Posted Mar 03, 2008 at 12:58PM by Nicolo S. Listed in: News, Warhammer 40,000: Dawn of War Tags: Poker, Arctic, ESRB, Baseball, Tom Clancy, Olympus
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QJ.NET's On Shelves This Week - Image 1We're in for a brutal week to kick this month off, marked by Kratos' latest killing trip through God of War: Chains of Olympus for the PSP and Jimmy Hopkins' enrollment for scholarship in Bullworth Academy. War is nigh with Warhammer 40K's latest expansion and Army of Two, though there's still a couple of baseball titles inbound if you want a break from all the violence. All these are waiting at the full article, so hit that jump!

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Posted Nov 10, 2007 at 01:56PM by Isaac C. Listed in: News, Interviews, FPS, Half-Life 2 Tags: Valve Corporation, Arctic
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Valve Half Life 2 Epoisode 2 - Image 1In an interview with Davide Speyrer, Half-Life 2: Episode Two project lead, he says that Valve is planning something "pretty ambitious" for Episode Three, addressing the interviewer's statement on the absence of a trailer after Episode 2.

It's been speculated before that Episode 3 will be set in the Arctic. Not much else we can tell you though, but Speyrer's explanation might help you formulate your own speculations. Read more on the interview in the full article.

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Posted Oct 08, 2007 at 02:49PM by Glen D. Listed in: News Tags: Arctic, ESRB, Agatha Christie, The Adventure Company
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On Shelves This Week Qj - Image 1


We're getting right into the thick of things as we head into the holiday season, and the good times just keep rolling with big releases every week. Last week we saw The Legend of Zelda: Phantom Hourglass lead the launch charge, but this week's mood is a bit different as the Sony PlayStation Portable and the PC are piling up some good titles.

Folklore - Image 1This week's offerings have a healthy host of action, RPG, sports, and puzzle games. We'll be seeing that Japanese prospect of a game as Folklore debuts on the Sony PlayStation 3, while the PSP also has some magic to share with Final Fantasy Tactics: War of the Lions. Valve Software is offering up The Orange Box, while EA Sports and Sony are introducing FIFA 08 and NBA 08 respectively. There's a lot more in store so dig in!

Folklore. What do you do when you receive a letter from the dead? Will you get drawn into a mysterious town called Doolin just like this game's protagonists? Encounter musterious creatures, fairies and monsters which could help you unravel the mystery behind the bizarre happenings in this brand new Sony PlayStation 3 exclusive.
  • PlayStation 3- October 12, 2007
  • US$ 59.99
  • ESRB T
  • Sony Computer Entertainment
See the rest of the games released this week by clicking the Full Article link below!

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Posted May 10, 2007 at 04:43AM by Ryan C. Listed in: Interviews, Rumors, FPS, Half-Life 2 Tags: Valve Corporation, Arctic, Doug Lombardi
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Half-Life 2 - Image 1 It's not set in stone yet, but there's a strong possibility that Half-Life 2's Episode Three may just take place in the Arctic, the hint gleaned from a rather telling session with Valve Corporation's Doug Lombardi, as CVG reports.

It was during the preview of Episode Two that Tom Francis put forward the suggestion that the next installment would have you and Alyx traipsing in the Arctic, and instead of quickly shooting it down, Valve PR Doug Lombardi merely replied, "That would be exciting, wouldn't it?"

In a moment that would do a certain Ace Attorney proud, Tom put forward some evidence to solidify his claim: Valve's Half-Life 2 coffee-table book, Raising The Bar, which has within its pages a climactic battle in an arctic base, described in great detail. It's something to note that the same battle detailed in Raising The Bar was supposed to be the climax of Half Life 2 itself, but was cut out at the last minute.

It would make sense for Valve to flesh the entire thing on the final episode. When confronted with the fact that they gave away quite a lot with the book, Doug agreed (without confirming anything, of course), saying that for a US$ 25 book, they had to give away something.

What do you think? Will the trilogy get the ending it deserves? Updates as we get them!

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Posted Jan 27, 2007 at 08:01PM by Ian C. Listed in: News, Two Worlds, RPG Tags: Arctic, Reality Pump, James Seaman, SouthPeak Interactive
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Mean looking - Image 1Fantasy RPG Two Worlds, developed by Reality Pump Studios and co-published by TopWare and Southpeak Interactive is set to be released this spring for both the PC and the Xbox 360.

Of course, given that other big name RPGs are out in the open at the moment -  say for example, Oblivion - we gamers are going to need ample reason to set aside a few of our resources to check this particular offering out.

An interview with the game's producer, James Seaman of Topware, reveals several of the game's selling points and gives us (at the least) reason to consider checking this game out. When asked what environments or settings Two Worlds will offer players, James Seaman had this to say:

The landscape in Two Worlds is vast, and there’s basically every kind of environment you can think of. We’ve got forests, plains, deserts, mountains, swamps, bamboo forests, arctic conditions, a vast underworld…exploring the entire world is a feat unto itself! For those that played and explored Oblivion, there is 33% more land to roam here.


Aside from the fact that the game world is significantly larger in Two Worlds, Seaman is also proud that they managed to (or so they claim) remove the feeling of monotony when you reach a certain power level within the game. Seaman explains:

We were tired of the fact that when you get more powerful, searching felled enemies and treasure troves becomes more of a practice in monotony because you already have so much good stuff. What we’ve done is incorporated a system that allows you to stack similar items and continually add new enchantments. So even though you might just find an axe, maybe you’ll be able to smith it together with another axe you already have to create something even more powerful.


It’s the same philosophy with our alchemy and magic systems. There’s never a useless ingredient or spell, you just have to figure out how to put them to the best use with what you already have.


Other details revealed in the interview include the fact that the Seaman thinks that it isn't right for them to "unfairly try to encapsulate it with a demo" (no demo folks, we repeat, no demo), that the developers have a target date of May for the game's release, and that they're extremely proud of the graphical features of the game. But then again, who isn't proud of the graphics in their game?

To read the full interview, feel free to use our "Read" link below.

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Posted Nov 13, 2006 at 07:16AM by Tim Y. Listed in: Off Topic, Videos Tags: Wiimote, Super Mario, Arctic, Taiwan
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Cosplaying. It's weird, it's goofy, and in some cases, it's Narutard-extreme. Whatever the case, anime otaku and gamer alike love the idea of dressing up as their favorite characters come convention time; everyone wanna see how far they can push their luck impersonating their favorite manga/pixelated hero.

We found these vids over at TechEblog, which are all fan-made skits of all our all-time favorite games. Kinda shows you what a dedicated gamer can do when they've got a bit of money, creativity, and a helluva lot of time on their hands.

The first video up is a skit on Nintendo's Super Mario Bros. It was made by students over at Gordon College in Wenham, Massachusetts. Hmm, early concept for the Wiimote?


The video up next is a homage to everybody's favorite tactical espionage game (Not you, Sam...). This MGS skit was done way over in Taiwan, and we gotta admit, we like the way they adapted an abandoned building for the game's original Arctic setting. On a side note, their Meryl looks cuter than the original, in a Tifa sort of way.

Click on the jump to see the rest of these skits!

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