Posted May 01, 2008 at 02:58AM by David T. Listed in: News Tags: Double Fusion, in-game ads, Nolan Bushnell, Silicon Valley, Jon Epstein
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Atari founder Nolan Bushnell beside a Pong machine - Image 1It's not uncommon for game industry icons to express their preferences for or against something. This time around, it's American electrical engineer and entrepreneur Nolan Bushnell. Simply put, Bushnell believes that typical in-game advertising doesn't work. More on his opinion in the full article after the jump.

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Posted Mar 26, 2008 at 10:08PM by Ceasar S. Listed in: News Tags: Gearbox Software, Double Fusion
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Double Fusion, Gearbox Software sign in-game ad deal - Image 1 A recent announcement from Double Fusion might just be the starting signal of the in-game advertising flurry for 2008's line up of games. Gearbox Software, the developers behind Borderlands, Aliens: Colonial Marines, and Brothers In Arms: Hell's Highway, have apparently signed an agreement with advertising firm Double Fusion, permitting the use of the dynamic advertising technology in future games from Gearbox. More at the full story.

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Posted Mar 14, 2008 at 02:36AM by David T. Listed in: Interviews Tags: Double Fusion, Jon Epstein
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Jon Epstein of Double Fusion - Image 1Let's face it: in-game advertising is all around us, and it appears to be here to stay. Exactly how is the market view evolving, and what should the industry do about it? Double Fusion Chief Executive Jon Epstein took the time to answer those questions in a recent interview.  More on that after the jump.

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Posted Dec 01, 2007 at 02:57PM by Isaac C. Listed in: Opinions & Analysis Tags: Microsoft, Ubisoft, Game Conference, Double Fusion, in-game ads
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Doritos - Image 1Some gamers may find in-game advertisements to be nothing more than shameless plugs, while others still believe it's necessary.

In the Independent Game Conference in Austin, Gordon Bellamy goes into the subject a bit more and discusses how advertising could benefit not only the company who does the advertising, but also the game itself. He also explains why Doritos can't go multiplatform. Find out why in the full article.

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Posted Jul 23, 2007 at 12:54PM by Karl B. Listed in: News Tags: Eidos Interactive, Double Fusion, Jane Cavanagh
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Eidos - Image 1It looks like whether we like it or not, more in-game advertising is coming our way as Eidos Interactive has just announced a three-year deal with in-game advertising specialists Double Fusion.

The deal between the two companies will cover ten Eidos titles, all currently in various stages of development. The ads will reportedly range from dynamically-served advertisements, which can be rotated or changed after the games' release, to deep integrations and product placements.

Eidos Interactive Chief Executive Jane Cavanagh had the following to say regarding the deal: "This is an exciting and innovative opportunity for Eidos, we're delighted to be working with Double Fusion and we fully believe that our titles will offer the perfect platform for the right media partners."

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Posted Apr 25, 2007 at 06:51PM by Ceasar S. Listed in: News Tags: Capcom, David Miller, Europe, Double Fusion, Itzik Ben Bassat
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Definitely upping the ante for the in-game content providing firm, Double Fusion is now upgrading their senior levels with game industry marketing veterans from all fronts: consoles, PCs and even MMOs. Still pending as to which company this dynamic ad content provider will be merging with, as least now they have Directors worth the company's reputation.

Double Fusion acquires vets from WoW, SEGA and The Independent - Image 1 


According to an official press release, Euro-based Double Fusion has appointed Daniel Best, Europe">David Miller and Itzik Ben Bassat to positions in the senior European management team. Daniel Best, former Online Commercial Manager of The Independent, is now the Sales Director for the European front.

As former Director of Brand Marketing for SEGA Europe, David Miller will now be heading the Director position of Business Development and Marketing in Europe. He has also worked for Capcom, Electronic Arts and Virgin. But perhaps most out-worldly of appointments was Itzik Ben Bassat, who is best known for being a part of Vivendi's image upgrade of Blizzard Entertainment.

Surprisingly, Ben Bassat was considered "the architect" behind World of Warcraft's success internationally, and also responsible for upgrading Big Blue from a simple games development studio to a company focused on online entertainment. If you wanted someone to blame for the lack of focus on Starcraft 2 and Starcraft: Ghost, now you've got a name.

It looks like the titles that Double Fusion touches are sure to sport lots of in-game ads for sure. This news is almost enough to make us wonder, how would PlayStation Home look if Double Fusion got the "go signal" from Sony? Downtown Tokyo? *shudder*

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Posted Apr 09, 2007 at 08:15PM by Ceasar S. Listed in: News Tags: Microsoft, THQ, Double Fusion
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Double Fusion signs multi-title in-game ad deal with THQ - Image 1 


After just entering a deal with Aspyr Media and their flagship tennis title Top Spin, Double Fusion now gets to deliver dynamic in-game content to "a number of THQ's highly anticipated titles," including the Juiced, MX vs ATV and Stuntman series. The in-game ad firm bagged US$ 26 million late last year in sponsored finances for an aggressive move to the virtual advertising market, and seems to be on a definite roll.

