Posted Nov 22, 2009 at 03:41PM by Glenn M. Listed in: News Tags: Capcom, mercenaries, G4TV
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Resident Evil 5 Alternative Edition - Image 1You might've noticed that the Resident Evil 5 Alternative Edition news we've been posting have been devoid the mention of PC release info. The reason is simple - there's no info to begin with. Despite Resident Evil 5 being available for the PS3, Xbox 360, and the PC, Capcom has apparently decided to release the DLC only for the consoles. At least that's the way things are for now.

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Posted Nov 19, 2009 at 09:05AM by Glenn M. Listed in: News, Screenshots Tags: Japan, mercenaries
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Chris Warrior costume - Image 1Caught the Resident Evil 5: Alternative Edition details yesterday? For today, we've got a few screens so you can see what those new costumes and game modes will actually look like.

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Posted Nov 18, 2009 at 01:24PM by Glenn M. Listed in: News Tags: Famitsu, Capcom, Japan, mercenaries
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Chris and Jill - Image 1If you thought that the Alternative Edition DLC for Resident Evil 5 was simply going to be a single scenario and motion control support, think again. Famitsu got the goods once again with a two-page spread on the upcoming add-on, revealing more content than previously revealed.

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Posted Jul 27, 2009 at 02:53PM by Ryan F. Listed in: News, Action, Survival and Horror Tags: Capcom, Windows Vista, mercenaries, broadband, Windows XP, nVidia
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re - Image 1Capcom has unveiled the system requirements for the upcoming Resident Evil 5 on the PC. The game which features include support for NVIDIA’s new GeForce 3D Vision technology, new costumes and a new and improved mercenaries mode will be released on September 14.

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Posted Jul 16, 2009 at 11:43AM by Karl B. Listed in: News, Action, Survival and Horror Tags: Capcom, mercenaries, Europe, North America, zombie, Chris Redfield
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Resident Evil 5 - Image 1 Chris Redfield and his beloved guns will be gracing PC monitors in North America and Europe this September. If you've got the equipment, you can even see him and Sheva shoot some zombies up in glorious 3D. Details after the jump.

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Posted Jul 09, 2009 at 03:29PM by Karl B. Listed in: News, Action, Simulation Tags: black knight, mercenaries, Smith & Tinker
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MechWarrior 4 - Image 1Here's some more good news to all the MechWarrior fans out there. In celebration of BattleTech's 25th anniversary, Smith & Tinker has given MekTek the go signal for MechWarrior 4 to be distributed for free on BattleTech.com. It's a nice way of getting old fans reacquainted with the series as well as to draw interest for the new MechWarrior reboot for PC and Xbox 360.

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Posted Apr 03, 2008 at 01:45PM by Enrico S. Listed in: News, Videos, Action, Mercenaries 2: World in Flames Tags: Electronic Arts, mercenaries, North America, Pandemic Studios
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Electronic Arts and Pandemic Studios' Mercenaries 2: World in Flames Xbox 360, Playstation 2, Playstation 3, and PC - Image 1Fans of Electronic Arts and Pandemic Studios' Mercenaries 2: World in Flames (Xbox 360, Playstation 2, Playstation 3, and PC) rejoice! The game has finally been dated for launch. In addition, the developers have also released a new trailer of the upcoming video game. To find out more and see the video, head on over to the full article.

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Posted Oct 11, 2007 at 10:17PM by Nicolo S. Listed in: Interviews Tags: Electronic Arts, mercenaries, Blockbuster, Pandemic Studios, BioWare
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Pandemic Studios logo - Image 1Pandemic Studios and BioWare are currently on the hotseat after Electronic Arts' shocking acquisition of both development studios, and we're fortunate enough that they're giving answers to fans who aren't very happy. In an interview, Pandemic made it pretty clear that the partnership with EA won't hinder the developers from being creative.

