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The ladies at Eidos are talking, and they're more than happy to do it
since it's about everyone's favorite videogame hottie, Lara Croft. In recent (separate) interviews with Videogamer.com, Senior Producer Sarah Van Rompaey and Senior Brand Manager Kathryn Clements revealed details on graphical effects, as well as the pressure that is on the latest Tomb Raider installment, Tomb Raider: Underworld. Check out what they had to say over at the full article. |
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Find the screenshots of Lara's new quest after the jump! |
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Lara Croft is back in Tomb Raider Underworld. Want to know what's in
store for her? New info on locations, the saving feature, enemies and more have come in from French magazine PSM3 and
Polish magazine CD-Action. New details of Tomb Raider
Underworld in the full article. |
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PLAY Magazine has confirmed the title of the next Lara Croft game, Tomb Raider Underworld. It's set after the events of Tomb Raider Legend and is described as "pure woman versus wild." More details about the woman and the wild environment in the full article. |
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In an interview with Stephane D'Astous, studio head of Eidos Montreal, he revealed that Deus Ex 3 will be using the the Crystal Engine, the same engine that powered Lara Croft Tomb Raider: Legend.The game is the next installment in the Deus Ex franchise, and the first that will be making an incarnation on the next-gen platforms. |
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Now that Tomb Raider: Anniversary is already on shelves (the Wii version's heading to Europe soon), a recent trademark filing by Eidos Interactive seems to shed at least some light on Lara Croft's next adventure. Find out more about the rumored eighth Tomb Raider game at the full article. |
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After the recent release of Lara Croft Tomb Raider: Anniversary over GameStop's new bid for digital media distribution (as promised), Eidos and Crystal Dynamics are happy to announce that Lara Croft has been shipped over to North America. According to the official press release sent in today, Tomb Raider: Anniversary is a celebration of Lady Croft's past and a "revived passion" for new adventures. The game includes more than 10 years of technical advances to take fans of the original into a nostalgic experience through expanded environments, enhanced puzzles, updated weapons and enhancements to character movements. "Tomb Raider: Anniversary is an exciting adventure for fans of the franchise and a great introduction to Lara Croft for a whole new generation of consumers," said Eidos' director of marketing Matt Gorman. Lara Croft has become a billion dollar brand equity since the original game sold more than seven million copies back in 1996. Anniversary is taking PC fans in Europe by storm and should do just as well in America. Copies that have been shipped are the PC and PS2 versions of the game, although the PC version is tagged for machines installed with Windows Vista. The PSP and Wii version releases have been announced as to be nearing soon. |
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Video game title Tomb Raider: Anniversary should arrive in North America in just a couple of days from now, or at least the versions for the PlayStation Portable, PS2, and Games for Windows platforms. Eidos Interactive did announce a Wii version of the remake but is still not quite ready to furnish any details.
Anyway, online site Gamasutra recently got hold of Crystal Dynamics Producer Lulu LaMer and discussed the game's development. The producer shared that one of the most daunting task in revisiting Lady Lara Croft's past was to create a game that triggered players' memories while maintaining a fresh and different feel to it. LaMer added that constraints in design somewhat helped them, I'm in favor of constraints in design, they can really force creativity. We had a lot of creative freedom. We started with our hot list of important "nostalgia points" we needed to re-create, and we synched with Eidos early on to make sure all expectations were set appropriately. Prior to this, Lulu LaMer was also the producer for PS2 title Tomb Raider: Legend and the experience she got there really helped in this project. The producer added that co-developer Buzz Monkey really knew what they were doing in terms of making the game for the PSP but that somehow was at odds with Crystal's plans of really pushing the PS2's capabilities. LaMer explained, The problem was just that we were pushing the PS2 to its limits making massive, beautifully-detailed spaces with all the bells and whistles we could afford. Those goals were strictly at odds with what we knew would work for PSP, but we decided that the impact of an all-out PS2 version was worth the pain of PSP conversion. After all is said and done, the collaborative effort between Eidos Interactive, Crystal Dynamics, and Buzz Monkey will be graded by the fans of the aging and resilient Tomb Raider franchise. But for what it's worth, Lulu Lamer shared that they had a blast making this game, Our development approach (get things playable, iterate, collaborate) was entirely based around what we learned worked (or didn't work) on Legend. To be frank, the TR:A team is a bunch of opinionated, mouthy bastards, so it was a pleasure to get the opportunity to test our opinions. We had a good time doing it too! |
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Lady Lara Croft is on a mission yet again and we, as always, can't help but be mesmerized by her beauty and finesse. This particular gameplay video for Tomb Raider: 10th Anniversary Edition involves Croft trying to evade and shoot down extinct cousin-of-hen creatures better known as dinosaurs.
The video game is being developed by Crystal Dynamics and will be published by Eidos Interactive. Anniversary Edition is actually a remake of the title that appeared 10 years ago. Anyway, the two companies finally released an official statement regarding Tomb Raider's release date - May 25 in UK and June 5 in North America. Tomb Raider: 10th Anniversary Edition will be available on the PlayStation 2, PlayStation Portable, and Games for Windows platform. |
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Lara Croft will finally start swinging her guns come June 1st. Tomb Raider: Anniversary was supposed to come out on three platforms on May 25, but people from Europe will be able to find it for the PS2 and PC on the given release date.Crystal Dynamic's Studio Manager Sean Vensce said: Our goal was to capture the essence of what made the original Tomb Raider game such an incredible adventure, and use this to create a brand new Tomb Raider game. Building on the technology, tools and experience we developed for Tomb Raider: Legend, we’ve created Anniversary, a completely fresh experience for Tomb Raider fans and a brand new game for those who are new to the series. It seems like fans will actually get what they're due this time around. This installment of the franchise will go back to its roots while incorporating everything the developers have behind their sleeves. Senior Brand Manager Kathyrin Clements says: The original Tomb Raider game made Lara Croft the icon she is today. Tomb Raider: Anniversary is our way of paying tribute to Lara and the history of the franchise that will not only appeal to her fans, but also encourage a whole new generation of Lara lovers. |
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