddies? Verbinski mentioned that he could go for either costumes or CG effects. Considering that he doesn't want to get bogged down with animatronics, chances are that the director will probably go for a hybrid between the two.<br><br>Finally, Verbinski noted that he'll likely be designing the BioShock film's main character around the concept of free will. He mentioned that he'll be starting work on the movie immediately after he receives a worthy script.<br><p style="padding-left: 40px; padding-right: 40px;"></p><br><br>]]></description>
        <dc:creator>David T.</dc:creator>
	<dc:date>2008-05-09T02:23:09-07:00</dc:date>
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	<title><![CDATA[NVIDIA to make product range more consumer friendly]]></title>
        <link><![CDATA[http://pc.qj.net/NVIDIA-to-make-product-range-more-consumer-friendly/pg/49/aid/119773]]></link>
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	<comments><![CDATA[http://pc.qj.net/NVIDIA-to-make-product-range-more-consumer-friendly/pg/49/aid/119773#comments]]></comments>
        <description><![CDATA[<p style="text-align: center;"><img alt="NVIDIA GeFORCE - Image 1" title="NVIDIA GeFORCE - Image 1" src="http://img.qj.net/uploads/articles_module/119773/nvidia-geforce-9800gx2-banner.jpg?940831" style="cursor: pointer;" align="">&nbsp;<br></p><br>If you've ever bought a product from <a href="http://pc.qj.net/tags/nvidia/2889" id="tag" title="supplier of graphics processor">NVIDIA</a>'s excellent line of <a href="http://pc.qj.net/tags/video-cards/5384" id="tag" title="">video cards</a> (as well as tons more other computer stuff), you'd probably have noticed that the highly-respected brand is not quite as accessible to the less-techy of us, in terms of figuring out just what <a title="NVIDIA GeForce 9800 GTX is scary for some reason. Well, because it's actually good" href="http://pc.qj.net/Uh-oh-Nvidia-Geforce-9800GTX-3DMark06-scores-surface/pg/49/aid/114680">product from their line</a> is best for our rigs. <br><br>Now, we catch wind NVIDIA Vice President of Content Business Development <a href="http://pc.qj.net/tags/roy-taylor/12666" id="tag" title="Nvidia's VP of content">Roy Taylor</a> saying that it's an ongoing challenge for them to make things a bit simpler for the consumers. His statement, taken as is:<br><br><p style="padding-left: 40px; padding-right: 40px;">It is a challenge that we're looking at right now. There is a need to simplify it for consumers, there's no question. We think that the people who understand and know GeForce today, they're okay with it - they understand it. But if we're going to widen our appeal, there's no doubt that we have to solve that problem.</p><br>Well, that's definitely a very commendable cause. After all, PC gaming is a force to be reckoned with, and while it's certainly good to be able to tell the difference between a GF 7950GX2 and a <a title="OMG it's here! NVIDIA launches GeForce 9800 GX2" href="http://pc.qj.net/OMG-it-s-here-NVIDIA-launches-GeForce-9800GX2/pg/49/aid/116259">9800GX2</a> (besides the fact that the latter has dual G92 spec graphics processing units), it's also good that anyone can easily recommend this or that product in the NVIDIA line without confusing people with jargon. In any case, updates as we get them!<br><br>]]></description>
        <dc:creator>Ryan C.</dc:creator>
	<dc:date>2008-05-08T22:41:47-07:00</dc:date>
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	<title><![CDATA[NASDAQ warned you: Atari now delisted]]></title>
        <link><![CDATA[http://pc.qj.net/NASDAQ-warned-you-Atari-now-delisted/pg/49/aid/119767]]></link>