According to Pandemic chief production officer Greg Borrud, nothing is changing in how Pandemic develops games or what games they choose to develop. He also adds that the acquisition will not break the company's "core pillars of building big brands", regular game events, or their ability to attract the best talent in the industry.

Co-founder and president Josh Resnick continued, saying that EA probably wanted to buy them because of Pandemic's "ability to be creative... and to really stretch our limits and innovative, and to really focus on creating blockbuster original IPs." He stressed out that new and original IPs will be coming without restrictions from EA.

What Pandemic can learn from the partnership, as Resnick sees it, is how to have a powerful marketing organization and make franchises go forward by spinning out many games. Pandemic CEO Andrew Goldman and Borrud agree that passing technology around is another positive draw to the US$ 860 million deal with a publishing giant like EA.

Aside from having access to support from Electronic Arts, Pandemic big wigs say nothing much will be changed in the development pipeline. Hopefully, we won't be seeing annual Destroy All Humans! titles or titles like Mercenaries 09 any time soon.

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Posted Jul 25, 2007 at 09:14PM by Nicolo S. Listed in: Previews, Screenshots, FPS, Warhound Tags: mercenaries, mercenary, Techland
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Warhound screen - Image 1 


Not too long ago, back in March, we found out that Warhound from Techland was 50% complete. Roughly four months have passed, and huge improvements have already surfaced. Looking at the newly released factsheet for this open-ended FPS tells us that the game is being tweaked into perfection.

It must be said: the amount of features that Warhound offers is overwhelming. We don't want you to miss every single detail, so here's what went through the press wire.

Unprecedented freedom of choice in an FPS:
  • Tackle missions in the order you choose, create your own path through each mission's objectives
  • Plan your tactics and equipment load-outs
  • Buy satellite photos, recon data and other intelligence about the battlefield situation
  • Pick a deployment time and location, then pay for the means of getting in and getting out
Character development:
  • Train your character in several skills, including climbing, repair, and weapons proficiency
  • Skills are earned and developed as in the real world - for ex., shooting ranges improve accuracy, running tracks and climbing walls boosts cover and movement skills
  • Develop and use skill specializations to gain advantages in combat; new skills offer fresh opportunities for advancement through the mercenary ranks, and new ways to complete missions
More on this after the jump!

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Posted Jul 01, 2007 at 11:46AM by Karl B. Listed in: News, RPG, Fallout 3 Tags: mercenaries, Downloadable Content, Bethesda, Todd Howard
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Here are a few more chunks of info about Fallout 3 (PC, PS3, Xbox 360), the much-awaited next-gen iteration of the highly popular and much-loved Fallout franchise. The following details were revealed at Bethesda's recent Fallout 3 press event and come to us courtesy of Joystiq:
  • Fallout 3 - Image 1In the Fallout 3 universe, Fallout: Brotherhood of Steel and Fallout: Tactics never happened.
  • Fallout 3 will feature a day/night cycle as well as changing weather.
  • There will be no multiplayer mode. No demo is currently planned.
  • Players can collect 21 collectible bobbleheads throughout the game
  • Fallout 3 will feature 20 licensed songs from the '40s. Players can listen to these songs through radio stations accessible via the PIPBoy as well as radios that players can come across in the game world.
  • Travel between locations can be done via subway tunnels. There will be no drivable vehicles.
  • Bethesda is still considering the addition of downloadable content as well as player-created mods.
  • The game will have 9 to 12 different endings.
  • Almost all NPCs in the game will be killable. There will also be children, but Bethesda has yet to decide if they will also be killable as in the previous Fallout games.
  • Players will once again be able to hire mercenaries for extra firepower. As in Fallout, players will not have a lot of direct control over them.
Joystiq also mentioned that the Fallout 3 demo showcased in the press event included a loading screen that showed a metric of "corpses eaten." When asked, executive producer Todd Howard declined to reveal anything about it. "We're not talking about that stuff," said Howard.

While the possibility of it being a joke is there, we still wonder what a corpse's rad levels are.

Fallout 3 is currently slated for release in Fall 2008.

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