Posted Aug 27, 2008 at 06:52PM by Charles D.
Listed in:
Rumors
Tags:
Star Wars,
Max Payne,
LucasArts,
Remedy Entertainment,
Quartermann
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Posted Jan 05, 2008 at 05:36AM by Enrico S.
Listed in:
News,
Grand Theft Auto: San Andreas,
Deals
Tags:
Max Payne,
Valve Corporation,
Steam
Ó
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Did you enjoy the Grand Theft Auto and Max Payne series? Well, you'll be happy to know that Steam, Valve Corporation's software distribution service, is now carrying those games and more. In addition, those who purchase these games get to do so at a 10% discount.If you're interested, head on over to the full article for the more details. Follow the "read more" link below to do so. |
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Posted Nov 09, 2007 at 10:59AM by Karl B.
Listed in:
News
Tags:
Max Payne,
Hollywood
Ó
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Hollywood looks to be gearing up for another round of video game to movie adaptations. The Hitman movie adaptation is coming to theaters this month, and another bullet-heavy title is coming to the big screen: Max Payne.Variety reports that actor Mark Wahlberg is negotiating with Twentieth Century Fox for the chance to play NYPD cop Max Payne in the upcoming Max Payne movie. Check out the full article for the details. |
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Posted Aug 11, 2007 at 10:23AM by Ryan C.
Listed in:
Screenshots,
Action,
Stranglehold
Tags:
Max Payne,
Midway Games
Ó
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Inspector Tequila's back, and this time he means business - that is, dealing with criminals with the business end of a firearm in this screenshot update of Midway Games' Stranglehold for the Xbox 360, PS3 and PC. We get you the skinny on the latest shoot-em-up that not only boasts the best slow-mo system since Max Payne, but also a body count that's sure to rise above any third-person shooter out today. In this new batch of screenshots, we get a sneak peek at what looks like the game's multiplayer feature - as it's obvious that it's not Inspector Tequila we're looking at from behind (unless he got himself a haircut all of a sudden). One thing that also clues us in is what appears to be a kill indicator on your HUD, in the form of a skull with a number beside it. Handy, and fun. What's clear from these screenshots - besides the fact that the game's looking quite sharp - is that the other players will have full advantage of Tequila's ability to use the background for some impressive bullet-related stunts. We can only wonder how they're using the Tequila Time ability in multiplayer, though - as it's one of the main reasons that Max Payne, the first game to feature Bullet Time, did not have multiplayer in its game modes. Certainly a very good Saturday Night Special-sized screenshot batch. Updates as we get them! |
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Posted Jul 13, 2007 at 10:08AM by Ryan C.
Listed in:
Videos,
Action,
Adventure,
Stranglehold
Tags:
Max Payne,
Shootout,
John Woo,
Midway Games
Ó
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If Max Payne gave gamers a quick fix of the stylized slow-motion ballet of bullets trademarked as Bullet Time, then John Woo's Stranglehold for the PC, PlayStation 3 and Xbox 360 is the fatal overdose. Yours truly is not going to beat around the bush, this game is looking like the most awesome third-person shooter to date. These gameplay videos are actually Part 1 and Part 2 of what could be the obligatory Skyscraper level of Stranglehold, with Inspector Tequila gunning down each and every nameless henchman standing in his way. There's also an awesome bit in the second part where you dodge gunshots with a simple turn of the head, before sending a round or two of your own back. Enough spoilers from us, enjoy the video! |
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Posted Jun 18, 2007 at 05:10PM by Ceasar S.
Listed in:
News,
Earth No More
Tags:
Unreal Engine,
Max Payne,
Game Informer,
BioWare,
Scott Miller
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Game Informer's latest issue just revealed 3D Realms' "big
announcement" and it appears to be headed to the PlayStation 3, Xbox
360 and the Windows PC. According to the insider article, the new
Unreal Engine 3 title, called Earth No More, is under the development hands of Recoil Gamers - those responsible for the Max Payne series.
Sporting gameplay facets that include revolutionary human interaction and conversation-affected AI (reminiscent of BioWare's Mass Effect), real character growth and absolutely no gameplay ripping cutscenes, Earth No More is beset upon a "possible world," where Mother Earth fights back against humanity's constant abuse and experimentation of the environment. And boy does she pack a whallop: the plot kicks in a small town in New England being quarantined, because of a mysterious outbreak of mutating spores and poisonous red vines (think "War of the Worlds" alien growth). The outbreak spreads and "perverts" everything it happens to cross in its wake. The player takes on the role of Will Forsyth, a "young chap" who must get to the bottom of the outbreak with four other characters who won't necessarily serve as your "squad." "The team is intricately analyzing how group dynamics work in movies like the 'Alien, The Thing,' 'Invasion of the Body Snatchers,' and '28 Days Later,' hoping to emulate that kind of tension in game form," the developers said. Click on Full Article for more details on Earth No More. |
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Posted May 27, 2007 at 10:05AM by Karl B.
