Posted Sep 17, 2009 at 12:52AM by Mabie A. Listed in: News, Lost Planet: Extreme Condition Tags: Capcom, Keiji Inafune, Jun Takeuchi, David Hayter
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Lost Planet - Image 1Apart from Capcom's official announcement at last year's E3, and the subsequent revelation that David Hayter will be hopping on board, not much has been known or heard about the movie adaptation of Lost Planet (PlayStation 3, Xbox 360, and PC). Thanks to Jun Takeuchi, we're learning more about the project, and what do you know, it won't be following the game's storylines after all.

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Posted May 20, 2009 at 12:42PM by Karl B. Listed in: News, Action, Dead Rising 2 Tags: Capcom, Keiji Inafune, Canada, Osaka, Blue Castle
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Dead Rising 2 - Image 1Dead Rising 2 executive producer Keiji Inafune has now officially canceled his E3 appearance. With the top guy not attending, Dead Rising 2 will also not be making an appearance at the event.

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Posted Apr 28, 2009 at 11:32AM by Gino D. Listed in: News, Action, Steam, Dead Rising 2 Tags: Capcom, GDC, Keiji Inafune
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Dead Rising 2Sweet! 6,000 zombies on screen and now multiplayer too? Yummy. Yes, after some confusion at GDC, turns out Dead Rising 2 will be getting multiplayer after all. This was confirmed by series creator Keiji Inafune last week at Captivate '09, but the now question is: what type of multiplayer will it be? Left 4 Dead Rising 2, ey?

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Posted Aug 08, 2008 at 05:44PM by Glen D. Listed in: News Tags: Capcom, Shigeru Miyamoto, Keiji Inafune, CESA, CEDEC
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Inafune - Image 1Nintendo and Capcom's big bosses are headlining this year's CEDEC over in Japan. At the developer conference, Shigeru Miyamoto will talk about how to start game development while Inafune will be lecturing people on an area yet to be revealed. More in the full article.

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Posted Jun 25, 2008 at 12:49AM by Tim Y. Listed in: News Tags: Epic Games, Capcom, Unreal Engine, Keiji Inafune
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Capcom licenses Epic Games' Unreal Engine 3 for new title - Image 1Capcom has announced that it has once again licensed Epic Games' Unreal Engine 3 for another to-be-announced title. Further details regarding this news are available in the full article.

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Posted Jun 05, 2008 at 05:47PM by Sally B. Listed in: News Tags: Capcom, Keiji Inafune
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Resident Evil 5 Capcom logo - Image 1Capcom's Keiji Inafune may have had made a passing mention of Resident Evil 5 (PlayStation 3 and Xbox 360) for the PC in an interview, but as it turns out, no such thing will see the light of day (at least, that's how Capcom put it). But does it mean that we're not going to have a souped-up PC version of our favorite zombie shooter? More in the full article.

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Posted Feb 26, 2008 at 03:36AM by David T. Listed in: Interviews, Action, Bionic Commando Tags: Capcom, Japan, Sony, Keiji Inafune, Remote Play
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The new Bionic Commando logo - Image 1Granted, it's no fun to be on the receiving end of nagging, though sometimes it can help lead to good things, such as Bionic Commando. Let game producer Ben Judd tell you how nagging and the Sony's PSP played a part in the production of the game (besides the confirmed Remote Play version, that is). We've got a "nagging" feeling you'll find the info in the full article, right after the jump.

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Posted Dec 21, 2007 at 08:55PM by Ryan C. Listed in: News, Action, Adventure, Bionic Commando Tags: Microsoft, Capcom, Sony, Keiji Inafune
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Bionic Commando - Image 1Bionic Commando (PC, Xbox 360, PS3) fans, heads up: the game's official website has recently been put up, and it's chock-full of news, features and data that shouldn't be missed. So if you're looking to get more info about the friendly neighborhood Bionic Commando (as well as get an earful of some sweet-sounding soundtracks), then head on over to the full article to get up to speed.

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Posted Jul 22, 2007 at 04:51PM by Nicolo S. Listed in: Interviews, Action, Devil May Cry 4 Tags: Capcom, Sony, Keiji Inafune
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Keiji Inafune - Image 1Demon-slaying Dante first appeared on the PlayStation 2 back in 2001, and Devil May Cry's tight relationship with Sony's console started. As we all know, that soon changed after Capcom's major announcement of developing Devil May Cry 4 for the PS3, Xbox 360 and PC. We've heard that it's about the installed user base, but there's more than meets the eye.

Capcom's Head of R&D, Keiji Inafune, had a chat with website Spong to talk about everything DMC4. When asked about the decision to go multiplatform, he replied:

Until now it’s been hard for us to develop multi-platform games, but recently we have developed this development engine that allows us to develop a game in the engine and then put it on to PS3 and 360. Developing Dead Rising and Lost Planet helped flush out everything in the development tool system – which is now pretty much complete, aside from the usual upgrades – so we decided to use that engine, make it for the 360 and the PS3 with Devil May Cry 4.

So, now we can get the game out into the hands of more gamers - because 360 has such a huge installed base already, especially in the US, and as game makers we want as many people to have the chance to play our games as possible.


It looks like developing games for the 360 is very attractive. "It's extremely easy to develop for [360], it just works really well," Inafune told Spong. The PS3, while a powerhouse, is still an unsolved puzzle even for gaming giant Capcom. "We still haven’t had enough time working with the [PS3] to really explore and exploit the machine to its fullest potential," he added.

Buy: [Devil May Cry 4 (PS3)]
Buy: [Devil May Cry 4 (Xbox 360)]
Buy: [Devil May Cry 4 (PC)]

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