Posted May 01, 2008 at 02:58AM by David T. Listed in: News Tags: Double Fusion, in-game ads, Nolan Bushnell, Silicon Valley, Jon Epstein
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Atari founder Nolan Bushnell beside a Pong machine - Image 1It's not uncommon for game industry icons to express their preferences for or against something. This time around, it's American electrical engineer and entrepreneur Nolan Bushnell. Simply put, Bushnell believes that typical in-game advertising doesn't work. More on his opinion in the full article after the jump.

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Posted Mar 03, 2008 at 08:14PM by Ceasar S. Listed in: News Tags: Ubisoft, Paramount Pictures, Electronic Arts, Sierra Entertainment, in-game ads, Viacom
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Paramount to increase presence in gaming market - Image 1Movie firm Paramount clued in its interest in the games after expressing its excitement over the progress of the video game sector. Paramount Digital's Alex Carloss, currently the division's general manager of worldwide distribution, stated that we're bound to see more of Paramount in games. In-game ads, perhaps? Find out more at the full story.

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Posted Dec 01, 2007 at 02:57PM by Isaac C. Listed in: Opinions & Analysis Tags: Microsoft, Ubisoft, Game Conference, Double Fusion, in-game ads
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Doritos - Image 1Some gamers may find in-game advertisements to be nothing more than shameless plugs, while others still believe it's necessary.

In the Independent Game Conference in Austin, Gordon Bellamy goes into the subject a bit more and discusses how advertising could benefit not only the company who does the advertising, but also the game itself. He also explains why Doritos can't go multiplatform. Find out why in the full article.

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Posted Nov 25, 2007 at 09:11PM by Charles D. Listed in: Featured Articles, Opinions & Analysis Tags: NBA, Master Chief, WWE Smackdown, Starbucks, in-game ads, Bunnyfoot
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Sun microsystems plugged in the MMO life sim game Second Life - Image 1Master Chief ordering take out at Burger King? Solid Snake wearing Speedos? These are just some hypothetical plugs that gamers might be seeing in the near future with the way in-game advertising has grown into a phenomenal industry nowadays.

As far back as the early '90s, we've seen games that have plugged, advertised or even coerced gamers into taking a gander at their real-life sponsors, as well as the products tied-in with them. The full article awaits after the jump!

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Posted Apr 08, 2007 at 06:16AM by Rio S. Listed in: News Tags: zombie, in-game ads
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In-game advertisements - nothing new to gamers - Image 1

In-game advertisements are not really new to gamers. Game developers can basically plaster a Coca-Cola logo on a zombie's chest and players wouldn't mind. (Though that doesn't make them less annoying.) Anyway, analyst Paul Verna from eMarketer sees a bright future for in-game advertising.

Developing games is not cheap at all, especially when the technology improves every other day in leaps and bounds. The solution for some developers is offering advertising spots to other companies that they will insert in-game. In a report called "Video Game Advertising: Getting to the Next Level", Verna says that in-game advertisements would help marketers (it's a whole new platform), fresh opportunities for tech companies, and a good source of revenue for game developers.

Verna gives the figures: "over the next five years video game advertising will grow at a compound annual growth rate of nearly 23%, reaching nearly $2 billion by 2011." The growth will be caused by the widening demographics of gamers - young and old, men and women, casual and hardcore. Online console titles and MMOs are the best sites for in-game ads as they have the bulk of the gamer population and they will be a great factor in the growth as well.

Currently, the cost of making "advergames" have reached US$ 164 million and is expected to reach US$ 344 million in 2011. Revenues from the in-game advertisements are estimated to reach a whopping US$ 969 million (in 2011) in the US alone. And those are very good numbers from a marketing point of view.

There's no turning back now.



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Posted Mar 08, 2007 at 10:16AM by Ryan A. Listed in: News Tags: Microsoft, Electronic Arts, 2K Sports, Massive Incorporated, in-game ads
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An example of Massive Inc's in-game ad - Image 1In-game advertising company Massive Incorporated seems unfazed with the departure of its top two executives last January. Business as usual, or so they say. The company is now reporting that more than 50 premier titles for the Xbox 360 and the PC will be added to its current roster of video games. Before this announcement though, Massive Inc. was only able to sign 14 since October 2006.

What does this mean to you as a gamer, you ask? Well, in-game advertising (IGA) has always involved tumultuous discussions even here in QJ. This simply means that the video games it signs will be sporting, what else, in-game ads. At least, let this be done in good taste.

Massive Inc. CEO Van Arsdale promised that their company is committed to providing good service both for the global marketing partners as well as for gamers. Arsdale commented,

Our focus at Massive continues to be connecting blue-chip global marketing partners with the appropriate gaming audience through our relationships with major game publishers. During the past two years, we've defined the dynamic in-game advertising business and continue to renew previous marketing partnerships as well as welcome new marketing partners and publishers to the Massive network.


Massive Inc. is a wholly owned subsidiary of Microsoft. So even though a few of the titles it signs are for multi-platforms, the in-game advertisements will only appear in the PC version and in the Xbox 360 version of the video game. The company's latest projects include:
  • Crackdown (Microsoft Game Studios)
  • DEF JAM: ICON (Electronic Arts)
  • Major League Baseball 2K7 (2K Sports)
  • NBA 2K7 (2K Sports)
  • Need for Speed Carbon (Electronic Arts)
  • Tom Clancy's Ghost Recon Advanced Warfighter 2 (Ubisoft)
  • Tom Clancy's Rainbow Six Vegas (Ubisoft)
  • Tom Clancy's Splinter Cell Double Agent


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Posted Mar 06, 2007 at 12:28AM by Victor B. Listed in: News, Counter-Strike: Source, FPS Tags: Valve Corporation, in-game ads, Counter-Strike
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Counter-Strike map ads. - Image 1 


While they don't necessarily do anything to hamper gameplay, some folks will definitely find themselves getting annoyed by the recent news of in-game ads leaving beta. CS Nation reports that the ads for Counter-Strike v1.6 are out of their trial phase and apparently in front of gamers' faces.

