Posted Nov 15, 2009 at 09:13AM by Ryan F. Listed in: News, FPS, S.T.A.L.K.E.R.: Call of Pripyat, Battlefield: Bad Company 2 Tags: Germany, ATI, Lord of the Rings, DirectX, aliens, Austria
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DirectX - Image 1ATI's updated list of DirectX 11-capable games has confirmed that the PC version of DICE's upcoming Battlefield: Bad Company 2 will be rocking support for the API. GSC Game World'sS.T.A.L.K.E.R.: Call of Pripyat is also counted among the list along with Lord of the Rings Online. Hit the jump for the full list of games.

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Posted Nov 13, 2009 at 02:39AM by Mabie A. Listed in: News, Colin McRae: DirT2 Tags: Microsoft, ATI, AMD, Intel, DirectX, nVidia
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DiRT 2 - Image 1Finally, we have the PC requirements for Colin McRae: DiRT 2. It's been a while since the PS3 and Xbox 360 counterparts were released, so it's about time they veer their attention to the good ol' PC platform.

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Posted Oct 23, 2009 at 08:56PM by Ryan F. Listed in: News, Videos, Dragon Age, RPG Tags: Microsoft, Infinity Ward, DirectX, broadband, Windows XP, nVidia
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dragonage - Image 1BioWare and Electronic Arts has announced that Dragon Age: Origins (PS3, PC, Xbox 360) has officially gone gold and is now currently in manufacturing ready for the November 3 launch date across North America.

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Posted Aug 03, 2009 at 10:36PM by Mabie A. Listed in: News, Alan Wake Tags: Microsoft, DirectX
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Alan Wake - Image 1A lot of people were surprised when Microsoft announced a couple of weeks back that they have decided to "indefinitely" shelf the PC version for Alan Wake. If you thought avid fans are just going to take this sitting down, you're wrong. They have now gone online, armed with their pitchforks signatures to petition Microsoft to reconsider their decision.

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Posted Jul 06, 2009 at 10:00PM by Mabie A. Listed in: News, Screenshots, Racing, Colin McRae: DirT2 Tags: Codemasters, DirectX
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DiRT 2 - Image 1With the arrival of DirectX 11 expected to happen this second half of 2009, Codemasters is jumping on this opportunity to make the most out of this new technology and its performance enhancing features for the PC version of its racing title, DiRT 2. In other words, the game will be delayed.


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Posted Jul 01, 2009 at 01:18PM by Karl B. Listed in: News, FPS, Wolfenstein Tags: Microsoft, DirectX, Wolfenstein, nVidia, id Software, Raven Software
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Wolfenstein - Image 1 Heads up, PC gamers. id Software's Peter Sokal has lifted the veil off of the PC requirements for Raven Software's Wolfenstein revamp. The good news is even those with older rigs can run the game. Specs after the jump.

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Posted May 17, 2009 at 11:41PM by Karl B. Listed in: News, Screenshots, FPS, S.T.A.L.K.E.R.: Call of Pripyat Tags: ATI, AMD, Intel, DirectX, nVidia, GSC Game World
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S.T.A.L.K.E.R.: Call of Pripyat - Image 1GSC Game World has launched the official site for their upcoming S.T.A.L.K.E.R. sequel, S.T.A.L.K.E.R.: Call of Pripyat. Along with the launch comes information pertinent to any PC gamer: the game's system requirements. Check out details and some new screenshots after the jump.

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Posted May 15, 2009 at 05:33PM by Mabie A. Listed in: News, Fighting, Street Fighter IV Tags: Capcom, ATI, Intel, DirectX, nVidia, Gamepad
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Street Fighter IV - Image 1Wanna prep up your PC for the arrival of Street Fighter IV? This post is for you, then, as Capcom released the minimum and recommended specs for the game. See if you meet the requirements after the jump.

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Posted May 01, 2009 at 09:20PM by Mabie A. Listed in: News Tags: Capcom, DirectX, nVidia
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Capcom - Image 1They coined it the "triple threat of gaming excellence". We'd have to agree. Starting this July, PC gamers will get the treat of their lives from Capcom, with the launch of three great titles: Bionic Commando (Xbox 360 and PS3), Street Fighter IV (PS3, Xbox 360), and Resident Evil 5 (Xbox 360 and  PS3 ). All optimized, all with new PC-specific features.

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Posted Aug 15, 2008 at 08:20PM by Ceasar S. Listed in: News, Hardware Tags: Microsoft, GPU, DirectX, Windows Vista, HDR
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DirectX 11 - Image 1DirectX 11 - the one sure thing you'll want as soon as Windows Seven ships to shelves a few years from now. Revealed back in Gamefest 2008, DirectX 11 turned heads with its venture into multithreaded computing territory and support for using shader processors as additional processing power. Today, however, Microsoft's Kevin Gee detailed what the software engineers at Redmond had planned for the API, and we've compiled a summary at the full story.

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