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        <description><![CDATA[<p style="text-align: center;"><a href="http://img.qj.net/uploads/articles_module/119767/Atari_Red_qjpreviewth.png?522130" rel="lightbox[article119767]" title="Atari 20 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/119767/Atari_Red.png 3F522130 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img alt="Atari  - Image 1" title="Atari  - Image 1" src="http://img.qj.net/uploads/articles_module/119767/Atari_Red_qjpreviewth.png?522130" align=""></a> <br><br></p><p style="text-align: left;"><a href="http://pc.qj.net/tags/atari/6" id="tag" title="one of the largest third-party publishers of video games in the U.S.">Atari</a> <a title="Atari faces NASDAQ delisting again" href="http://www.qj.net/Atari-faces-NASDAQ-delisting-again/pg/49/aid/116807">has been duly warned by NASDAQ</a> to raise their stock value to above the US  15 million until March 20 or face delisting. Well, <a title="Reports on Atari" href="http://www.qj.nethttp://pc.qj.net/tags/Atari/6">Atari</a> has failed to fulfill the requirements thus they are now being delisted from the <a href="http://pc.qj.net/tags/nasdaq/7882" id="tag" title="National Association of Securities Dealers Automated Quotations">Nasdaq</a> Global Market.<br><br>What will this mean for Atari? All of their shares are now suspended when business opens again on May 9. Their stocks will be quoted on Pink Sheets and OTC Bulletin Board. In short, tougher financial times are awaiting for the classic gaming brand that is Atari.<br><br>On the bright side of things, Atari is confident that this low point will not affect their <a title="Merger complete: Infogrames acquires Atari for US  11 million" href="http://www.qj.net/Merger-complete-Infogrames-acquires-Atari-for-US-11-million/pg/49/aid/119251">completed merger with Infogrames</a>. More developments as QJ.NET retrieves them. <br><br><br></p><p></p><br><br>]]></description>
        <dc:creator>Abraham A.</dc:creator>
	<dc:date>2008-05-08T22:14:08-07:00</dc:date>
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	<title><![CDATA[NVIDIA strikes out against pirates]]></title>
        <link><![CDATA[http://pc.qj.net/NVIDIA-strikes-out-against-pirates/pg/49/aid/119762]]></link>
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        <description><![CDATA[<p style="text-align: center;">&nbsp;<img alt="NVIDIA - Image 1" title="NVIDIA - Image 1" src="http://img.qj.net/uploads/articles_module/119762/nvidialogobanner_qjgenth.png?422934"   style="cursor: pointer;" align="">&nbsp;<br></p><br>Videogame <a href="http://pc.qj.net/tags/piracy/4518" id="tag" title="software hoarding, copyright infringement">piracy</a> has been one of the major problems of today's industry, and no one knows that more than <a href="http://pc.qj.net/tags/nvidia/2889" id="tag" title="supplier of graphics processor">NVIDIA</a> bigwig <a href="http://pc.qj.net/tags/roy-taylor/12666" id="tag" title="Nvidia's VP of content">Roy Taylor</a>. In a recent interview with Eurogamer, Taylor said that he believes that the industry is in a point where it's hard to justify PC game piracy, and that it's a tad unfair to keep stealing from the same developers who are trying to <a title="A shot in the arm: the NVIDIA GeForce 9800GX2" href="http://pc.qj.net/OMG-it-s-here-NVIDIA-launches-GeForce-9800GX2/pg/49/aid/116259">keep the PC market alive</a>. <br><br>His statement, verbatim:<br><br><p style="padding-left: 40px; padding-right: 40px;">I think that we've arrived at a point now where I don't know how anyone could ever possibly justify pirating a game. I just don't know how anyone could consider that a cool thing to do - it's not. It sucks. <br></p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">One of the things that I find frustrating is that PC gamers tend to be very passionate, and they love the people that make great PC games. If you ask any <a href="http://pc.qj.net/tags/pc-gamer/11290" id="tag" title="gaming magazine">PC gamer</a> what they think of <a href="http://pc.qj.net/tags/john-carmack/11920" id="tag" title="lead designer for Doom and Quake">John Carmack</a>, they'll say he's a hero. What do they think of Tim Sweeney? He's a hero. Ken Levine is a hero. And yet many of them, sadly, will go and steal from them. I just don't get that, I really don't.