Posted Nov 25, 2007 at 11:04PM by Ryan A. Listed in: Opinions & Analysis Tags: mythology, Tekken, Namco Bandai, WWE, wrestling, Neil Gaiman
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WWE as action-adventure RPG? - Image 1Let's talk about mythology for a while and no, this is not going to be a lecture similar to the ones you get in your Literature classes. Let's talk about gods and goddesses in relation to video games and the World Wrestling Federation (WWE).

The full article awaits after the jump!

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Posted Sep 28, 2007 at 09:41AM by Isaac C. Listed in: Videos, Adventure, Beowulf Tags: Ubisoft, Neil Gaiman
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The latest trailer for Beowulf (PS3, 360, PC, PSP) is out and it doesn't look like they're sparing us from the blood and gore we saw in the movie trailer. It may even be bloodier. Beowulf is based on the new movie by Neil Gaiman and Roger Avary and is due to be out in November, in time with the movie's release.

The trailer is titled "The Forge," placing special emphasis on a particular sword. The cinematics are excellent, probably at par with the graphics in the movie trailer. In case you were wondering, the movie is in full 3D. Check out the game's trailer below.



Buy: [Beowulf (Xbox 360)]
Buy: [Beowulf (PC)]
Buy: [Beowulf (PlayStation 3)]
Buy: [Beowulf (PSP)]

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Posted Sep 21, 2007 at 07:49PM by Isaac C. Listed in: News Tags: Christmas, Ubisoft, crime scene, CSI, PS2, Neil Gaiman
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Ubisoft holiday line-up - Image 1Have you been good for this holiday season? Well, whether you were naughty or nice, Ubisoft has the game for you. Whether you're into assassins, solving murder cases or maybe even taking good care of your pets, Ubisoft is coming to town.

One of their most highly anticipated games for the season, Assassin's Creed, will be coming in this November for the Xbox 360 and the PlayStation 3, with the PC version coming in early next year. It won't be in time for Christmas, but maybe it'll make a deadly romantic Valentine's gift.

Beowulf (360, PS3, PSP, PC), the video game based on Robert Zemecki's new movie of the same name, will also be arriving this November, just in time for the movie. Brothers in Arms: Hell's Highway (PS3, 360, PC) has been delayed from its holiday release date and will instead be arriving next year. The Wii's Brothers in Arms: Road to Hill 30 will be arriving this December though. Naruto: Rise of a Ninja for the Xbox 360 will be arriving this October.

So you'd better watch out, and you'd better not cry. You'd better not pout, and we'll tell you why. Gamers from all over get a game to play over the holidays from Ubisoft:
So while Ubisoft may not know whether you're sleeping or whether you're awake, it has a great line up for everybody (young and old, naughty and nice) this holiday season.

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Posted Sep 05, 2007 at 10:06PM by Isaac C. Listed in: Videos, Adventure, Beowulf Tags: Ubisoft, Neil Gaiman
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After an attempt to bring The Sandman to the screen, Neil Gaiman (of Stardust) and Roger Avary (of Silent Hill) set out to create an adaptation of Beowulf for the big screen. The movie inspired the game of the same name that will be released for the PlayStation 3, the Xbox 360, and the PC (and just recently, also the PSP).

If the trailer is anything to judge by, the movie will be absolutely stunning (and that's not to mention Angelina Jolie wearing nothing but mud). Featuring a stellar cast in their full 3D glory, including Anthony Hopkins, John Malkovich, Crispin Glover and (of course), Angelina Jolie, the movie is set to be released in the US this November 16, with Beowulf video games released during the same period.



Buy: [Beowulf (Xbox 360)]
Buy: [Beowulf (PC)]
Buy: [Beowulf (PlayStation 3)]
Buy: [Beowulf (PSP)]

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Posted Aug 22, 2007 at 11:37AM by Tim Y. Listed in: News, Screenshots, Action, Adventure, Artwork, Beowulf Tags: Ubisoft, Neil Gaiman
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Ubisoft has just sent out a press wire providing for plenty of new details for their upcoming game, Beowulf. The first info snippet that gamers may want to know is that aside from its initially announced PlayStation 3, Xbox 360, and PC release, Beowulf is now expected to land on the PSP as well. Moving on to the rest of the new game details:
  • Beowulf concept art - Image 1 Delve even deeper into the adventure and play through 30 years of the Beowulf story not seen in the movie. Experience more of Beowulf’s life and mold your own legacy.
  • Unlock an army of up to 12 thanes as you increase your heroic experience (by saving thanes, killing giant monsters, etc.).
  • Carnal Power allows you to use stronger attacks and special weapons such as pillars.
  • Giver orders, assign your army’s position, and tailor weapons to the situation or enemy.
  • Use your army to trigger mechanisms (e.g., open doors) and row Drakar.
  • Carnal upgrades include less daze after use and prolonged use of carnal fury.
  • Combos, parries, and skills increase as you progress.
  • Grab allows you to hold on to walls or climb, as well as fight in hand-to-hand combat with enemies and giant monsters.
  • Use legacy experience points to gain thanes, replace weapons, and upgrade your carnal abilities.
Beowulf the game will be based on the the movie with the same title written by Roger Avary and award-winning author Neil Gaiman. The game is expected to ship into retail this November 2007. That's all the details we've got for the moment, aside from a batch of screenshots and concept art. Happy viewing!

