Posted Apr 22, 2007 at 05:50PM by Chris L. Listed in: Opinions & Analysis, Tom Clancy's Ghost Recon Advanced Warfighter 2 Tags: GPS, GRAW, Popular Mechanics
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The real vs. the surreal: how Land Warrior stacks up to Ghost Recon - Image 1Popular Mechanics asks that question: how does the technology used by Capt. Mitchell and his Ghosts stack up to that used by the Army today?

Okay, Ghost Recon Advanced Warfighter 2 is a (Xbox 360, PS3, PC, PSP) game, so there are compromises made so that it can be played by someone who hasn't gone through boot camp or Ranger School or its equivalents. Still, with the Tom Clancy prefix as a hallmark for researched (and at least plausible) realism, PopMech wanted the comparison.

The closest equivalent and real-world inspiration to CrossCom 2.0 and the rest of the Ghosts' combat system is the US Army Land Warrior System, a similar integration of high tech and hot lead. Of course, the plausible-fictional tech of 2013 is most certainly a (fictional) step forward from the still-being-evaluated tech of 2007, but there are drawbacks that bite into their tactical utility. For example:
  • While CrossCom's ability to keep track of friendly assets is real-time, Land Warrior's equivalent GPS tracking was found to have a lag time "of at least a minute." It's better used as a strategic tool to help in the deployment of large forces in conventional warfare, than at the squad-level urban combat as in GRAW2.
  • Land Warrior literally is a load on a grunt's shoulders: that plus the soldier's basic load equals eighty pounds to heft - and it affects his movement. Ghost tech certainly didn't feel that heavy to Capt. Mitchell.
  • PopMech suggests it's going to take a massive leap in real-world AI for a computer to tell the difference between a neutral and a bad guy, and superimpose a red "Shoot Me" diamond on the bad guy, as it's done in GRAW2.
To be fair - and not fair as in "the tech will get smaller and lighter, the AI will become smarter" that PopMech used - GRAW was deigned to be playable, so even if it draws its inspiration from real-world equivalents like Land Warrior, because it's still a game, accessibility and fun factor are still priorities over "unflinching realism". On the other hand, PopMech's suggestion that

it's time for a game where military planners make mistakes, high-tech gear falls short in the field, and warfare feels as visceral, as uncertain and as terrifying as it always has been


might not be too bad either. The high-tech really is ultimately meant to make the soldier's job easier (or at least more survivable). It would be interesting (if not pants-wetting harrowing) to see a GRAW where the tech ultimately fails you in the middle of a firefight.

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Posted Jan 14, 2007 at 01:41PM by Alaric S. Listed in: Hardware Tags: CES, Popular Mechanics, D-BOX
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A chair is still a chair even when there's no-one sitting there. But the GP-100 race chair, seen at CES 2007, is no ordinary place for sitting. "The all new GP-100 motion gaming chair is not an evolution, it's a complete revolution that will change the future of gaming," says the official website.

Manufactured by D-BOX, a company known for its high-end motion sensing home theater seats, the GP-100 racing is a PC game accessory. The GP-100 provides the "first true" racing simulator with motion designed for home use. It uses D-BOX actuators for a full three-axis motion, turning right and left, braking and accelerating through the gears. It even mimics movements caused by bumps and craters of the road. You can see how its shakes and rattles in the Popular Mechanics video above.

The company will also release updates that will allow other game genres to be experienced through chair such as first person game modules for shooting, combat, fantasy, sports, flight sims, and more. D-BOX also have plans to make the chair compatible with video game consoles sometime in the future.

In case you're thinking this rockin' chair may be a bit on the pricey side, well, you're absolutely right. It costs about US$ 15,000. Games not included.

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