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When you've got a big event coming up, it's important to have your agenda well thought out beforehand. Fortunately, the organizers of the ION Game Conference have already finalized the schedule. They've also announced a new set of speakers, to boot. More event details come your way in the full article, after the jump. |
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The European division of D3Publisher has polished up its titles for maximum exposure at the vast Leipzig Business and Convention Center, Germany. And in the Games Convention Developers Conference (GCDC) fast approaching in less than a month, gamers are assured that the presence of Dark Sector, Ben 10: Protector of Earth, Ed, Edd and Eddy: Scam of the Century, and Dragon Blade: Wrath of Fire will be felt throughout the four-day European-centric event.
The Leipzig Convention will be the first event to feature playable, early versions of Dark Sector (Xbox 360, PlayStation 3, PC), a third-person horror, action adventure combining bio-weapons and morphing to truly recreate a plague-ravaged Eastern Europe. And right off from the Cartoon Network, Ben 10: Protector of Earth (Wii, DS, PSP, PS2) will have players wielding the Omnitrix as Ben Tennyson, fending off the evil Kevin 11 and arch-enemy Vilgax. The game is planned to extend the cartoon adventures straight to accessible consoles, including popular handhelds. Ed, Edd and Eddy: Scam of the Century (DS) will pit the triple misbehaving E's against their own neighborhood, after Captain Melonhead gains possession of their book of schemes and distributes it to everyone. The adventure game will have gamers scouring for the book through puzzles and the trio's collection of skills, before each of their schemes can be used against them. Dragon Blade: Wrath of Fire (Wii) will also be featured at Leipzig. This "massive" RPG was designed especially for the Nintendo Wii and its pair of trusty controllers, allowing players to control movement and attacks through the Wiimote and Nunchuk. The plot and storyline was penned by none other than "DragonLance" creator Richard A. Knack himself, and the game will be available for hands-on demonstration at the event. Check out the D3Publisher Europe stand, labeled K37, at the first Hall of the Business Center starting August 22-28, 2007. |
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Given that the 2007 Online Game Development Conference (OGDC) is just a few more days away, we'll be updating the previously reported speaker list with a fresh new 8-pack. This latest announcement includes the presence of industry bigwigs like GameSpy director Todd Northcutt, as well as PopCap Games business development director James Gwertzman. Here's the full list:
Keep posted in case more information on additional speakers is announced, as this year's OGDC goes down this May 10 to 11, at at the Fairmont Olympic Hotel, Seattle. |
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From NPD's report "Kids & Digital Content" comes these very interesting information: even two-year old toddlers are now into videogames. The study looks closely at how kids between two and fourteen years of age acquire and use digital content for
their computers, portable digital music and/or video players, cell
phones, and video game systems.NPD reported downloading and playing games is the most popular activity followed by watching
downloaded movies, television, music videos or online streaming video
content. The study says kids play games at an average of 44 minutes
in one sitting. By the time kids are 7
years old, more than one in 10 are downloading content in some form. In the 10-year-old age bracket, 22% of all kids included in the online survey are downloading. Half of all 14 year-olds included in the study were into downloading digital content. How many kids with access to the Internet are actually surfing the net? The figure is a big 75%. Almost half of them are online and surfing the
Internet without any assistance. Only 25% are surfing
the Internet with their parents or someone else. The top sites visited by kids include Nickelodeon,
Disney and Cartoon Network. MySpace and Yahoo! are also fave surfstops. "Without a doubt, kids are digital content natives, seamlessly navigating between traditional and digital sources of media without missing a step," said The NPD Group. "To kids, there is nothing new or novel about digital sources of entertainment. The real challenge for marketers is to be one step ahead of their competition, providing the content and technology kids crave." |
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