Posted Jun 25, 2008 at 09:06PM by Glen D. Listed in: News, FPS, Bioshock Tags: GDC, Irrational Games, Rapture
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Big Daddy - Image 1Speaking at the GDC in Paris, BioShock (PS3, Xbox 360, PC) lead programmer Chris Kline said that the game should gave failed from the get-go. This caught many attendees by surprise because BioShock was one of last year's most decorated titles. Why did Kline say this? Find out in the full article up ahead.

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Posted Jun 24, 2008 at 01:48PM by Victor B. Listed in: News, FPS, Battlefield Heroes Tags: Electronic Arts, GDC, Neowiz
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Five Battlefield titles in different stages of development at EA's DICE Studio - Image 1Ben Cousins, executive producer at EA's DICE studio, revealed that DICE actually has five different Battlefield games in varying stages of development, including Battlefield: Bad Company (Xbox 360, PlayStation 3) and Battlefield Heroes. Learn more after the jump!


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Posted Apr 10, 2008 at 01:27PM by Enrico S. Listed in: Interviews, Adventure, Sam & Max Tags: GDC, Telltale, Episodic Content
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Sam and Max - Image 1Telltale's Sam & Max series of episodic content has been getting a lot of attention lately. If you've ever wondered what made the game's episodic marketing model pretty successful, head on over to the full article where Telltale's CEO Dan Connors spoke about just that.

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Posted Apr 03, 2008 at 01:13AM by Ryan A. Listed in: News, Events Tags: GDC, Howard Marks, Jamil Moledina, Harmonix, Chris Foster
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Paris GDC reveals roster of speakers, key sessions for this year's event - Image 1As we all know, events such as the Game Developers Conference are vital to improving the state of the video game in general. With that in mind, you may want to take a peek at the speakers featured by the Parisian GDC organizers. The event is scheduled to take place this June. More details after the jump!

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Posted Mar 10, 2008 at 12:04AM by Abraham A. Listed in: News, Interviews, Action, Adventure, FPS, Mirror's Edge Tags: Electronic Arts, parkour, GDC, Digital Illusions
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Mirror's Edge  - Image 1Mirror's Edge could very well be an Halo 3-Assassin's Creed mash-up with its first-person parkour gameplay. However, this same innovation lends itself to concerns on motion sickness for gamers.

Read more on the explanation of Electronic Arts' Digital Illusions CE (DICE) studio about this head-spinning issue as well as the lack of greenery.

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Posted Feb 28, 2008 at 05:24AM by David T. Listed in: News, Events Tags: GDC, ESA, Jamil Moledina, Joseph Olin
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E3 is one of several major gaming events - Image 1 People have this need to belong; no one wants to feel left out. How would you feel if you weren't allowed to attend a big gaming event because you're not a member of the press? Unfortunately, that may just be the case next year with the GDC, DICE and E3. More "exclusive" news after the jump.

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Posted Feb 26, 2008 at 01:15AM by Jay P. Listed in: Interviews Tags: Unreal Engine, Square Enix, GDC
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GDC 08: Taku Murata on the technology of Final Fantasy XIII - Image 1Unlike western developers favoring middleware like the Unreal Engine, Square Enix built different technology from scratch for every game they have developed.

It's only recently that they began to standardize their technology, from the White Engine to the Crystal Tools. In this interview of Taku Murata, he talked about the philosophy behind Crystal Tools. Find out more after the jump!

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Posted Feb 24, 2008 at 10:07AM by Glen D. Listed in: Interviews, Videos, Action, Prototype Tags: Microsoft, Sierra Entertainment, Sony, GDC, New York
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GDC 2008 - Image 1There's a lot of excitement about Sierra Entertainment's upcoming action title Prototype (Sony PlayStation 3, Microsoft Xbox 360, PC), and for good reason: The game is looking to take sandbox gaming to the next level with fresh gameplay elements such as shape-shifting and assimilation of memories. The devs talked about this one in detail during the GDC, so head over to the full article to watch their video interview. Enjoy!

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Posted Feb 24, 2008 at 05:09AM by Jay P. Listed in: News Tags: GDC, Stormfront Studios, Don Daglow
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GDC 08: Original IPs can learn from movie games - Image 1Here's another update from the recent GDC 08. Stormfront Studios' bigwig Don Daglow talked about how developers can learn how to make and develop original IPs from movie games.

He noted that movie-game audiences are able to understand and have emotional commitment to these things. Find out more of what he said in the full article.

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Posted Feb 24, 2008 at 01:10AM by Jay P. Listed in: Interviews, FPS, Left 4 Dead Tags: Sony, GDC, Valve Corporation, Doug Lombardi
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GDC: Valve's Lombardi on no PS3 Left 4 Dead, in-house games for Wii - Image 1Valve corporation's Doug Lombardi has been able to shed new information that their company won't be releasing Left 4 Dead (Xbox 360, PC) for Sony's console, PlayStation 3.

Furthermore, he added that if they wanted to make in-house games, they would definitely try for Nintendo's Wii. Find out more after the jump!


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