</p><br>He then went on to say what he thought about what should be done to combat piracy, and that's by <a title="ABSOLUTELY CRAZY: Mass Effect to have re-authentication every 10 days" href="http://pc.qj.net/Mass-Effect-PC-to-have-Securom-installed-re-authentication-required-every-ten-days/pg/49/aid/119636">ramping up digital authentication</a> - as well as making it the user's worth to buy an original copy, by way of post-launch content. Of course, an alternative is also to pile exclusives onto a retail copy, or freebies that any fan would definitely like. In any case, updates as we get them, and you can have your say via the comments below.<br><br>]]></description>
        <dc:creator>Ryan C.</dc:creator>
	<dc:date>2008-05-08T21:52:53-07:00</dc:date>
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	<title><![CDATA[NPD reports U.S. online subscriptions exceed US  1 billion yearly]]></title>
        <link><![CDATA[http://pc.qj.net/NPD-reports-U-S-online-subscriptions-exceed-US-1-billion-yearly/pg/49/aid/119758]]></link>
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        <description><![CDATA[<img alt="World of Warcraft - Image 1" title="World of Warcraft - Image 1" src="http://img.qj.net/uploads/articles_module/119758/world-of-warcraft-is-social-blizzard.png?481156" style="cursor: pointer;" align="right">Testifying to the massive reach of subscription-based online gaming, the <a href="http://pc.qj.net/tags/npd-group/3734" id="tag" title="global consumer and retail information provider">NPD Group</a> came up with numbers and revealed that the online game subscriptions market exceeds US  1 billion annually. According to data gathered between October 2007 and March 2008, 11 million gamers are subscribers.<br><br>As many would expect, <a href="http://pc.qj.net/tags/blizzard/76" id="tag" title="Father of Warcraft, StarCraft, Diablo Series">Blizzard</a>'s <a title="Visit our World of Warcraft blog" href="http://wow.qj.net/"><span style="font-style: italic;">World of Warcraft</span></a> topped the list of MMOs with the most subscribers. Aside from the usual suspects <span style="font-style: italic;">RuneScape</span> and <span style="font-style: italic;"><a href="http://pc.qj.net/tags/lord-of-the-rings/971" id="tag" title="epic, high fantasy novel by Tolkien">Lord of the Rings</a> Online</span> which came second and third respectively, <a title="Final Fantasy XI screens, news, videos" href="http://mmorpg.qj.net/category/Final-Fantasy-XI/cid/332"><span style="font-style: italic;">Final Fantasy XI</span></a> made its way to the fourth spot. <span style="font-style: italic;">City of Heroes</span> trailed the rest.<br><br>Gaming websites contribute to the industry, spearheaded by <a href="http://pc.qj.net/tags/pogo/5411" id="tag" title="an Electronic Arts subsidiary and host to 75-plus games">Pogo</a>.com and followed by Realarcade.com. Most players who visit these sites are reportedly <a title="Old report says 64  of gamers online are female" href="http://mmorpg.qj.net/64-of-Online-Gamers-are-Female/pg/49/aid/68717">females over 35 years old</a>, while males below 35 dominate the MMO scene.<br><br>]]></description>
        <dc:creator>Nicolo S.</dc:creator>
	<dc:date>2008-05-08T20:39:14-07:00</dc:date>
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	<title><![CDATA[Street Fighter film writer explains Chun-Li focus of movie]]></title>
        <link><![CDATA[http://pc.qj.net/Street-Fighter-film-writer-explains-Chun-Li-focus-of-movie/pg/49/aid/119757]]></link>
