Posted Jul 19, 2007 at 05:40PM by Glen D.
Listed in:
Opinions & Analysis
Tags:
Capcom,
Super Mario,
Hideo Kojima,
Guerrilla,
The Simpsons,
Hollywood
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You may love 'em or hate 'em but let's face it, the contributions of bosses to gaming are almost as important as those of the good guys themselves. In this edition of the QuickList, we're honoring the cream of the crop among the bad guys. The criteria? We scrutinized each based on what he had to offer and what he does best. Whether it's style, toughness or infamy, we took them by what they had to offer and we found 10 left standing. Again, this is all subjective and your opinions are as good as ours. Here they are: 10. The Polar Bear (Ice Climber)- After hours of grueling debates on the subject of whether he's even a boss or not, the Ice Climber Polar Bear has eked his way to a cliff-hanging tenth spot on this list. There's not a lot to say about him in terms of difficulty, but gamers from the past know what time it is when they see the hot, red briefs over the off-white fur. It means you're taking too long to climb and he'll force-advance the level with a jumping fart. Usually, there's no problem getting to his face and pounding his toes with a mallet, but when playing with a friend or sibling, it sparks an unfriendly war of who gets to nail him. The only way to make sure that you do the honors is to sabotage your partner with guerrilla tactics like unorthodox body checks and busting the floors where they stand. We won't be surprised to hear about domestic violence resulting from this scenario. The rest of the bad-ass bosses await after the jump! |
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Posted Mar 02, 2007 at 03:30AM by Glen D.
Listed in:
News
Tags:
Guerrilla,
San Francisco,
Guerrilla Games
Page 1
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Here's an idea to end all publisher base ideas - a non-profit game publishing company which will devote its revenues for charities and causes that it advocates.Rookie game publishing company OneBigGame intends to do just that by embarking on a mission never before attempted by any developer- existing or otherwise. The game company stated through a press release that the video game industry is among the largest entertainment markets in the world and has a great resource of creative material. It also exercises great influence over popular culture and that's where the company comes in. By capitalizing on the market opportunity, the game can advocate the causes that it believes in and at the same time, generate revenues to aid charities in line with its vision. "Over the past months, we have been conducting informal talks with a wide variety of games industry people, and we are confident the development community is ready for a large scale industry wide charity initiative," says Martin de Ronde, founder of the OneBigGame initiative. Mr. de Ronde is recognized for his role in co-founding game outfit Guerrilla games which released titles Killzone for the PS2 and Shellshock for the Xbox. It is still unclear how details will work out regarding finances and charity, but expect more light to be shed when the company officially goes public in Game Developer's Conference 2007 in San Francisco. |
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