Listed in:
News,
Action,
Stranglehold
Tags:
Max Payne,
Chow Yun-Fat,
John Woo,
Midway Games
Ó
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Although Midway Games said last year that Stranglehold (PC, PS3, Xbox 360) was being prepped to be a PS3 launch title, delays have kicked the title out of the company's 2006 lineup and into this year's. No reason was given for the delay, but quite a few fans were no doubt disappointed. It looks like things are finally ramping up for the game though, what with the various bits of news that have come trickling out lately. Today, Stranglehold's official website went live, bringing with it some goodies in the form of images from the game. Aspiring filmmakers can also enter the "True to John Woo" short film contest through the website. In the action-and-cordite-packed Stranglehold, Chow Yun-Fat will be reprising his role as Inspector Tequila, last seen in John Woo's 1992 film Hard Boiled. This third-person shooter will see Tequila shooting people up in style in "Tequila Time", a feature similar to Max Payne's bullet time. Stranglehold is currently slated for release this summer. To check out the website for yourself, click on the "read" link below. Buy: [Stranglehold (PC)] Buy: [Stranglehold (PS3)] Buy: [Stranglehold (Xbox 360)] |
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Posted Apr 25, 2007 at 12:34AM by Rio S.
Listed in:
Videos,
Action,
Stranglehold
Tags:
Max Payne,
John Woo,
Midway Games
Ó
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We know a lot of you guys would love to star in your very own action flicks. So why not play your own action movie in Midway Games' Stranglehold? We got another dose of the John Woo fueled videogame with two new embeds from GameVideos.
Stranglehold is a third person shooter that features action packed gameplay and "Tequila time", which looks pretty much like the slow motion spots in Max Payne. With Chow Yun Fat as Inspector Tequila, things are bound to get ugly. The Gun Battles video is just screaming John Woo signatures: slow motion scenes, gun fu, and double pistols (this writer was almost expecting a flock of doves to shoot across the screen). The Massive Destruction video, as the name suggests shows just how destructible the game's environment is when using high powered guns. We still have a bit to wait for Stranglehold (Xbox360, PS3, and PC); the release date is listed August this year. We'll leave you to check out the videos while we check for more info. Check out the other video right after the jump! |
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Posted Apr 15, 2007 at 07:19PM by Ceasar S.
Listed in:
Interviews,
The Club
Tags:
Max Payne,
Bizarre Creations
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Bizarre Creations, best known for Geometry Wars and Project Gotham Racing 3, has kept themselves pretty busy with highly-anticipated titles for next-gen consoles. Soon to be releasing Project Gotham Racing 4 by fall this year, they have also revealed a third-person shooter that requires marksmanship, timing, and a little environment know-how to progress through the game. Nick Davies, design manager, and Matt Cavanagh, lead designer, arrived from Bizarre Creations to have a little chat with IGN about the game and some of its gritty details. The game was created around the idea of marksmanship training, and how your knowledge of the environment, targets, and timing could improve as you practice your way through each level over and over again. The Club, headed for the PC, Xbox 360, and the PlayStation 3, soon developed a storyline (thanks to Gordon Rennie) after the concept was realized. Nick Davies said, "It was very much a gameplay-led development, the setting and the story evolved afterwards." Bizarre was planning on marketing this game not as an arcade target practice title, but as a fun, gun-running ride through action-packed levels. Will the game sport different paths to success then? While there has been no word on the size of each level and the many ways one can traverse it, it has been revealed by Bizarre that game modes do determine the level design, and if they eventually turn out to be linear or "free form." Enemies may spawn from different areas in the map, but Bizarre hasn't been clear on what they have planned for random spawning locations. But they assure that the enemies will look different each time they do spawn. And even if you did know where enemies were, your change of reactions would also trigger a change in theirs. Aside from targeting skills, players can expect to also use slug-evading dashes, rolls and vaults that also provide an interesting way to kill enemies as you take each one out with unconventional gunning maneuvers, a la Max Payne. There wasn't any mention of bullet time features, but it would be pretty awesome to score points in style and watch it in slow motion. The available weapons haven't been specified, although they're all considered "contemporary." The game itself may feature around 50 levels across eight environments for single player, while mixed game modes may be featured for online play. Xbox 360 Achievements haven't been named either, but they did say they there are a few "devilish" ones already listed. Thanks to hummer_dk for the tip! |
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Posted Mar 28, 2007 at 12:04PM by Ryan A.
Listed in:
News
Tags:
Max Payne,
HBO,
Saber Interactive,
Hudson Soft,
New Jersey,
GT Interactive
Page 1
Ó
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The independent game development studio Saber Interactive, who is responsible for video games like TimeShift and Will Rock, is happy to announce that it just hired one of the industry's veterans to head Saber's game content division. That guy is Rick Raymo and he sure has a lot under his belt.
Raymo has been working in the video game industry for 19 years now, and about 30 titles are credited under his name. Some of the more notable ones include Duke Nukem 3D projects, Blood, Shadow Warrior, Death Rally and Max Payne. The creative director also used to work with companies such as I.D.G., GT Interactive, GameSpy, Red Jade, Interactive Studio Management, and Hudson Soft. Before Rick Raymo accepted his new post at Saber, he was working with HBO Interactive Entertainment as a production executive, and was responsible for spearheading efforts to create interactive properties out of the company's internal licenses. Saber's new guy wasn't able for comment, but the company mentioned that Rick Raymo is more than happy to join them. He will be stationed at Saber's HQ in New Jersey and from time to time, he will also be making his rounds in Saber's production studio in St. Petersburg, Russia. Most of his work will be focused on the design and production team who are working on current and upcoming next generation titles. Welcome aboard Saber's ship Rick Raymo! |
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