Zips, CS Nation's reporter, notes them only in the de_dust2 and Aztec maps, but it's possible that they may have popped up in other maps. Whether or not they'll represent a new wave of gaming in Counter-Strike has yet to be seen, but it does make it easier for certain skins to hide in front of an ad, if they can pull it off.

They're currently placeholder ads that show off stuff for Valve Corporation's Half-Life 2, but they do happen to be prominently placed on the maps themselves. It's expected that the maps will have real ads soon enough for a variety of products, but for now, they're a constant reminder of what's to come.

Counter-Strike Map ads. - Image 1 Counter-Strike Map ads. - Image 2



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Posted Feb 16, 2007 at 01:11AM by Kristine C. Listed in: Opinions & Analysis, Screenshots, Counter-Strike: Source Tags: Google, Wal-Mart, McDonald's, in-game ads
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At least it's not an ad for Starbucks... - Image 1At least it's not an ad for Starbucks... - Image 2


Well, it looks like there's no turning back now.

As it turns out, Valve is starting to test out the use of in-game ads for their titles, and the first guinea pig for this experiment is none other than Counterstrike 1.6 (screenies above, both courtesy of SK Gaming). Despite the flurry of protests that the mere mention of in-game advertising tends to generate, many game companies may soon be following Valve's lead.

While some fans argue that the sight of a real-world item being advertised inside a game tends to be detrimental to the whole experience, devs have noted that this form of advertising is actually beneficial for everyone in the long run.

After all, it generates revenue for game-makers.

Revenue equals more (and better) games.

More games equals happy gamers.

On top of that, there have been promises that the ads will remain discreet and out of the player's way.

At the moment, Valve is displaying advertisements for Portal and the upcoming Orange and Black boxes, all of which are their own products.

There have been earlier reports that Google ads may also end up invading the gaming world, and this has caused many to fear the possibility of having to encounter an in-game advertisement for Starbucks in a war-torn, World War II setting. After all, can you imagine running into an ad for McDonald's as you're crawling the trenches in games like Call of Duty or Brothers In Arms? Or perhaps one for Pedigree puppy food during an Unreal Tournament deathmatch?

On the other hand, there are also those who are willing to reach a compromise between revenue generation for the game companies and immersive gaming experience for the gamers. One point of this compromise involve the conditions which specify that ads that appear in games must be carefully chosen to match the theme and setting of the game itself.

Read the rest of the article after the Jump!

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Posted Jan 22, 2007 at 01:12PM by Kristine C. Listed in: Rumors Tags: Google, Wall Street Journal, in-game ads
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Google it up! - Image 1Well, it looks like Google is once again finding new ways to integrate itself into our everyday lives. And its new target? In-game advertising.

According to the Wall Street Journal, Google is planning to acquire Adscape, a company which specializes in in-game advertisements. Though there has still been no official word about the matter, many are guessing that negotiations may already be happening. Meanwhile, a Google spokesperson did say this:

We are always considering new ways to extend Google's advertising program to benefit our users, advertisers and publishers. In-game advertising offers one such possible extension among many others.


It has also been noted by members of the industry that Google may have taken a fancy to Adscape because of its AdverPlay technology which allows "two-way communication between in-game ads and the outside world".

Considering that other Google applications are already starting to make their appearances in the world of gaming, could this mean that those Google text advertisements that we usually see on webpages will soon become part of the wall graffiti in your next round of CounterStrike?

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Posted Dec 04, 2006 at 06:18PM by Victor B. Listed in: News Tags: 2K Sports, Take-Two Interactive, Double Fusion, in-game ads
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2K Games gets ads.As much as we don't like in-game advertising, you have to admit that it's going to pop up in games a little more each year. Liking it or hating it is definitely situational, since we can laugh at the absurdity of Sam Fisher using Nivea's beauty products and get annoyed at ads for Chuckie Cheese in the middle of an epic, 22nd century FPS.

We guess you'll just have to wait and see gamers' responses when they hear that Take-Two Interactive has sprung a deal for in-game ads for a little while.

We got word that Take-Two and in-game advertising company Double Fusion got into a multi-title deal to sell in-game ad space in up to nine 2K and 2K Sports titles. What that might mean is that Double Fusion provides the tech for putting in ads, while they try to sell the in-game ads to the highest bidder. Either that or Double Fusion already has some specific sponsors that hired them for plugging, making this the perfect fit for their plans.

For the most part, we actually don't mind so much if its a sports game. It's hard to imagine the NBA without those ads on the sidelines, and if they can keep the realism there (no Vote for Pedro in 2008 ads, for instance), then it'll just be another one of those nifty little touches that might keep the game price down. We have no idea how they'll make it a sensible addition into 2K's action titles, but we're praying 2K has more sense than other gamemakers to keep the ads contextual or, at least, unobtrusive.

So long as we don't start hearing news of Hideo Kojima giving Solid Snake an in-game Viagra placement for Metal Gear Solid 4, then it's definitely not as bad as it seems.

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