Posted Jan 28, 2008 at 12:59PM by Enrico S.
Listed in:
News,
Events
Tags:
Seattle,
Pearl Research
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There has been a lot of buzz about the upcoming 2008 ION Game Conference. If you plan on attending the event, then you might be interested in knowing that early registration for the event has now
been opened and will close by March 17 this year. For more information on the 2008 ION Game Conference, scoot on over to the full article. |
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Posted May 01, 2007 at 10:16PM by Tim Y.
Listed in:
News
Tags:
Microsoft,
IBM,
Cartoon Network,
Pearl Research,
Ensemble Studios,
Fox Interactive
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Given that the 2007 Online Game Development Conference (OGDC) is just a few more days away, we'll be updating the previously reported speaker list with a fresh new 8-pack. This latest announcement includes the presence of industry bigwigs like GameSpy director Todd Northcutt, as well as PopCap Games business development director James Gwertzman. Here's the full list:
Keep posted in case more information on additional speakers is announced, as this year's OGDC goes down this May 10 to 11, at at the Fairmont Olympic Hotel, Seattle. |
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Posted Jan 22, 2007 at 12:41PM by Ryan A.
Listed in:
News
Tags:
China,
San Francisco,
outsourcing,
Pearl Research
Page 1
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It has been the common practice of some developers and publishers to have their products outsourced. This means that certain aspects of production are given to other companies, typically from third-world countries, to have smaller expenses (and therefore more profits). We're pretty sure we don't have to reiterate to you how low they sometimes pay third-world workers.Regardless of your stance on this matter, it seems that it will continue - and continue to boom in the coming years. San Francisco-based firm Pearl Research forecasted the games market in China will exceed US$ 1.3 billion in 2008. The study focuses not on game development outsourcing alone but also on the country's domestic games market. In case you're wondering about the company's findings, here are the highlights worth mentioning the most:
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