Posted Jun 22, 2009 at 09:48AM by Karl B.
Listed in:
Interviews,
Opinions & Analysis
Tags:
Infinity Ward,
Randy Pitchford
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Gearbox president Randy Pitchford has said that although he's a fan of
Bungie and Infinity Ward's output for the past few years, he's still
anxiously waiting for both studios to announce projects that are not
related to their current bread-and-butter franchises. Details after the jump. |
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Posted Feb 05, 2008 at 04:04AM by Ryan A.
Listed in:
News
Tags:
Bungie Studios,
Gearbox Software,
Randy Pitchford
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Gearbox Software has done a lot of accomplishments in the past and has a lot of successful titles under its belt. How would you feel now if the company says that it is working on its biggest and most ambitious project to date?Well, we are pretty sure that you will be ecstatic because that's what exactly what we felt. To know more about this, read the full article to read what company president Randy Pitchford had to say about the project. |
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Posted Nov 28, 2007 at 10:32AM by Tim Y.
Listed in:
Opinions & Analysis,
Medal of Honor: Airborne,
FPS
Tags:
Electronic Arts,
Gearbox Software,
Randy Pitchford
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Randy Pitchford of Gearbox Software - the team behind Borderlands (PS3, Xbox 360, PC) - is in our sights for the moment, as he comments on the direction Electronic Arts Medal of Honor FPS franchise was taking as of late. Pitchford expressed his concern, stating that he felt it needed somebody who could truly understand its core fantasy. More details on this are available in the full article. |
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Posted May 24, 2007 at 01:46AM by Ryan C.
Listed in:
Interviews,
Videos,
FPS,
Brothers in Arms: Hell's Highway
Tags:
Ubisoft,
Randy Pitchford
Ó
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More info abound the highly-anticipated Brothers in Arms: Hell's Highway for the PlayStation 3, Xbox 360, and PC in this video interview with Executive Producer Randy Pitchford. In it, we learn more about how much of the video game was painstakingly modeled to reflect their real-life counterparts, what Hell's Highway actually is, and see just how fast and frantic the actual gunfights are in-game.
Besides the backstory, the part that really got our attention was the game's squad combat mechanic forming a pretty large chunk of the game. Players will be able to lead multiple squads and order them around. We've all seen this sort of mechanic before in other shooters, but the actual activity of doing so felt clunky at best, moreso when there's a firefight going on. If you're worried about that, then watch closely at the gameplay bits. You'll notice that the actual commanding is fast, smooth, and effortless - and this, during a full-on enemy confrontation. There's also some other stuff that's to take note of, namely how sweet everything looks. From the grenade explosions to the completely destructible environments, Ubisoft's Brothers in Arms: Hell's Highway is definitely a title to watch out for as it marches on towards its Holiday 2007 release. Buy: [Brothers in Arms: Hell's Highway (PS3)] Buy: [Brothers in Arms: Hell's Highway (Xbox 360)] |
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Posted May 13, 2007 at 06:19AM by Enrico S.
Listed in:
News,
FPS,
Brothers in Arms: Hell's Highway
Tags:
Gearbox Software,
Blackout,
Randy Pitchford
Page 1
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Gearbox Software founder Randy Pitchford has announced that the press blackout for the game Brothers in Arms: Hell's Highway is over. This is good news for fans of the game who have been dying to find out more details about it. He said that the game is not only worth the wait but that it also "will be the best WW2 action game ever released." Pitchford has been setting this up for a couple of months now, he gave the details of it in his post on the GBX forums. Colonel Antal and I are spending the entire month at press events meeting with journalists from all over the world. By the end of May, news and information should start trickling out. Then, the trickle will turn into a stream. I'm going to be on the road pretty much non-stop until the last week of May. That's all well and good and a lot of the fans have been information-starved for about a year now. Questions have already been posted such as "when will it be released?" or "Will it have realistic gun-sounds?" have already been asked. Slated for the Xbox 360, Playstation 3, and the PC, let's wait and see if this game is really "worth the wait". |
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