2 Jumps
Steam client update released
1 Jumps
Borderlands PC patch released
Posted Apr 28, 2009 at 11:32AM by Gino D.
Listed in:
News,
Action,
Steam,
Dead Rising 2
Tags:
Capcom,
GDC,
Keiji Inafune
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Posted Aug 27, 2008 at 05:15PM by Mabie A.
Listed in:
News,
Events
Tags:
GDC,
ESA,
I-play,
Leipzig,
Texas
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Leipzig's over and the Tokyo Game Show won't be till October. But that doesn't mean there won't be any other conferences around to satisfy ever-curious gamers' appetites. And this time, we won't even have to fly overseas. The Austin Game Developers Conferences is coming up next, and they've added in a nice touch to this year's event. |
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Posted Jul 24, 2008 at 09:04PM by Ceasar S.
Listed in:
News
Tags:
Square Enix,
GDC,
nVidia,
White Engine,
Yahtzee
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And no, I kid you not. A PC version of FFXIII is in the works. These words come straight from Yoshinori Kitase, producer of Final Fantasy XIII, (PS3, Xbox 360) when he spoke to NVIDIA press relations at the recent E3 Media & Business Summit 2008. We guess all the emotions drawn from the announcement of Final Fantasy XIII on the Xbox 360 forced every other word that Square Enix said to fall on deaf ears, but luckily, someone was listening. And listened good. The details at the full story. |
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Posted Jun 25, 2008 at 09:06PM by Glen D.
Listed in:
News,
FPS,
Bioshock
Tags:
GDC,
Irrational Games,
Rapture
Ó
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Speaking at the GDC in Paris, BioShock (PS3, Xbox 360, PC) lead programmer Chris Kline said that the game should gave failed from the get-go. This caught many attendees by surprise because BioShock was one of last year's most decorated titles. Why did Kline say this? Find out in the full article up ahead. |
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Posted Jun 24, 2008 at 01:48PM by Victor B.
Listed in:
News,
FPS,
Battlefield Heroes
Tags:
Electronic Arts,
GDC,
Neowiz
Ó
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Posted Apr 10, 2008 at 01:27PM by Enrico S.
Listed in:
Interviews,
Adventure,
Sam & Max
Tags:
GDC,
Telltale,
Episodic Content
Ó
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Telltale's Sam & Max series of episodic content has been getting a lot of attention lately. If you've ever wondered what made the game's episodic marketing model pretty successful, head on over to the full article where Telltale's CEO Dan Connors spoke about just that. |
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Posted Apr 03, 2008 at 01:13AM by Ryan A.
Listed in:
News,
Events
Tags:
GDC,
Howard Marks,
Jamil Moledina,
Harmonix,
Chris Foster
Ó
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As we all know, events such as the Game Developers Conference are vital to improving the state of the video game in general. With that in mind, you may want to take a peek at the speakers featured by the Parisian GDC organizers. The event is scheduled to take place this June. More details after the jump! |
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Posted Mar 10, 2008 at 12:04AM by Abraham A.
Listed in:
News,
Interviews,
Action,
Adventure,
FPS,
Mirror's Edge
Tags:
Electronic Arts,
parkour,
GDC,
Digital Illusions
Ó
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Mirror's Edge could very well be an Halo 3-Assassin's Creed mash-up with its first-person parkour gameplay. However, this same innovation lends itself to concerns on motion sickness for gamers. Read more on the explanation of Electronic Arts' Digital Illusions CE (DICE) studio about this head-spinning issue as well as the lack of greenery. |
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Posted Feb 28, 2008 at 05:24AM by David T.
Listed in:
News,
Events
Tags:
GDC,
ESA,
Jamil Moledina,
Joseph Olin
Ó
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People have this need to belong; no one wants to feel left out. How would you feel if you weren't allowed to attend a big gaming event because you're not a member of the press? Unfortunately, that may just be the case next year with the GDC, DICE and E3. More "exclusive" news after the jump. |
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Posted Feb 26, 2008 at 01:15AM by Jay P.
Listed in:
Interviews
Tags:
Unreal Engine,
Square Enix,
GDC
Page 1
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It's only recently that they began to standardize their technology, from the White Engine to the Crystal Tools. In this interview of Taku Murata, he talked about the philosophy behind Crystal Tools. Find out more after the jump! |
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And no, I kid you not. A PC version of 



