Posted Jun 10, 2009 at 10:04PM by Mabie A.
Listed in:
News
Tags:
Electronic Arts,
Criterion Games,
Alex Ward,
John Riccitiello
Ó
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The Burnout Team is doing Speed. Need for Speed,
that is. Electronic Arts CEO John Riccitiello clarified that the NFS
and Burnout franchise will NOT be merging into one, although the
Burnout Team, frontlined by Alex Ward of Criterion Games, will be
taking care of the next NFS iteration. |
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Posted Sep 03, 2008 at 05:19PM by Mabie A.
Listed in:
Rumors,
Events
Tags:
Blizzard,
ESA,
EA Sports,
Laurent Detoc,
John Riccitiello,
Activision Blizzard
Ó
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What to do when your event is drawing flak and your circle of supporters are leaving one by one? Try a different strategy, for one. And this is what ESA seems to be doing for next year's E3. Talks of them "going public" are circulating the Internet's grapevines. But how probable is this move? |
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Posted Aug 26, 2008 at 04:58PM by Charles D.
Listed in:
News
Tags:
Electronic Arts,
Take-Two Interactive,
Strauss Zelnick,
John Riccitiello
Ó
|
After the Federal Trade Commission gave its blessing to continue merger negotiations, Electronic Arts and Take-Two Interactive have finally begun its closed door meeting regarding the deal. However, it seems that both parties will be rather tight-lipped regarding the details of the meeting. You can read a statement released by EA regarding their "secret negotiations" in our full article. |
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Posted Aug 15, 2008 at 06:26PM by Ceasar S.
Listed in:
News,
Action,
Racing,
Need for Speed Undercover
Tags:
Electronic Arts,
Europe,
North America,
iPhone,
John Riccitiello
Ó
|
The Need for Speed ProStreet gig didn't work out for Electronic Arts and internal studio Black Box, but the superstar publisher decided they could still make a turnaround for the franchise again, starting with Need for Speed Undercover. Perhaps guided by the popularity of night and illegal street racing movies, Need for Speed Undercover's design resettled for the open sandbox design of Most Wanted with a different story. A story, they say, that will include Mission Impossible 3's Maggie Q. |
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Posted Aug 07, 2008 at 10:25PM by Glen D.
Listed in:
News
Tags:
MTV,
Electronic Arts,
Hasbro,
John Riccitiello
Ó
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Electronic Arts hasn't always been viewed as a publisher that puts out the greatest licensed games. Its CEO, however, took exception to that. John Riccitiello says their titles are innovative and Metacritic may just be inaccurate in some instances. More after the jump. |
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Posted Jul 30, 2008 at 11:03AM by Victor B.
Listed in:
News,
FPS,
Tiberium,
Battlefield Heroes
Tags:
Electronic Arts,
John Riccitiello,
free-to-play
Ó
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Posted Jul 30, 2008 at 05:05AM by Charles D.
Listed in:
News,
Simulation,
Spore
Tags:
CNET,
North America,
Downloadable Content,
Maxis,
John Riccitiello
Ó
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For those of you waiting for the release of Maxis' Spore (PC, Nintendo Wii, DS, Mac, and Mobile), it seems like the long wait is finally drawing to a close. During a studio visit from producer Thomas Vu, he confirmed to CNET that the game will be going gold by next week. Everything seems good to go for the game's September release on the PC and the Mac. More details on this development in our full article. |
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Posted Jul 21, 2008 at 08:40AM by Enrico S.
Listed in:
Opinions & Analysis,
Events
Tags:
Ubisoft,
Electronic Arts,
ESA,
Michael Pachter,
Laurent Detoc,
John Riccitiello
Ó
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Wedbush Morgan Analyst Michael Pachter thinks that E3 is "heading for
extinction soon" because it doesn't address the core constituents of the industry, namely, media, retail, investors, and consumers. Want to find out more, then check out the full article. |
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Posted Jun 20, 2008 at 06:00PM by Glen D.
Listed in:
News,
Dragon Age,
RPG
Tags:
World War II,
BioWare,
Chicago,
John Riccitiello
Ó
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Hot off EA CEO John Riccitiello's announcement of a new Need For Speed game, some less exciting revelations were dropped. The publisher revealed that two of their premiere titles won't be coming out until early 2009. The games in question are BioWare's Dragon Age and Pandemic's Saboteur. More details after the jump. |
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Posted Jun 19, 2008 at 09:39PM by Glen D.
Listed in:
News,
Racing
Tags:
Electronic Arts,
PS2,
Vancouver,
John Riccitiello
Page 1
Ó
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Just how rough a year was 2007 for the Need for Speed franchise? Well, things with Need for Speed ProStreet (PC, Xbox 360, PS2, PS3, Wii) got so bad that it forced EA's hand to reform the distribution of manpower in its Vancouver studios. There will be twice the staff and longer development periods to allow devs to increase quality on their projects. More in the full story up ahead. |
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