Posted Apr 21, 2008 at 01:58AM by Ryan A. Listed in: News, Accessories Tags: Hong Kong, Wiimote, motion-sensing
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Hong Kong Electronics Fair: Wiimote-like controller for PC - Image 1Whether you like it or not, the Nintendo Wii has introduced a different kind of gaming experience with its motion-sensing capabilities. That is why several companies have been trying to emulate the Wiimote.

On this note, we found another one displayed at the Hong Kong Electronics fair and the controller was for PC units. Curious? More on this after the jump!

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Posted Apr 10, 2008 at 09:33PM by Ryan C. Listed in: Off Topic Tags: Hong Kong, American Idol, Kung Fu, Bangkok
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Kristin Kreuk as Chun Li - Image 1If you're one of the many Street Fighter fans constantly refreshing the Street Fighter: Legend of Chun-Li production blog like a demon for more developments, then here's an update direct from that source of information: three more actors have been inducted into the legendary cast. Want to find out who they are, and what roles they play in the movie? Then you need to head on over to the full article.

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Posted Feb 08, 2008 at 01:27PM by Ceasar S. Listed in: Reviews, Racing, TrackMania United Tags: Hong Kong, Europe, Rome, Asia, Nadeo, Focus Home Interactive
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QJ.NET review: TrackMania United - Image 1Ever played slot car racing as a kid? Good ol' days, huh? Now since Hot Wheels and Tamiya sets haven't grown old today, it's become a time-proven concept of entertainment. Apparently, Nadeo and Focus Home Interactive brought that type of racing experience to a single game, captivating audiences from around the world with TrackMania United. Read our review at the full story.

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Posted Aug 31, 2007 at 02:31PM by Tim Y. Listed in: News, Action, Stranglehold Tags: Hong Kong, Europe, Midway Games
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Stranglehold banner - Image 1


We're bringing in a quick update for Midway Games' Stranglehold title, in case you're wondering how development's going. The company has sent out a press wire announcing that Stranglehold's Xbox 360 version has now gone gold, and should be ready for shipping come the game's release this September 5.

Stranglehold's PC release is further dated for September 18, with the PlayStation 3 version to follow on September 25. Stranglehold's European release is further announced to be on September 14 for the Xbox 360, September 21 for the PC, and October for the PlayStation 3. You may want to re-adjust your calendar prior to our last release date announcement.

Of course, it you don't fancy the wait, there's always the game's demo up for grabs over on Xbox Live. There's also plenty of videos here to bide the time, starring Chow Yun Fat, the mean streets of Hong Kong, and (of course) pigeons.


Buy: [Stranglehold (Xbox 360)]
Buy: [Stranglehold (PS3)]
Buy: [Stranglehold (Windows XP)]

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Posted Jun 20, 2007 at 04:50PM by Nicolo S. Listed in: News, Action Tags: Eidos Interactive, Hong Kong, Japan, Agent 47, PS2, Las Vegas
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The Hitman himself, Agent 47 - Image 1For those who missed Agent 47 in action throughout different games, or simply can't get a hold of a certain entry to the Hitman series, Eidos Interactive has something in store for you: the special Hitman Triple Pack is confirmed for release this June 22 in Europe for PS2 and PC.

Package will include Hitman 2: Silent Assassin, Hitman: Contracts, and Hitman: Blood Money. Stealth aficionados who found missions to be short or lacking should have a blast with this wide collection.

Story follows Agent 47's ventures to Japan, Las Vegas, Paris, Budapest, Hong Kong and Sicily as he pursues targets for high bounty. Time comes when he has to kill for survival too, of course.

Our elegantly bald enigmatic killer is still hot on the metal. With an upcoming movie and this sweet deal, fans should be able to wait 'til any new Hitman title emerges. We'll be sure to inform you if something comes up, so watch this space.

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Posted Jun 14, 2007 at 04:25PM by Nicolo S. Listed in: Videos, Action, Stranglehold Tags: Hong Kong, Unreal Engine, Chow Yun-Fat, John Woo, Midway Games
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Midway is pulling out all the stops on the upcoming movie-based game, Stranglehold. A lot of you guys are probably fired up over blockbuster names John Woo and Chow Yun-Fat. More than that, the game is to use Unreal Engine 3.0 and will implement Massive D physics, thus promising some intense action in your hands.

All the bells and whistles from an action movie will be there (it's based off of Woo's "Hard Boiled"), created by authentic guys who actually dish out Hong Kong flicks. The ultimate director, John Woo, is strongly tied up to the production of the game. Chow Yun-Fat's gonna be the star to make sure players feel they're bad ass.

Take a glimpse of what's going down their studios through this "Making of Stranglehold" video.



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Posted Jun 13, 2007 at 07:35PM by Ceasar S. Listed in: News, Action, Stranglehold Tags: Hong Kong, LucasArts, John Woo, Havok, Pachinko
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Now when LucasArts thought they had one fixer-upper to leverage their terra-forming shooter, Fracture, they probably didn't see this one coming. Midway's take on John Woo's classic "Hard Boiled", Stranglehold, features Massive D (D for Destruction) that allows the player to not only wear away the enemy's cover with bullets, but also take them out with falling objects from above.

Stranglehold: destroy your environment to your advantage - Image 1 


In the IGN blogs for Stranglehold, senior game designer Patrick Curry described their attempts to litter levels with so many of these "gags," so players will be able to experience total Woo-esque action that only a game sporting a Havok physics engine could deliver. Since the game's revelation at E3, they've started work on the Hong Kong Marketplace, and their ideas started from their design of that map. Curry explains in general detail:

The first thing we did was make all of the neon store signs hanging in the Market destructible, so when you shoot them they’ll crush anyone below. Then we did the same to air conditioners, precariously hanging out of windows. And then we got crazy and using our Havok goodness, made signs that swing and take out multiple enemies at once. It was a really fun time in our project, getting to try out all the new tech toys we’d made, and see the fruits of our labor in the form of crazy enemy deaths.


Now they've gone all out, taking turns in designing their own nifty traps within levels to give any player enough options for solving the enemy swarm problem - not that they're much of a problem anyway. Some of the designers, in fact, have become quite adept at designing hidden "gags" that they've become masters at it.

"A couple of our designers have become masters of gags, and when we need something totally over the top and Woo-esque, we bring them in and let them go nuts. It’s totally amazing what they’ve come up with!" blogged Curry. When you do pick up this game for the PlayStation 3, Xbox 360 and PC, expect to send baddies flying from gas leak explosions, bowling down pachinko machines and squished flat like the critters they are.

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Posted Dec 09, 2006 at 11:23AM by Myra M. Listed in: News Tags: Hong Kong, Hewlett-Packard
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HPMany have speculated that the Wii's advent to the gaming realm has sparked a revolution in gaming (pun unintended), as it has pushed developers to think of more innovative features to games (such as substituting a Wiimote for a baseball bat or something).

Sure, it has opened lots of possibilities for gamers, which is quite exciting really. Now, computer hardware company Hewlett-Packard is setting its sights on gaming as well, and it seems that they're upping the ante on gaming innovation further. HP VP Philip McKinney recently showed an intriguing video at a "major telco con in Hong Kong" that features kids playing a scavenger hunt using handhelds and "racing along alleyways and backstreets of the real world collecting clues posted on walls and other places to find the prize."

And it's all thanks to a nifty open-source platform called Mediascape, something that HP programmers have been working on. Whether we'll see this technology in the near future, we're not really sure. But it's exciting to know that devs are exploring new horizons in gaming.

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