Posted Mar 20, 2007 at 03:48PM by Ceasar S. Listed in: News, Teenage Mutant Ninja Turtles Tags: Ubisoft, GameCube, PS2, New York, Ubisoft Montreal, Raphael
Ó

TMNT: The Video Game now available in retail stores! - Image 1Ubisoft announced that the latest installment to the Teenage Mutant Ninja Turtles franchise, TMNT: The Video Game, is now available on your nearest game retail stores. Developed by Ubisoft Montreal, probably the largest development studio in the world, the game will be arriving on the PC, Xbox 360, PlayStation 2 (PS2), PSP, Wii, DS, Game Boy Advance and GameCube.

TMNT: The Video Game will set the our heroes in a half-shell back in hometown Big Apple, where a sinister evil lurks around every corner. Taking off from the movie's story, the game will pit Raphael, Donatello and Michelangelo in a struggle to uphold their brotherhood and keep focused on their ninja training.

It's up to team leader Leonardo and master Splinter to ensure the world's fiercest fighting team will be able to band together again to take out a certain evil plaguing the city of New York. But let's focus first on what TMNT: The Video Game has to offer for shell-shocked fans:
  • Intense Ninja Fighting: Harness the power of Ninjitsu and become a master of combat. Leonardo, Raphael, Donatello and Michelangelo are playable and each have unique acrobatic moves, weapons and combat skills, such as Michelangelo’s fast nunchuck face slap and Raphael’s powerful Sai throw.
  • Unique Acrobatic Navigation: The Turtles jump from rooftop to rooftop, scale tall buildings, dive into sewers and race through every corner of the city to confront their enemies.
  • Powerful Tag-Team Moves: Together the Turtles can team up to reach locations unattainable alone or defeat the enemy.
  • Diverse Enemies and Bosses: Features characters from the movie and the original comic book series – including the Purple Dragon Street Gang and the infamous Foot Clan – and a whole new group of enemies creep out of the shadows to face the Turtles.
  • Nine Wii Mini-Games: The Wii version features nine exclusive mini-games and each character has different movements and challenges. For example, Leonardo is forced to take action in a crime-ridden hotspot and in a game called “Shooting Alley” as he throws his Shuriken to keep enemies at bay.
The game heralds the arrival of the latest TMNT movie from Mirage Licensing and Imagi Animation Studios, which will also be coming to your favorite theater on March 23, 2007.

Email this  |  Digg It!   |   Comments [10] read more ...
Posted Feb 23, 2007 at 12:43AM by Remi M. Listed in: Videos, Action, Adventure, Teenage Mutant Ninja Turtles Tags: Raphael
Ó

This may sound a bit weird, but the thing I remember most about Teenage Mutant Ninja Turtles is the tandem of Bebop and Rocksteady. But that doesn't mean I did not enjoy it when Leonardo, Raphael, Michelangelo, and Donatello are kicking serious enemy butts. Anyhow, it's a good thing that the gang is coming to the Xbox 360, Wii, and PC because we're sure that a lot of gamers would have a kick in reminiscing their childhood just by playing the game.

Anyway, enough with the sentimental stuff. Going over GameTrailers, we found a gameplay video of TMNT dubbed as the Foot Stomping Gameplay. Looking at the video, I could only wish that the game would be blessed with a co-op feature. That would really be nice. With all that said, here's the vid for you guys. Just so you know, the game would have its U.S. release for the Xbox 360. Wii, and PC on March 13.



Email this  |  Digg It!   |   Comments [2] read more ...
Posted Feb 21, 2007 at 04:43AM by Glen D. Listed in: Previews, Screenshots, Action, Adventure, Teenage Mutant Ninja Turtles Tags: Ubisoft, New York, CGI, Raphael
Ó

Green is "in" as the heroes in a half-shell let loose in their upcoming CGI movie and adventure game, Teenage Mutant Ninja Turtles, for the PC, X360, Wii, DS and PSP. Set in a New York City besieged by bizarre beasts and shadowy figures, the fearsome foursome embark on their toughest mission yet as they struggle to maintain the ties that bind them as a unit.

The movie delves into the subject of adolescent angst as Donatello, Michelangelo and Raphael do everything to maintain their focus emotionally while trying to deal with all the ruckus in their hometown. Now, more than ever, Leonardo must step up on that leadership plate with the assistance of the fatherly Master Splinter to get things back in line again.

Meanwhile, Ubisoft promises a game that will appeal to everyone by delivering good graphics, explosive ninjitsu driven gameplay, tag-team moves and interesting enemies. The Montreal-based game maker draws the plot straight out of the movie with the addition of a few twists.

Download: [TMNT Trailer]

6 - Image 15 - Image 14 - Image 13 - Image 12 - Image 1


More screens await after the jump!


Email this  |  Digg It!   |   Comments [4] read more ...
Posted Jan 19, 2007 at 09:41PM by Gino D. Listed in: Interviews, Humor, Mods, FPS, The Crossing Tags: Zelda, Valve Corporation, Raphael
Ó

The Crossing (sans Animal) - Image 1


"Fusing single-player with multiplayer." That's what they say. "The first cross-player-FPS ever." Ok, fine. But what the hell is it exactly? Valve Studios' The Crossing has caught the interest of a lot of people, and most are still in the dark about it.

The latest "Games for Windows" magazine issue has a very informative Q&A section with Valve Studios' producer Raphael Colantonio and art director Viktor Antonov. Although we've just given you a bare-bones summary of what it's all about, what about the transcript itself? Here's just an interesting excerpt we've taken to explain things better:

GFW: In terms of story, without spoiling things, to what extent can you explain that setup and how the cross-play starts happening?


Viktor Antonov: Perhaps you've seen the movie "The Others" with Nicole Kidman, which is about a haunted house and ghosts. The ghosts and humans are both invisible to each other. They coexist in the same space. At one point, the ghosts become more visible to the humans and vice versa, and everybody's a ghost from the perspective of the other person. So at one point, they collide. The worlds start becoming more apparent. There are strange artifacts and events. Unexplained accidents, phenomena -- and ultimately, one of them will have to shut down to restore normality. So it's two dimensions that start conflicting in the same space.


It sounds like what happens in a lot of those "time warp" games like Legend of Zelda: A Link to the Past. Doing something in one dimension affects things in the parallel one. Or something like that... In any case, if you can't grab yourself a copy of the latest GFW issue, click the "Read" link and check out 1Up's full transcript of the Q&A.

Email this  |  Digg It!   |   Comments [1] read more ...
  Page 1   
Add QJ.NET
Add to My Yahoo!
Google Reader Subscribe with Bloglines
Add  to your Kinja digest Subscribe in NewsGator Online
Subscribe with Pluck RSS reader Add 'www.qj.net' to Newsburst from CNET News.com
Subscribe with SearchFox RSS del.icio.us www.qj.net
Add to Technorati Favorite! Add to My AOL
furl! it Stumble for Treehugger!
User Favorites - November
Most Commented
No commented articles