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        <description><![CDATA[<img alt="Chun Li - Image 1" title="Chun Li - Image 1" src="http://img.qj.net/uploads/articles_module/119757/1210284993958_qjgenth.jpg?218056"   style="cursor: pointer;" align="right" border="0">For those of us eager to behold just what's in store for us when the upcoming Street Fighter movie, <a title="Street Fighter movie to have Mortal Kombat's Robin Shou as Gen" href="http://www.qj.net/Street-Fighter-movie-to-have-Mortal-Kombat-s-Robin-Shou-as-Gen/pg/49/aid/118724">Street Fighter: The Legend of Chun-Li</a> rolls out next year, here's a special update: the writer of the movie's plot itself, <a href="http://pc.qj.net/tags/justin-marks/15547" id="tag" title="film writer">Justin Marks</a>, and his explanation just why the movie focuses on the high-kicking wonder rather than the game's more visible characters. <br><br>So, <a title="Street Fighter: The Legend of Chun-Li's storyboard sample" href="http://ps3.qj.net/Street-Fighter-The-Legend-of-Chun-Li-movie-storyboard-sample/pg/49/aid/117841">just why Chun-Li</a>, then? Justin Marks reveals that he picked Chun-Li as the focus of the movie simply because he believed films are about unexpected heroes, and not because he wanted to have a "blatantly sexualised female lead". <br><br>While he admits that Ryu and Ken are more visible and familiar in the series, Chun-Li is the heart and soul of the game, having lost her father and being left for dead. His quote, verbatim:<br><br><p style="padding-left: 40px; padding-right: 40px;">First, I've never seen a successful action movie (in my mind) that blatantly sexualised its female lead and succeeded for its audience; Catwoman, Elektra, the list goes on and on. <br></p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">Then I think back to The Terminator, or possibly my all-time favourite movie, Aliens, and I think of how Ripley is depicted in that film. She's a tough woman, but not because she came from a place of wearing tight pants and beating up men. <br></p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">She's tough because she had this core emotional story about a life that could have been and never was. To me, that's the way you write a woman in these kinds of movies.  </p><br>Very well said. Here's hoping that the movie is worth the wait. Updates as we get them!<br><br>]]></description>
        <dc:creator>Ryan C.</dc:creator>
	<dc:date>2008-05-08T20:35:38-07:00</dc:date>
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	<title><![CDATA[New Pro Cycling Manager - Tour de France 2008 screenshots revealed]]></title>
        <link><![CDATA[http://pc.qj.net/New-Pro-Cycling-Manager-Tour-de-France-2008-screenshots-revealed/pg/49/aid/119745]]></link>
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        <description><![CDATA[<a href="http://img.qj.net/uploads/articles_module/119745/pack2d_pcm08_qjgenth.jpg?406776" rel="lightbox[article119745]" title="PC 20boxart 20of 20Pro 20Cycling 20Manager 20- 20Tour 20de 20France 202008 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/119745/pack2d_pcm08.jpg 3F406776 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img alt="PC boxart of Pro Cycling Manager - Tour de France 2008 - Image 1" title="PC boxart of Pro Cycling Manager - Tour de France 2008 - Image 1" src="http://img.qj.net/uploads/articles_module/119745/pack2d_pcm08_qjgenth.jpg?406776" align="right"></a>Three thousand miles is a long way to go, even for virtual athletes as they take on the Tour de <a href="http://pc.qj.net/tags/france/4613" id="tag" title="located in Western Europe">France</a> in <a title="Pro Cycling Manager - Tour de France 2008 announced for PC, PSP" href="http://pspupdates.qj.net/Pro-Cycling-Manager-Tour-de-France-2008-announced-for-PC-PSP/pg/49/aid/117187">this latest cycling sim</a> from Cyanide and <a href="http://pc.qj.net/tags/focus-home-interactive/11854" id="tag" title="games publisher and distributor">Focus Home Interactive</a>. A new set of visual assets was recently released for <span style="font-style: italic;">Pro Cycling Manager - <a href="http://pc.qj.net/tags/tour-de-france/4443" id="tag" title="">Tour de France</a> 2008</span> showing off some of exciting shots of this racing title.