Posted Mar 10, 2008 at 09:15AM by Isaac C. Listed in: Opinions & Analysis Tags: Hideo Kojima, Electronic Arts, David Jaffe, Tomonobu Itagaki, Emily Newton-Dunn
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Electronic Arts' Emily Newton-Dunn: more women should be making games - Image 1Let's play a little association game. When I say "men in video game development," whose names come first to mind? Kojima? Jaffe? Miyamoto? The list goes on. Now how about if I say "women in video games development?" You probably thought of Jade Raymond then... blank. Kind of imbalanced ain't it? That was the point of Emily Newton-Dunn, former producer of the Burnout series. She remarks that there is a gender imbalance in the industry and that there should be more women making games. Full story after the "read more" link below.

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Posted Apr 29, 2007 at 08:39PM by Ceasar S. Listed in: News Tags: GDC, David Jaffe
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DigiPen Institute of Technology announces 2006-2007 student projects - Image 1 


Washington's DigiPen Institute of Technology, an institution focused on educating the next generation of game developers, has revealed the student titles of the proposed game projects back in 2006. These projects are pegged for the academic year (AY) 2006 - 2007 and are subject to change while each title's development continues.

The game projects are currently hosted at their respective team domains within the main site, where visitors may view the team members and download the titles to try out (if completed). They've got a great assortment of game concepts on each title, although you might have noticed there's quite an air for physics in games at the moment. Is someone catering to Valve again?

We can't be sure if any of the titles will get to win awards by the next Independent Games Festival. But with a few more awards ceremonies coming up with student creativity in mind, there's a chance that we could be seeing one of these games steal away another award. Oh yeah, there's a paper airplane game concept which sounds similar to that of David Jaffe's idea at the 2007 GDC...

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Posted Mar 08, 2007 at 10:12PM by Ceasar S. Listed in: News Tags: David Jaffe, Midway Games, Harvey Smith, GDCA
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Alex Pajitnov - legendary puzzle game designer and creator of Tetris - Image 1A legend known for his single most addicting puzzle game Tetris, Alexey Pajitnov demonstrates how the most simple of solutions can be the most attractive of all. It's no wonder he'll be receiving the First Penguin Award at the 2007 GDCA.

Pitting him up against game designers Harvey Smith (Midway Games) and David Jaffe (God of War, Twisted Metal), the contest was called "The Game Design Challenge: The Needle and Thread Interface."

In honor of the innovative control interfaces for games today, the contest armed contestants with a needle, some thread and a piece of fabric to be used as the input device. All three designers were to conjure up a hypothetical game, which should use all three instruments as an way of input for the game.

Pajitnov's design, called Stitch & Cross, was a basic sewing racing game where two players have at each other in an effort to reach the one side of a common playing field. One player stitches horizontally, while the other stitches vertically. A player could thwart the other's efforts by crossing the opponent's stitch with his own.

Smith involved a much more elaborated version for a control interface, dividing the fabric into different patches of cloth which would represent a certain task of control. When the player poked the any patch, the corresponding command would be called - like a joystick with needles for fingers. His game concept was called The Tailor's Daughter, an action adventure game with an actual story.

Jaffe devised a game that would allow the player to manipulate the fabric into paper airplanes, which can be flown to see which travels faster or further. In the end, Pajitnov was able to steal the win from reigning champion Smith, after the audience supported him with cheers right from the beginning of his participation. The friendly contest was hosted by GameLab's Eric Zimmerman, who said:

There’s nothing stopping us from conceiving of games and from having exercises like the game design challenge. There’s nothing to stop you from making a game inspired by what you’ve seen today ... it’s up to us at the Game Developers Conference to make games better.



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