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The Watchmen are coming, and they're coming in a way most people
wouldn't expect them to: via Xbox Live, the PlayStation Network, and
the PC. Warner Bros. has announced at least a pair of Watchmen episodic games slated for digital distribution on the three platforms. Learn more about the upcoming games after the jump. |
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Deadline Games A'S has just sealed a monumental deal with Eidos Interactive to create new game titles for various platforms using Hanna-Barbera intellectual property. The deal was completed by availing of IP licenses from Warner Bros. Under the pact, Deadline Games A/S will develop 10 titles within three years for Eidos. No specific projects have been named yet but classic shows such as Yogi Bear, The Flintstones, Tom and Jerry, The Jetsons and a slew of others were mentioned in a press release. Deadline A/S expresses its intentions to become one of the world's premiere development studios and has stated its desire to expand its development capacity. We'll keep you posted for more news regarding this exciting new deal. |
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Just another couple of updates for the day, in case you're keeping an eye out for the upcoming Games Convention Developer's Conference (GCDC) 2007 at Leipzig. The organizers have just sent out a press wire to say that they've now released the schedule for this year's event. In line with this quick update, the following speakers have also been confirmed to be present:
We had a tremendous number of potential speakers this year and the task of deciding which topics and speakers to choose has been an intense process because there is so much going on in the industry right now. The board feels that we have put forth a top-notch program and we look forward to the reaction of the conference attendees. This year's GCDC will take place at Leipziger Messe (Germany), from August 20-22. The full event schedules should be available over at the official GCDC site, accessible via the read link provided for below. |
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Deadline Games (Chili con Carnage and Total Overdose) has taken them up as the AI middleware guys to handle all their next gen engine. And subsequently, Kynapse would most probably be also used for their upcoming titles for next gen. Deadline Games' production manager Per Kyed Laursen said about the AI solution choice: We were looking for a solution for AI for inclusion into the second generation of our Kapow engine that will form the basis of our production for all of our next gen titles. We found that the combination of functionalities and tools, the quality and responsiveness of the technical support, the overall performance and hardware acceleration for next gen platforms made Kynapse the obvious choice for our AI needs. CEO of Kynogon, Pierre Pontevia, is also enthusiastic about the new partnership. "We are pleased to announce our long term relationship with Deadline Games today," he adds. "Deadline Games have shown their commitment to making games that have solid technology and that are great fun to play, and we look forward to working with them on their future projects." |
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