<br><br>This year's version of the premier cycling sim features even more depth from the management aspect of the game. It will feature an entirely new stamina system, a more realistic progression curve, a complete skills editor, and a new talent recruiting system with a more aggressive AI.<br><br>Taking a look at the shots, the developers weren't kidding when they said that this year's title will be even more realistic than ever. Coupled with the new user interface and lighting system, it makes the perfect complement to the detailed environment bikers can travel through in their race to be number one.<br><br><span style="font-style: italic;">Pro Cycling Manager 2008</span> is set to be released in June for the <a title="News on Focus Home Interactive's Pro Cycling Manager - Tour de France 2008 for PSP" href="http://pspupdates.qj.net/category/Pro-Cycling-Manager-Tour-de-France-2008/cid/4920">PlayStation Portable</a> and <a title="News on Focus Home Interactive's Pro Cycling Manager - Tour de France 2008 for PC" href="http://pc.qj.net/category/Pro-Cycling-Manager-Tour-de-France-2008/cid/4921">PC</a>. In the meantime, why not feast your eyes on the rest of the new screenshots we have from the game below.<br><br><p style="text-align: center;"><a href="http://img.qj.net/uploads/articles_module/119745/pcm08-01_qjgenth.jpg?460270" rel="lightbox[article119745]" title="Screenshot 20of 20Pro 20Cycling 20Manager 20- 20Tour 20de 20France 202008 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/119745/pcm08-01.jpg 3F460270 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-bottom: 3px; margin-left: 3px; margin-right: 3px;" alt="Screenshot of Pro Cycling Manager - Tour de France 2008 - Image 1" title="Screenshot of Pro Cycling Manager - Tour de France 2008 - Image 1" src="http://img.qj.net/uploads/articles_module/119745/pcm08-01_qjgenth.jpg?460270" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/119745/pcm08-02_qjgenth.jpg?220998" rel="lightbox[article119745]" title="Screenshot 20of 20Pro 20Cycling 20Manager 20- 20Tour 20de 20France 202008 20- 20Image 202 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/119745/pcm08-02.jpg 3F220998 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-bottom: 3px; margin-left: 3px; margin-right: 3px;" alt="Screenshot of Pro Cycling Manager - Tour de France 2008 - Image 2" title="Screenshot of Pro Cycling Manager - Tour de France 2008 - Image 2" src="http://img.qj.net/uploads/articles_module/119745/pcm08-02_qjgenth.jpg?220998" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/119745/pcm08-03_qjgenth.jpg?681263" rel="lightbox[article119745]" title="Screenshot 20of 20Pro 20Cycling 20Manager 20- 20Tour 20de 20France 202008 20- 20Image 203 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/119745/pcm08-03.jpg 3F681263 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-bottom: 3px; margin-left: 3px; margin-right: 3px;" alt="Screenshot of Pro Cycling Manager - Tour de France 2008 - Image 3" title="Screenshot of Pro Cycling Manager - Tour de France 2008 - Image 3" src="http://img.qj.net/uploads/articles_module/119745/pcm08-03_qjgenth.jpg?681263" align="" border="0"></a>&nbsp;<br><a href="http://img.qj.net/uploads/articles_module/119745/pcm08-04_qjgenth.jpg?759704" rel="lightbox[article119745]" title="Screenshot 20of 20Pro 20Cycling 20Manager 20- 20Tour 20de 20France 202008 20- 20Image 204 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/119745/pcm08-04.jpg 3F759704 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Screenshot of Pro Cycling Manager - Tour de France 2008 - Image 4" title="Screenshot of Pro Cycling Manager - Tour de France 2008 - Image 