Posted Jan 31, 2008 at 09:41PM by Nicolo S.
Listed in:
Interviews,
Action,
Devil May Cry 4
Tags:
Microsoft,
Capcom,
Sony,
Hideaki Itsuno,
Hiroyuki Kobayashi
Ó
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One great way to burn time and prepare ourselves for Capcom's Devil May Cry 4 (Microsoft Xbox 360, Sony PlayStation 3, PC), is of course, to know more about what went
into development from the words of key developers themselves. At the full article are snippets of a recent interview in which they talk about the game's HDD installation, ladies and the stylish Pandora, so hit that jump. |
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Posted Jan 18, 2008 at 07:40PM by Sally B.
Listed in:
News,
Action,
Adventure,
Devil May Cry 4
Tags:
Microsoft,
Capcom,
Sony,
Downloadable Content,
Hiroyuki Kobayashi
Ó
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Is downloadable content necessary for games to be enjoyable these days? For Capcom's Hiroyuki Kobayashi, it may not be, saying that Devil May Cry 4 (PC, Sony PlayStation 3, Microsoft Xbox 360) doesn't need extra content. Read more about it in the full article! |
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Posted Jan 04, 2008 at 03:33AM by David T.
Listed in:
Interviews,
Action,
Devil May Cry 4
Tags:
Hiroyuki Kobayashi
Ó
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With all the action titles out there, have you ever wondered what Hiroyuki Kobayashi thinks about them in relation to Devil May Cry 4? Well, for Mr. Kobayashi, it's all a matter of focus. You see, he is up to having Devil May Cry 4 compete - only not against other action games.Find out more about what Mr. Kobayashi thinks after the jump! |
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Posted Dec 12, 2007 at 05:56PM by Nicolo S.
Listed in:
Interviews,
Action,
Devil May Cry 4
Tags:
Capcom,
Hiroyuki Kobayashi
Ó
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After Dead Rising and Lost Planet, Capcom is using the same MT Framework (Capcom's internal engine) previously used in development to create Devil May Cry 4 (Sony PlayStation 3, Microsoft Xbox 360, PC). Producer Hiroyuki Kobayashi talked about what makes work on a cross-platform game easier, so head over to the full article for more details! |
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Posted Dec 12, 2007 at 05:04AM by David T.
Listed in:
Interviews,
Action,
Devil May Cry 4
Tags:
Capcom,
Hiroyuki Kobayashi
Ó
|
Do you Devil May Cry fans have any questions about Devil May Cry 4 (PC, PS3, Xbox 360) that you're afraid to ask Capcom? Fear not, as Devil May Cry 4 game producer Hiroyuki Kobayashi has taken the time to discuss some important points in a recent interview.Find out what Mr. Kobayashi talked about after the jump! |
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Posted Dec 08, 2007 at 12:50PM by Sally B.
Listed in:
Interviews,
Action,
Adventure,
Devil May Cry 4
Tags:
Microsoft,
Capcom,
Sony,
Nero,
Hiroyuki Kobayashi
Ó
|
Want to get more dirt on Capcom's Devil May Cry 4 (Sony PlayStation 3, Microsoft Xbox 360, and PC)? DMC producer Hiroyuki Kobayashi sat down for an interview, and gave out some info why they introduced a new protagonist in the game, Nero, as well as a peek of some of Dante's new moves. More info in the full article. |
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Posted Jun 21, 2007 at 04:58PM by Nicolo S.
Listed in:
Interviews,
Action,
Devil May Cry 4
Tags:
Capcom,
Game Informer,
Nero,
SIXAXIS,
Hiroyuki Kobayashi
Ó
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Game Informer managed to squeeze out some sweet info from Producer Hiroyuki Kobayashi of the DMC series. You guys are probably keeping your eyes peeled for anything Devil May Cry 4, so we're sure you'd want to read this 'til the end. Kobayashi reconfirmed that Dante will get a piece of the action, but he won't be unlockable. Our demon slayer in red will be made available to play as story unfolds. "He is not an unlockable bonus character, but is playable as part of the game’s storyline,” said Kobayashi. Other characters from earlier in the series will be playable too, but we don't know yet who they'll be. “I can’t reveal who, but there will be characters from the series appearing in the game. That’s something you’ll have to play the game to find out!” It would be pretty cool to swing the Yamato as Vergil again, but this blogger is rooting for Lady. Picking up new weapons from enemy bosses is a thing in the past, but Nero will be learning new skills for his Devil Bringer. We don't know yet if Devil Trigger will be scrapped too, but Kobayashi doesn't deny the possibility. Most fans know that the North American version's Normal difficulty was equivalent of Japan's Hard. This time around, difficulty will be the identical worldwide. Speaking of identical, there won't be any differences between the PS3 and Xbox 360 versions. That's right, no reason for fanboys to fight. “There are currently no plans to support the Sixaxis controller,” said Kobayashi. There are also no plans for online multiplayer, but it won't be surprising to have 2-player support. DMC 3 allowed a second player to control Dante's Doppelganger image, and even Vergil on a certain part of the game so we might see Dante side by side with Nero. Finally, no DMC 4 demo at E3. Doesn't seem too bad, since it can only mean Capcom's focusing on the release. We'll get something at Tokyo Game Show to ease the pain of waiting for the game to hit the shelves come Q1 2008. |
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Posted May 02, 2007 at 03:30AM by Ryan C.
Listed in:
Interviews,
Videos,
Devil May Cry 4
Tags:
Capcom,
Nintendo,
PS2,
Nero,
Hiroyuki Kobayashi
Page 1
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GameTrailers gives another tempting look at the upcoming sequel to the twitch-based demon-slaying experience of Capcom, through an interview with Hiroyuki Kobayashi, the producer of Devil May Cry 4 for the Playstation 3 and Xbox 360. We're here to give you the highlights, as well as explain just what's growing on Nero's right arm.So what's new about Devil May Cry 4 (for PlayStation 3, Xbox 360, and PC), besides the fact that there's a new demon slayer in town? For one, Nero's right hand isn't just for show, but is actually a major part of your arsenal and pretty much an essential if you're the type to string together flashy, massive damage-dealing combos. From the gameplay videos alone, you can see that it functions a lot like a Devil Arm would, except it "brings" your enemies closer to you immediately after you've struck them away, setting them up for more pain. It's also hinted that a large part of the game revolves around "finding out the powers which lie in the Devilbringer". Unlockable abilities? We sure hope so! The signature twitch-based gameplay's obviously intact, as well as the trademark slash-and-shoot juggle combo (yes, even with Nero), and the title itself should play similar to Devil May Cry 3, but without the staggeringly-steep learning curve the PS2 title throws the player right in the beginning. So this means the first few levels would be noob-friendly, with the difficulty ramping up gradually as the game progresses. What about Dante? Yes, he's in the game and YES, you can play as him. Just not right away, though, as you'll be blasting through the first few levels of the game as Nero before you even see the trash-talking Son of Sparda. Hiroyuki describes the player being able to switch from Nero to Dante in different parts of the game, similar to a "passing the baton" deal. Finally, about Devil May Cry 4 coming to the Wii: Hiroyuki confirms that currently, there are no plans of bringing the demon-slaying game to Nintendo's console. There may still be hope, though, as the producer adds that they'll be "keeping their finger on the pulse", so to speak, which could mean a good-enough maybe. You can watch the full interview (as well as a large chunk of gameplay) below. |
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