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Apart from Capcom's official announcement at last year's E3, and the
subsequent revelation that David Hayter will be hopping on board, not
much has been known or heard about the movie adaptation of Lost Planet (PlayStation 3, Xbox 360, and PC).
Thanks to Jun Takeuchi, we're learning more about the project, and what
do you know, it won't be following the game's storylines after all. |
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Nintendo and Capcom's big bosses are headlining this year's CEDEC over in Japan. At the developer conference, Shigeru Miyamoto will talk about how to start game development while Inafune will be lecturing people on an area yet to be revealed. More in the full article. |
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Capcom has announced that it has once again licensed Epic Games' Unreal Engine 3 for another to-be-announced title. Further details regarding this news are available in the full article. |
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Capcom's Keiji Inafune may have had made a passing mention of Resident Evil 5 (PlayStation 3 and Xbox 360) for the PC in an interview, but as it turns out, no such thing will see the light of day (at least, that's how Capcom put it). But does it mean that we're not going to have a souped-up PC version of our favorite zombie shooter? More in the full article. |
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Granted, it's no fun to be on the receiving end of nagging, though sometimes it can help lead to good things, such as Bionic Commando. Let game producer Ben Judd tell you how nagging and the Sony's PSP played a part in the production of the game (besides the confirmed Remote Play version, that is). We've got a "nagging" feeling you'll find the info in the full article, right after the jump. |
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Bionic Commando (PC, Xbox 360, PS3) fans, heads up: the game's official website has recently been put up, and it's chock-full of news, features and data that shouldn't be missed. So if you're looking to get more info about the friendly neighborhood Bionic Commando (as well as get an earful of some sweet-sounding soundtracks), then head on over to the full article to get up to speed. |
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Demon-slaying Dante first appeared on the PlayStation 2 back in 2001, and Devil May Cry's tight relationship with Sony's console started. As we all know, that soon changed after Capcom's major announcement of developing Devil May Cry 4 for the PS3, Xbox 360 and PC. We've heard that it's about the installed user base, but there's more than meets the eye. Capcom's Head of R&D, Keiji Inafune, had a chat with website Spong to talk about everything DMC4. When asked about the decision to go multiplatform, he replied: Until now it’s been hard for us to develop multi-platform games, but
recently we have developed this development engine that allows us to
develop a game in the engine and then put it on to PS3 and 360. Developing Dead Rising and Lost Planet
helped flush out everything in the development tool system – which is
now pretty much complete, aside from the usual upgrades – so we decided
to use that engine, make it for the 360 and the PS3 with Devil May Cry 4. It looks like developing games for the 360 is very attractive. "It's extremely easy to develop for [360], it just works really well," Inafune told Spong. The PS3, while a powerhouse, is still an unsolved puzzle even for gaming giant Capcom. "We still haven’t had enough time working with the [PS3] to really explore and exploit the machine to its fullest potential," he added. Buy: [Devil May Cry 4 (PS3)] Buy: [Devil May Cry 4 (Xbox 360)] Buy: [Devil May Cry 4 (PC)] |
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