4" src="http://img.qj.net/uploads/articles_module/119745/pcm08-04_qjgenth.jpg?759704" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/119745/pcm08-05_qjgenth.jpg?716378" rel="lightbox[article119745]" title="Screenshot 20of 20Pro 20Cycling 20Manager 20- 20Tour 20de 20France 202008 20- 20Image 205 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/119745/pcm08-05.jpg 3F716378 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Screenshot of Pro Cycling Manager - Tour de France 2008 - Image 5" title="Screenshot of Pro Cycling Manager - Tour de France 2008 - Image 5" src="http://img.qj.net/uploads/articles_module/119745/pcm08-05_qjgenth.jpg?716378" align="" border="0"></a></p><p></p><br><br>]]></description>
        <dc:creator>Charles D.</dc:creator>
	<dc:date>2008-05-08T11:03:16-07:00</dc:date>
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	<title><![CDATA[Pandemic announces The Lord of the Rings: Conquest]]></title>
        <link><![CDATA[http://pc.qj.net/Pandemic-announces-The-Lord-of-the-Rings-Conquest/pg/49/aid/119743]]></link>
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        <description><![CDATA[<a href="http://img.qj.net/uploads/articles_module/119743/Pandemic 20logo_qjpreviewth.gif?281388" rel="lightbox[article119743]" title="Pandemic 20Games 20Logo 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/119743/Pandemic 20logo.gif 3F281388 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-bottom: 3px; margin-left: 3px;" alt="Pandemic Games Logo - Image 1" title="Pandemic Games Logo - Image 1" src="http://img.qj.net/uploads/articles_module/119743/Pandemic 20logo_qjpreviewth.gif?281388" align="right" border="0"></a>&nbsp;Fans of The <a href="http://pc.qj.net/tags/lord-of-the-rings/971" id="tag" title="epic, high fantasy novel by Tolkien">Lord of the Rings</a> franchise who are waiting for the fantasy world to come to life in the next generation of gaming will be glad to know that they need not wait too long for their wish to come true. <a href="http://pc.qj.net/tags/pandemic-studios/3405" id="tag" title="Game developer">Pandemic Studios</a> is working on it and it'll be called The <span style="font-style: italic;">Lord of the Rings: Conquest.</span><br><br>Slated for release in the Fall of 2008, <span style="font-style: italic;">The Lord of the Rings: Conquest</span> will go out for the PC, <a href="http://pc.qj.net/tags/microsoft/94" id="tag" title="Xbox 360 Creator">Microsoft</a> Xbox 360, and the <a href="http://pc.qj.net/tags/sony/880" id="tag" title="Father of PlayStation">Sony</a> PlayStation 3. Pandemic says it'll be a spiritual sequel to <span style="font-style: italic;"><a href="http://pc.qj.net/tags/star-wars/630" id="tag" title="George Lucas series of movies">Star Wars</a>: Battlefront </span>with plenty of improvements to create a totally immersive experience.<br><br>The <span style="font-style: italic;">Lord of the Rings: Conquest</span> will have massive battles featuring as many as 150 characters at any given sequence. Two campaigns will be available for solo play, including a scenario that tells the tale of what would have happened if Sauron got his hands on the One Ring again.<br><br>The multiplayer end of <span style="font-style: italic;">The Lord of the Rings: Conquest</span> will feature up to eight players fighting it out with each other online. For those who like their multiplayer experiences more friendly, a four player co-op mode will also be available.<br><br>"Our <a title="EA interested in acquiring Pandemic's expertise" href="http://xbox360.qj.net/EA-acquisition-of-BioWare-and-Pandemic-completed/pg/49/aid/111166">experience creating massive, rich, action-packed games</a> means that <span style="font-style: italic;">The Lord of the Rings: Conquest</span> will give fans exactly what they want: full control of the blade, bow and magic to fight its epic battles any way they want    even if they choose to play from the evil side," says Pandemic Games general manager Josh Resnick as he <a title="Pandemic Studios hints at Mercenaries 3" href="http://xbox360.qj.net/Pandemic-s-Cameron-Brown-hints-Mercenaries-3-Mercenaries-for-Wii/pg/49/aid/118411">teases fans about their upcoming release.</a><br><br>]]></description>