Beowulf images - Image 1Beowulf images - Image 2Beowulf images - Image 3

Beowulf's concept art is available in the Full Article



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Posted Jul 26, 2007 at 12:40PM by Ryan A. Listed in: Screenshots, Videos, Action, Adventure, Beowulf Tags: Ubisoft, Neil Gaiman
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What we have here for you guys are the latest screenshots and a trailer video for the title Beowulf. It should be remembered that Ubisoft announced this one back in May 2007 and said that it will be coming to platforms Xbox 360, PlayStation 3, and PC. It's an adaptation of the movie with the same title written by Roger Avary and award-winning author Neil Gaiman.

Not much details are known as of now about Beowulf but judging from the screens and the video, we reckon that we are in for a bloody conflict against every monster imaginable. The visuals of the game is kind of reminiscent of God of War, which isn't a bad game to be compared with.

Beowulf will be released in November to coincide with the move release.


See the screenshots after the jump!

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Posted Jan 23, 2007 at 07:50AM by Max F. Listed in: Opinions & Analysis Tags: Blizzard, Square Enix, PS2, Neil Gaiman
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Monsters (don't) drop loot - Image 1 


RPG fans, gather round. We're going to nitpick a topic to death. (And you know nitpicking is one of RPG fans' favorite hobbies.)

Paradox #1: monsters that don't drop loot. This article was spawned by an article over at WOW Insider that asked why is it when you have a mission to collect ogre brains, few ogres actually drop brains. The world of Blizzard's World of Warcraft is full of liverless boars, brainless ogres, and bloodless orcs.

Paradox #2: monsters drop nonsense loot. Remember how dragons in the first Neverwinter Nights dropped their blood in handy little bottles (complete with decorative covers)?

(Warrior: And with this last arrow I kill you. Dragon: Hang on a sec. Let me bottle up my blood first. You got a needle and tube handy?)

RPG fans have gotten used to the fact that every creature (from blind cave fish to rabid rodents to sea turtles lazing on a beach) carry gold in little bags and elixirs in standard-sized bottle. Some animals even drop swords!

And we spend so much energy to defend our favorite RPG and explain why this is the case, when we could be spending that energy writing feedback to our favorite developer to tell them to put more thought and design into their next RPG.

Is loot-dropping realism too much to ask? "It's a game; it's not supposed to be realistic!" exclaim the echoes. Really? Then what's with the effort to make good scenery, characters that look alive, and amazing storylines that pull you into the story so you'll forget that "it's just a game"? By the way, if you follow those backlinks, you'll see that many new RPG games have evolved to take advantage of new technology, so maybe it's time to universally change the way item drops are done in other "traditional" RPGs?

We have a few ideas to deal with the drop rate paradoxes. [This is just the short version of this article. Click on the "Full Article" below to Jump to the "Full Article."]

Solution #1: bring in hunter skills. We propose incorporating automatic hunter skill parameters in RPGs. [More about this solution in the Full Article.]

Solution #2: bring in battle finesse. Your character is a better fighter at higher levels, right? So you aim and attack better. So there should be less battle damage done to loot. Therefore, the higher the level of your character, the higher the chances of getting dropped loot. Besides, you need more loot at higher levels because weapons and armor is more expensive, right?

And that's all for now. We could keep nitpicking more things and throwing out more ideas - and there are a lot more RPGs we could mention for their good points and bad points (Dungeon Siege Throne of Agony, Lost Odyssey, Final Fantasy XI...), but you get the main points. What do you guys think? Anybody care to share their ideas about loot-drop paradoxes?

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Posted Jan 02, 2007 at 01:47AM by Ryan A. Listed in: Opinions & Analysis Tags: Jack Thompson, Neil Gaiman
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pic


I was reading Neil Gaiman's "American Gods" early this morning. Then in some weird twist of logic, I suddenly was able to connect it with gaming and lifestyle. Not really connect in the old sense of the word but more of, it got me thinking about it. After all, a gamer is a gamer. Anytime. Anywhere.

The book on the surface is about the war between the old gods and the new ones. But in a deeper level, it's more about the beliefs we hold so dear in our hearts. The war, as Gaiman put it, will take place in the hearts and the minds of the people. Now back here, in our little gaming world, there's a battle being fought as well: Gaming inflicts dangers to players and the society in general. There are factions that take that view as a grain of truth. And there are those who believe otherwise. Likewise, the battle will take place in our hearts and our minds.

2006, as good as it was, is a year that can not be categorically described as peaceful. If anything, it was turbulent and unsettling at best. Let us begin with the usual bloodshed. I so hate to use the word "usual" but unfortunately, that is the truth. Many times, we've reported on various killings and attacks that other people are trying to connect with gaming. The GTA series is one of the usual suspects.

It's true, the suspects played games, probably violent ones. But why the need to highlight that detail? Our mind is vast and complex and so let us not be simplistic about this matter. Could it be that the guy came from a broken family and is full of hatred? Could it be that he is just troubled in his head? We don't know and we don't have facts. But to single out playing videogames as a reason for the violence is utterly reckless.

Read the rest after the jump!

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