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After Master Chief and Cloud came to Unreal Tournament 3 (Sony PlayStation 3, PC), you'd think mods can't get any better. Yet, here's another that can put a grin on your face. We'd never even imagine Epic Games and Nintendo joining hands, but if you want to see Super Mario powered by Unreal Engine 3, look no further than the full article. |
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In an interview, Capcom producer Ben Judd stated that a PSP port of Bionic Commando Rearmed (PlayStation 3, Xbox 360, and PC) is "near impossible," though it's still playable on the handheld. How? Find out about that and many other juicy details revealed by the Capcom producer by clicking on "read more" below. |
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Ben Judd, at the helm of production for Bionic Commando (PC, Sony PlayStation 3, Microsoft Xbox 360), was featured in a podcast and spilled details on Capcom's attempt to revive the NES classic. Judd revealed that Bionic Commando was being aimed at a "middle ground" of the gaming market and that its key characteristic would be the swinging mechanic.While the most of the hour-long conversation dived into remarks on games as art, the growing trend of classic revivals, and how most revivals will never address the hardcore fan base because of money, Judd was able to squeeze in a few thoughts on what appears to be the production team's views on Bionic Commando as a product. As a producer, Judd admitted that he first felt that he had to make Bionic Commando "the greatest game ever," but recent training from Capcom's internal producers told him to "stop looking at games as games." To that end, he found it difficult to step out his gamer shoes to view the production from a business perspective. Taking two steps back and viewing the title from a marketing standpoint, said Judd, showed that reviving the classic would have to be a consideration of a "middle ground" - that is, there's enough profit to be had without sacrificing as many features faithful to the original. There's a risk of alienating hardcore fans, but there's more money to be made, he says. Also, the game's key selling point - or "hook" as a representative from Capcom's subsidiary described it - would be the swinging mechanic. While already offered by Activision's top selling Spider-Man 3, Bionic Commando's version may not be so semi-automatic in flow and may even require some skill - or so Judd hints. More details, and perhaps more clues to the Bionic Commando remake, as they come in. |
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We recently reported that Capcom has confirmed the development of Bionic Commando for the PC, Sony PlayStation 3, and the Microsoft Xbox 360, and showed you some videos and some artwork. This time we've got the first batch of Capcom's Bionic Commando screenshots all for your enjoyment. Bionic Commando was released in the late 80s by Capcom on several platforms, with the Nintendo Entertainment System (NES) iteration being the most commercially successful. Bionic Commando introduced some new depth to what was then a stagnating 2D side-scroller genre with a more elaborate storyline than most of its peers and a bionic arm/grappling hook which can be used as a weapon and as a tool for scaling the stages a la Tarzan. There was a clamor from Bionic Commando loyalists for a sequel, but other than a Nintendo Game Boy and Game Boy Color appearance, there were no fireworks seen for the franchise. Finally, the blast from the past caught a break, and from what we're seeing in these screenshots, Bionic Commando looks like it's going to be a worthwhile game for this generation. |
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If you dig old classic games getting next-generation iterations, you'll be glad to know the Capcom is bringing back Bionic Commando for the Microsoft Xbox 360, Sony PlayStation 3, and the PC. It's supposed to be a next-generation sequel of the original Bionic Commando with a lot of new twists.The original Bionic Commando launched in 1987 aboard arcades, making home game system debuts the following year. The most well-known version was for the Nintendo Entertainment System (NES) which is enjoyed to this day by 2D side-scroller enthusiasts. The Bionic Commando franchise lived on discreetly with a 1992 appearance on the Nintendo Game Boy and a sequel in 1999 on the Game Boy Color. Pleas have been made to remake it Bionic Commando for higher-end platforms, but no answer was given until now. Capcom has announced that the Bionic Commando sequel is to go simply by the same name and will feature gameplay in the same vein as its predecessors. Players will take control of bionic agent Nathan Spencer and his trademark grappling hook to swing through buildings and take out enemies all with one tool. The storyline of the new Bionic Commando starts with Nathan coming home to his country supposedly a hero, but is later charged with crimes he did not commit and is sentenced to death. Strangely enough, a devastating terrorist weapon is used against Ascension City on the date of his execution, prompting the government to negotiate with Nathan to take out the terrorists in exchange for favors. More specific gameplay details are being kept under wraps for now by Capcom, but more are set to come to drum up attention for Bionic Commando. Keep it here to get latest updates on this welcome returnee. |
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Who doesn't love Nintendo's Super Famicom? If you've been a gamer since the 90s, chances are the first console you loved to the bones was the Super Nintendo Entertainment System, most commonly known as SNES. In the east, especially in Japan where they want their words short, Ninty's 16-bit console placed "family" and "computer" together to create the Super Famicom. The first Famicom/NES dominated the 80s and introduced Mario, but more classic epic games only appeared past 8-bit. Among millions of Nintendo fans, someone loved the SNES so much that the person made Windows Vista run on the old machine Before you get into any conclusions, it isn't very likely that the SNES can run the latest OS even at its lowest settings. We don't know the exact specs of that system, but we can say for sure that someone ingenious made it. Then again, since it was found in Akihabara, we wouldn't really be surprised if the thing could actually transform. |
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Winifred Phillips, known for her audio pieces on game titles like God of War, The Da Vinci Code, Charlie and the Chocolate Factory and the upcoming Shrek the Third, has recorded a Super Mario Bros. tribute track to commemorate the 20 year anniversary of the game that redefined the gaming industry and remains as "The Best-Selling Game of All Time" in the Guinness Book of World Records.Together with award-wining producer Winnie Waldron, Phillips they conjured up the track entitled "Go Mario! (Super Mario Brothers)" to contribute to a game music compilation as a tribute to great game tracks. The track sports a catchy tune of the lovable Mario theme song, accomplished in an a-capella fashion featuring her own voice. The result: it's a multi-tracked, a-capella piece adorned with classic video game sound effects to create an orchestral feel, but still amazingly faithful to the original NES version. Winifred's numerous awards include an Interactive Achievement Award for Best Original Score from the Academy of Interactive Arts and Sciences, and four Game Audio Network Guild Awards, including the prestigious Music of the Year Award. She believes, like many composers, that "older video games ... have helped shape our current industry" and "are an important part of our shared heritage." She claimed to be happy to add their track to the game music tribute album coming soon. Entitled "The Best of the Best: A Tribute to Game Music," the album will be bringing the game industry's best composers together and compile tribute works to music from The Legend of Zelda, Myst III: Exile, World of Warcraft, Metroid Prime, Medal of Honor, Final Fantasy and many more. The album is slated for a May 1 release and should be available at the opening of the Game Music Central website. |
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We first told you about Alex's Wii-based GUI for Windows called Wii Wannabe two days ago, with some of you claiming that you've already seen this at work in YouTube but didn't know that Alex will be releasing this to the public.Well. Now that the orgasmic reactions to the release has died down, and lots of you are probably using this already, you'll be glad to know that Alex has released a bumped up version of the nifty app with v2.0. This version packs in tons of additions, as well as a few fixes here and there. Here's the full list of changes... Changelog:
Download: Wii Wannabe 2.0 |
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Alex informed us about this emulator he has created for the PC - and no, it's not a Wii emulator. This creation is aptly named Wii Wannabe, it's a Wii based GUI that would launch N64, NES, and SNES roms. That's that. Anyhow, this is the app's first release and Alex (who also happens to be the maker of this app) thanks bigjohn8411 who created all of the images. So if you're short on Wii Points to download some Virtual Console goodies, then this might catch your attention. |
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