        <dc:creator>Glen D.</dc:creator>
	<dc:date>2008-05-08T10:32:07-07:00</dc:date>
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	<title><![CDATA[THQ and Marvel enter an agreement to make video games based on Marvel's Super Hero Squad]]></title>
        <link><![CDATA[http://pc.qj.net/THQ-and-Marvel-enter-an-agreement-to-make-video-games-based-on-Marvel-s-Super-Hero-Squad/pg/49/aid/119735]]></link>
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        <description><![CDATA[<a href="http://img.qj.net/uploads/articles_module/119735/Marvel-superhero-squad_qjgenth.jpg?505003" rel="lightbox[article119735]" title="THQ 20and 20Marvel 20enter 20an 20agreement 20for 20video 20games 20based 20on 20Marvel 27s 20Super 20Hero 20Squad 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/119735/Marvel-superhero-squad.jpg 3F505003 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-bottom: 3px; margin-left: 3px;" alt="THQ and Marvel enter an agreement for video games based on Marvel's Super Hero Squad - Image 1" title="THQ and Marvel enter an agreement for video games based on Marvel's Super Hero Squad - Image 1" src="http://img.qj.net/uploads/articles_module/119735/Marvel-superhero-squad_qjgenth.jpg?505003" align="right" border="0"></a>Marvel might have a shaky start this year due to their <a title="Marvel and EA part ways on Marvel fighting game franchise" href="http://wii.qj.net/Marvel-and-EA-part-ways-on-Marvel-fighting-game-franchise/pg/49/aid/112540">falling out with Electronic Arts</a> on the Marvel fighting game franchise, but things are definitely looking up now. <br><br>The company has just signed a partnership with <a href="http://pc.qj.net/tags/thq/110" id="tag" title="Game publisher and developer known for making movie/toy tie-in games">THQ</a> to bring Marvel's <span style="font-style: italic;">Super Hero Squad</span> to consoles. Video games based on the squad will soon invade next-gen consoles, handhelds, and the PC in fall of 2009.<br><br>The promised video game series is set to be kid-friendly. The companies will try to bring out the best in Marvel's iconic characters with fun and humor. Here's a list of the superheroes and supervillains who are apparently going to make an appearance in the game:<br><ul><li>Iron-Man</li><li>Hulk</li><li>Spider-Man</li><li>Captain America</li><li>Wolverine</li><li>Thor</li><li>The Fantastic Four</li><li><span class="ccbnTxt">Doctor Doom</span></li><li><span class="ccbnTxt">Magneto</span></li><li><span class="ccbnTxt">Iron Monger</span></li><li><span class="ccbnTxt">Loki</span></li><li><span class="ccbnTxt">The  Abomination</span></li></ul>With this new agreement, <a href="http://pc.qj.net/tags/brian-farrell/4264" id="tag" title="">Brian Farrell</a>, president and CEO of THQ, remarked on the matter, saying:<br><br><p style="padding-left: 40px; padding-right: 40px;">Marvel is one of the true crown jewels in the entertainment industry and we are thrilled at the prospect of both building the Marvel <span style="font-style: italic;">Super Hero Squad</span> brand and further developing our relationship with Marvel. <br></p><p style="padding-left: 40px; padding-right: 40px;"><br></p><p style="padding-left: 40px; padding-right: 40px;">We are dedicated to expanding our unmatched success story in the kids space and this agreement with Marvel is an excellent complement to our portfolio.</p><p></p><br><br>]]></description>
        <dc:creator>Jay P.</dc:creator>
	<dc:date>2008-05-08T05:34:27-07:00</dc:date>
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