1 Jumps
Borderlands PC patch released
Posted Jul 30, 2008 at 06:25PM by Ceasar S.
Listed in:
News,
Hardware
Tags:
Toshiba,
nVidia,
PhysX,
Qosmio
Ó
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Gamers with top-range laptops, this news is for you. NVIDIA spread the word that the GeForce 9M line for mobile computing platforms has been finalized and put to market, prompting the consumer electronics division of every laptop brand known to mankind to update their product portfolios. But are they worth the jump to the latest, greatest, and most undoubtedly, priciest? Find out at the full story. |
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Posted Jul 30, 2008 at 06:21PM by Ceasar S.
Listed in:
News,
Hardware
Tags:
ATI,
nVidia,
DVI,
PhysX,
Crysis
Ó
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A bit late in the news but still cinder-hot is the announcement from consumer graphics technology leaders NVIDIA which introduced two new players into the graphics solutions market. And as you can tell, they aren't the biggest ever. In fact, one of them has been spun over the rumor mill a few times before. The second is a new entry with some promise to get the lower end machine hopping onto the mid-level powerhouse range. Details at the full story. |
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Posted Jul 30, 2008 at 05:37PM by Ceasar S.
Listed in:
News,
Drivers
Tags:
GPU,
DirectX,
Windows Vista,
nVidia,
PhysX,
Crysis
Ó
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Sometimes possessing the bleeding edge in consumer graphics isn't enough. Having cards dancing at the knife edge is also a quest for some. Its this fact in a hardware enthusiast's life that news of the official Beta drivers from NVIDIA ring like angels' voices in their ears, and you can be sure that the first few hundred thousand downloads are the guys with rigs to boast. Learn what's cooking with NVIDIA's latest official "test" drivers at the full story. |
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Posted Jun 11, 2008 at 09:30PM by Ceasar S.
Listed in:
News
Tags:
LucasArts,
nVidia,
PhysX,
NaturalMotion,
Roy Taylor
Ó
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Hot in the industry today is news that two technological companies have joined forces to package both animations and physics to developer companies. NaturalMotion, responsible for the motion synthesis technology in Grand Theft Auto IV, announced together with NVIDIA, new proud owners of PhysX technology, that they will offer "highly-integrated" solutions for developing games on all current generation gaming platforms, including the PC. Find out how at the full story. |
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Posted May 17, 2008 at 07:53PM by Rio S.
Listed in:
News,
Patches,
FPS,
Frontline: Fields of Thunder
Tags:
THQ,
ATI,
Kaos Studios,
PhysX,
Framerate,
PunkBuster
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Posted Feb 05, 2008 at 06:17AM by Jay P.
Listed in:
News
Tags:
Ageia,
nVidia,
PhysX,
Jen-Hsun Huang
Ó
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If you're conscious about in-game dynamics, namely the physics behind games, then this update is definitely good news. Nvidia, a visual computing technologies company, has just signed an agreement to acquire Ageia Technologies, Inc., a company known for the PhysX software that is widely adopted by games spanning different platforms. Details in the full article. |
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Posted Nov 26, 2007 at 10:51AM by Ceasar S.
Listed in:
Reviews,
FPS,
Alpha Prime
Tags:
PhysX,
id Software,
Steam,
IDEA Games,
Meridian4,
Egosoft
Ó
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Follow through to the comprehensive review at the full article. |
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Posted Nov 12, 2007 at 06:43PM by Ceasar S.
Listed in:
Interviews,
FPS,
Unreal Tournament 3
Tags:
Epic Games,
Ageia,
North America,
PhysX,
Mark Rein,
SIXAXIS
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Unreal Tournament III's launch was celebrated in Omega Sektor's Birmingham gaming center recently, and Epic Games' vice president Mark Rein was on board to get the party started. While special tournaments and hands-on demonstrations of the PlayStation 3 version of the game ensued around, the VP and spokesperson for Unreal Tournament III (Microsoft Xbox 360, Sony PlayStation 3, Windows PC) sat down for an interview and spilled beans on additional features unique to the PC and PS3 versions of the game.More at the full article. |
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Posted Nov 08, 2007 at 09:38PM by Ceasar S.
Listed in:
News,
Action,
Adventure,
Survival and Horror,
Shadowgrounds: Survivor
Tags:
Ageia,
PhysX,
Frozenbyte,
Meridian4
Ó
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Shadowground veterans, the wait is almost over. Shadowgrounds: Survivor has just gone gold, says publisher Meridian4, and it's just a matter of time before it hits retail outlets near you. And it's about time too, because Frozenbyte promised it would be out in the remaining months of 2007.So prep up your gaming rigs, and perhaps that AGEIA PhysX card you've been waiting to flex, because it's going to be another alien-thriller ride back in Jupiter's colonized moon. Pricing details and street date await at the full article. |
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Posted Oct 16, 2007 at 11:14PM by Ceasar S.
Listed in:
Featured Articles,
Previews,
FPS,
Unreal Tournament 3
Tags:
Epic Games,
Unreal Engine,
Ageia,
PhysX
Page 1
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This article was originally posted on October 16, 2007 in 12:31 p.m.
Epic Games recently released a beta demo of Unreal Tournament 3 (PlayStation 3, Windows PC, Xbox 360) for capable PCs, and our short weekend immersion with it was a UT3-filled excursion like no other. There's plenty of reason to be excited about gaming history's biggest arena shooting franchise, and Unreal Tournament 3 definitely brought out the old UT kid huddled inside. Sporting a different look and feel, the Unreal Tournament 3 demo touted what was Unreal Engine 3's crowning moment - improved graphics and rendering for a new generation of games. Unreal Tournament 3, for its namesake, was the flagship title for UE3 technology, and the game did have more of its share of visual appeal. Despite a few exceptions specific to the core community, the beta demo's graphics stood out, almost imposing itself visually beyond former installments UT2004 and UT99. Gameplay was fluid enough to keep in pace with UT3's predecessors (though they would feel much faster than UT3), and bot skills were heightened to mad levels even on lower settings. We can still survive on Adept skills, but not long enough to run a decent killing spree. That's even saying how talkative the the AI is this time around. Enemy locations, enemy vehicle locations, and the a freelancing bot's destination - they're all confirmed via radio message. UT99 bots Loque, Malakai, Visse, and Kragoth are back, though hints of a sultry, femme-fatale Lauren have also risen from content. We were also treated with rhythmic beats to Unreal Tournament's original theme, enhanced with deeper, dynamic bass and remixed with a sinister feel. Audio was impressionably dabbed with vengeful malice, because the announcers voices were deeper, more serious and with a hint of bloodlust. There was also only one bot voice-pack included in the game - the husky voice and the angered tone reinforced our beliefs that a serious UT was coming up. Find out what else is coming up when you read our impressions at the full article! |
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