Although Double Fusion won't be the primary source for advertising material, the firm will be acting the conduit for interested marketers to supply their advertising content over to the tappable bracket of adolescent and young adult male gamers.

But up against Microsoft's official in-game ad content provider Massive, the ability for Double Fusion to offer their content for games coming to the Xbox 360 will be severely hampered by Microsoft's monopolistic stand that "all dynamic in-game advertising on the Xbox 360 will be through Massive's servers and technology."

Jonathan Epstein, president and CEO of Double Fusion, said in a closing statement with the official press release, "THQ's top games reach an enormous audience, critical to effective advertising. The addition of these next generation franchises allows us to offer an even more robust network to brands and marketers."

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Posted Mar 14, 2007 at 10:48PM by Ceasar S. Listed in: News, Sports Tags: 2K Sports, Double Fusion
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Top Spin 2 - a tennis game from Aspyr Media for the PC - Image 1 


The tennis title contender Top Spin 2 for the PC will be getting dynamic in-game advertising provided by Double Fusion. Once again, Aspyr and Double Fusion will be looking to allow marketers to provide contextual advertising to fans of the game.

Julie Shumaker, VP of Worldwide Sales for Double Fusion, is happy to have partnered with Aspyr again. She also said, "Top Spin 2 not only perfectly exemplifies an opportunity where dynamic ads mutually benefit the gamer and the marketer, but adding Triple A titles as such further enhances the network reach we offer at Double Fusion."

Double Fusion also provides advertising content to Power Football and United Football, Ultimate Baseball Online, and new titles coming from 2k Sports. Featuring the top 24 seeds in the world, Top Spin 2 will sport various competitions around the world, including all four Grand Slam tournaments, accessible through the multi-season career campaign. With new tricks for virtual tennis gamers to stuff up their sleeves, the game will also be granting advance shot capabilities, including risk shots.

Gamers can also customize their own player to mirror themselves inside the game, and give their tennis alter-ego its own playing style. And when they're ready, gamers can them see how they'll match up to the world's best tennis players. The game should be released this week.

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Posted Dec 18, 2006 at 04:00PM by Alaric S. Listed in: Off Topic Tags: Double Fusion
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advertising


Don't look now but those pesky commercials are about to really invade video games. Double Fusion just got US$ 26 million from its investors. All that money will go to the company's plan  for more aggressive in-game advert sing. Turns out in-game advertising offers new ways for product peddlers to get the money in your pockets. Serves you right for tuning out TV and radio.


"Videogames are providing a new advertising vehicle that...delivers a highly engaged audience... [and] changes the way consumers....interact with brands," said Double Fusion. "Advertising... creates new business models for game companies.... continue to accelerate the growth of the gaming audience."

Oh, its for your own good after all.

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Posted Dec 04, 2006 at 06:18PM by Victor B. Listed in: News Tags: 2K Sports, Take-Two Interactive, Double Fusion, in-game ads
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2K Games gets ads.As much as we don't like in-game advertising, you have to admit that it's going to pop up in games a little more each year. Liking it or hating it is definitely situational, since we can laugh at the absurdity of Sam Fisher using Nivea's beauty products and get annoyed at ads for Chuckie Cheese in the middle of an epic, 22nd century FPS.

We guess you'll just have to wait and see gamers' responses when they hear that Take-Two Interactive has sprung a deal for in-game ads for a little while.

We got word that Take-Two and in-game advertising company Double Fusion got into a multi-title deal to sell in-game ad space in up to nine 2K and 2K Sports titles. What that might mean is that Double Fusion provides the tech for putting in ads, while they try to sell the in-game ads to the highest bidder. Either that or Double Fusion already has some specific sponsors that hired them for plugging, making this the perfect fit for their plans.

For the most part, we actually don't mind so much if its a sports game. It's hard to imagine the NBA without those ads on the sidelines, and if they can keep the realism there (no Vote for Pedro in 2008 ads, for instance), then it'll just be another one of those nifty little touches that might keep the game price down. We have no idea how they'll make it a sensible addition into 2K's action titles, but we're praying 2K has more sense than other gamemakers to keep the ads contextual or, at least, unobtrusive.

So long as we don't start hearing news of Hideo Kojima giving Solid Snake an in-game Viagra placement for Metal Gear Solid 4, then it's definitely not as bad as it seems.

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