Posted Feb 23, 2007 at 03:22AM by Remi M. Listed in: Interviews, Screenshots, Adventure, Theseis Tags: Pioneer, Delphi, Track 7, Greece
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Theseis - Image 1

Updates about Track 7's adventure game Theseis (PC, Xbox 360) aren't really trickling down like raindrops on a cloudy and rainy day, so when we found out that Adventure Advocate had a sit-down with the Track 7 folks, we pounced on the chance to dish out what's up with the game straight from the devs themselves.

As always, the interview was laden with personal stuff, so with that, we'll be focusing more on the tidbits about Theseis. The devs who talked with Adventure Advocate were Dimitris Papadopoulos - Advertising Manager of Theseis, worldwide; Nektarios Xionis - Concept Artist / Script Writer; Kostas Giatilis – Animator / Script Writer; Michael Georgopoulos - Programmer; and Giannis Tsiombikas - Programmer.

When asked how far into the game have they finished and what are the problems they encountered during development, they said that after two years of work, they are now in the final stage of the game's completion. They also exposed that they have no problems with manpower but there has been a change in the game's story which led to a minor delay.

Aside from that, they also clarified that the game won't be in Greek. The Track 7 devs said that "what you have seen in the trailer was in ancient Greek and it was used to show the past and the true nature of Theseis. Since the game takes place in modern Greece, we will see shops, locations as Monastiraki, and names that will be in Greek. Moreover, we will have Greek subtitles. There is also the possibility of localization in some other languages."

Theseis - Image 1Theseis - Image 2Theseis - Image 3Theseis - Image 4

More of the interview and screens after the jump!



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