Posted Oct 09, 2007 at 12:40PM by Ceasar S. Listed in: Reviews, RPG, The Chosen: Well of Souls Tags: alchemist, Europe, Framerate, Sierra Online, Mastermind, Rebelmind
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Rebelmind Games, makers of the memorable Space Hack, re-entered the computer role-playing game scene back in 2006 with Frater, a Diablo-esque, single player-only romp against hordes of bats, zombies, werewolves, and their monstrous folk. Faced by a sinister threat, the player stepped into the shoes of three heroes - each with their own specialty - and participated in the righteous fight against an evil mastermind. Frater was released in Europe and the UK and soon embodied the simplistic hack-and-slash types reminiscent of Rogue, a popular dungeon crawler back in the good old days.

Published by Meridian4, The Chosen: Well of Souls is the North American version of Frater. It was probably renamed to emphasize the plot that beckons would-be heroes. Unfortunately The Chosen, like Frater, doesn't come with the epic storyline you'd be used to with Dungeons & Dragons-style storytelling. It doesn't even offer the open-endedness of Bethesda's The Elder Scrolls: Arena (and yes, its successors).

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Posted Nov 30, 2006 at 06:31AM by Tim Y. Listed in: News Tags: Capcom, Clover Studio, Tim Schafer, Mastermind
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PsychonautsPsychonauts. (One of the) Winner of the BAFTA video game awards, but much like other highly-acclaimed titles like Clover Studio's Viewtiful Joe and Godhand titles,it slowly faded from the gaming scene.

We can't really do anything about Clover getting re-absored into Capcom, but we can tell this to the guys who'd like to get another crack at Psychonauts: Majesco's just announced that this title is now available for digital download through Macrovision’s Trymedia Network.

Psychonauts puts players behind the controls of psychic Raz (Razputing), who must go from area to area in the game's  environments in an attempt to save his fellow cadets from the clutches of an evil mastermind. The game was developed by Double Fine Studios, which in turn was founded by game dev Tim Schafer, famous for his earlier titles like The Secret of Monkey Island, and Full Throttle. Access the site here to download a sample of the Psychonauts game, and check out their other titles while you're at it.

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Posted Nov 01, 2006 at 05:20PM by Chris L. Listed in: Interviews, Elveon Tags: 10Tacle Studios, Slavo Hazucha, Mastermind
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Elveon: land of myths and dei ex machina. Beg for their mercy.QJ visited 10Tacle studios to squeeze a great amount of detail out of them about Elveon. We peeked over at GameSpy to have a small taste, a teaser, if you will, of this RPG/beat'em-up hybrid. And CVG nailed down the mastermind behind the game, Slavo Hazucha, to shake down more details of this upcoming title.

CVG learns that the gods of Naon, whom we first learned of in the full backstory lowdown from 10Tacle, will be integrated, somewhat, into the gameplay, sort of like the Olympian gods in Greek mythology. Story-wise, the Elvish hero makes a pact with the gods so that he can kick a**, liberate an ancient city, and fulfill a long-destined prophecy.

Gameplay-wise, these gods and godlike powers will not manifest themselves like magical powers like firebolts and such. Instead, there are some points where a god will intervene to grant the hero a temporary power. Sometimes the hero can call down the wrath of the gods on his enemies. Sometimes he's have to get down on his knees and beg the gods' mercy - or try the challenge out on his own. To us, it's all a deus ex machina thing (or more properly, dei ex machina: gods out of the machine).

Hazucha tells CVG that players can expect many optional quests along with the main storyline. Action-only players can invest about 15-20 hours into the game, whereas the more thorough RPG player can burn up to 25-30 hours. The game itself will be somewhat linear, taking place in levels, but the storyline that runs alongside the game is not. You'll be jumping between real-time and flashbacks between levels, "
so that the player will feel like he is really walking in an ancient heroic legend."

And there will be multiple endings available, says Hazucha. There goes the initial 30-hour estimate.

Running off the Unreal 3 engine, expect to see the mythical world of Elveon play out in both the Xbox 360 and PC.


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