Posted Feb 07, 2008 at 01:14AM by Jay P. Listed in: News Tags: GDC, NPC, Kynapse, Kynogon
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Kynapse 5 to be released at Game Developers Conference - Image 1Kynogon recently announced that they will be unveiling the latest version of their AI middleware, Kynapse 5, during the Game Developers Conference. Along with this, information on the three new key features was provided. Check out the details after the jump!

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Posted May 10, 2007 at 05:04AM by Rio S. Listed in: News Tags: Bethesda Softworks, Lionhead Studios, Deadline Games, Kynapse, Kynogon
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Deadline Games and Kynogon - Image 1We've seen a number of titles that use Kynogon's AI engine called Kynapse. A lot of video game developers have chosen to use it in their games - Turbine (for Lord of the Rings Online and Dungeons & Dragons Online), Lionhead Studios (for Fable 2), and Bethesda Softworks (for Rogue Warrrior).


Deadline Games (Chili con Carnage and Total Overdose) has taken them up as the AI middleware guys to handle all their next gen engine. And subsequently, Kynapse would most probably be also used for their upcoming titles for next gen. Deadline Games' production manager Per Kyed Laursen said about the AI solution choice:

We were looking for a solution for AI for inclusion into the second generation of our Kapow engine that will form the basis of our production for all of our next gen titles. We found that the combination of functionalities and tools, the quality and responsiveness of the technical support, the overall performance and hardware acceleration for next gen platforms made Kynapse the obvious choice for our AI needs.


CEO of Kynogon, Pierre Pontevia, is also enthusiastic about the new partnership. "We are pleased to announce our long term relationship with Deadline Games today," he adds. "Deadline Games have shown their commitment to making games that have solid technology and that are great fun to play, and we look forward to working with them on their future projects."


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Posted Mar 12, 2007 at 06:51PM by Ceasar S. Listed in: News, Rogue Warrior Tags: Epic Games, Bethesda Softworks, Bethesda, Kynapse, Kynogon
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Rogue Warrior - from Zombie Studios and Bethesda Softworks - Image 1 


Rogue Warrior, a tactical first-person shooter, is being developed under the wing of Zombie Studios. Set to be showcased on the Unreal 3 engine from Epic Games, the game will be shipped to the PlayStation 3, Xbox 360 and the PC. And to create the realistic chess tactics against cunning adversaries, Bethesda licensed Kynapse for use on Rogue Warrior's ambitious AI.

Todd Vaughn, VP of Development at Bethesda Softworks, chose Kynogon's Kynapse pathfinding AI middleware solution because it seamlessly integrates with the Unreal 3 engine. He also said:

Our development team was able to leverage Kynapse full set of functionalities and tools very quickly. We can generate automatically Kynapse streamable hierarchical AI data directly within the Unreal Editor. The use of Kynapse pathfinding is transparent and Kynapse low level AI perfectly complements our advanced high level AI.


With war-game veterans Zombie Studios at the development helm, the game should stir up a storm for team-based tactical FPS fans. The game is slated to come out fall of 2007, sporting its emphasis on teamwork and strategy and unique multiplayer features.

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Posted Jan 24, 2007 at 09:10PM by Ceasar S. Listed in: News Tags: SDK, Kynapse, YAGER Development, Kynogon
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YAGER Development - Image 1YAGER Development, best known for their efforts in AAA action-games, will license the use of Kynapse">Kynogon's popular A.I. SDK for their next generation game powered by the Unreal 3 Engine. Other games that have employed Kynapse include LOTRO and DDO.

Managing Director of YAGER, Tim Ullman said, "A major reason for selecting Kynapse was the ease with which the SDK was integrated with the Unreal 3 Engine." Kynapse streamlined pathfinding presents great freedom to YAGER's designers to include a wide range of troops and vehicles and to build complex urban environments.

Pierre Pontevia, CEO of Kynogon, is proud to work with YAGER Development in their commitment to make a next generation-worth game. "We are very proud to be working with them on this ambitious project," he said.

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