Posted Apr 06, 2008 at 06:47AM by Jay P.
Listed in:
Opinions & Analysis
Tags:
Rampage,
Virginia,
Counter-Strike
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With all the concerns circulating violent video games, horror author Stephen King joins in on the discussion. Writing novels for more than four decades, he's one of those credible enough to speak about the matter. Instead of writing down what he believes in, King chooses to speak up his mind. Find out what he said in the full article. |
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Posted Apr 02, 2008 at 10:52PM by Glen D.
Listed in:
Humor,
Opinions & Analysis
Tags:
Florida,
Jack Thompson,
Rampage,
G4
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Activist lawyer Jack Thompson has been on the case of violent games and their developers for years now, and he's provoked the ire of gamers time and again. We're looking back at some of the most memorable quotes he's ever dropped, and we've chosen the twenty best out of them all. See the full list of Jack Thompson's most memorable quotes right after the jump! |
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Posted May 14, 2007 at 07:57PM by Nicolo S.
Listed in:
Opinions & Analysis
Tags:
Rampage
Ó
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It's sad, but there are actually people that would go low just to seek attention. We've found a Flash game about the Virginia tech incident made by PiGPen, and it wasn't exactly nice. Three levels of mediocrity ensue, as the stages are poorly designed and the graphics aren't much to look at. To be fair, many Flash games aren't very impressive and this game, called V-TECH RAMPAGE, is no exception. The game starts with Cho in his room, spouting some obscene lines while planning his massacre. It continues outside where Cho can talk to various people with lines out of plain mockery and racism. Ghetto speak like "Yo headin 'fo wa playa?", "Piss off slanty"and "Imma get mah nails done" could've been funny in different circumstances, but not in a game that relies on a public tragedy for the kicks. To finish the stage, you have to shoot Emily - the girl he was infatuated with and also his first victim. After Cho gets back to his dorm, he'll be talking more crap then say how he fooled the cops. More crappy game design shows, as the second stage is all about moving a few steps down while trying to avoid patrol. The cops have visible vision cones and predictable movement patterns so it's easy to go deliver the mail then enter Norris Hall for the next part. The last level happens on a poorly designed stage with three areas, two are almost identical floors while the other is the stairway. Don't expect anything from the dialogues as you'll get mostly poor attempt at sick humor and more racism. Your objective this time is to relive the V-Tech incident, to shoot everything that moves within a time limit. Very lame, the sprites look barely half-decent and they walk in random directions but easy to hit. The music playing on the background during the first part is one of Cho's favorite songs, while the song during the last level is a racist KKK one. The audio part is as bad as the game itself, with someone shouting "50 hit combo!" during Cho's killing. It tries to glorify the act, but fails for anyone with the least moral sense. Obviously, the person who made this just wants attention and perhaps just want to offend people. On the comments he received, he gave no serious replies; nothing about why he made such game or exercising free speech. Apparently, he considers his crappy piece of work as art like other projects on the site he hosts. Can a Flash game with no style and all controversy-inducing be considered art? We doubt that. |
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Posted Feb 28, 2007 at 08:20PM by Ian C.
Listed in:
News
Tags:
California,
Rampage
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University of Southern California sociologist Karen Sternheimer notes in an article in the winter issue of the American Sociological Association's Contexts magazine, that while a lot of folks tend to hold video games responsible for the violent youth, they tend to ignore that as videogame play has skyrocketed, youth violence has plummeted.In the ten years since Doom's release – the game often blamed for the infamous Columbine High School shooting – juvenile homicide arrest rates fell 77 percent. And now, students have less than a 7 in 10 million chance of being killed at school. Sternheimer notes: It is equally likely that more aggressive people seek out violent entertainment. ...After adult rampage shootings in the workplace, which happen more often than school shootings, reporters seldom mention if the shooters played video games. Sternheimer adds that in the end, placing the blame on videogames removes the culpability of the criminals. This is tempting for most, especially when white, middle-class boys who live in the suburbs of America are the culprits. Sternheimer writes: When boys from "good" neighborhoods are violent, they seem to be harbingers of a "new breed" of youth, created by video games rather than by social circumstances. White, middle-class killers retain their status as children easily influenced by a game, victims of an allegedly dangerous product. African-American boys, apparently, are simply 'dangerous.' As for previous studies that have shown that videogames did increase aggressive behavior, Sternheimer says that those don't offer much insight as to why only a few isolated kids, and not the millions of others who play the games, decide to pick up real weapons and shoot people. If you're a but more curious about the subject, a copy of Karen Sternheimer's article can be had via our "read" link below. |
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Posted Jan 09, 2007 at 06:00AM by Ian C.
Listed in:
News,
Crysis
Tags:
Germany,
Ferrari,
Crytek,
Rampage
Page 1
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Over at N'Gai Croal, Crytek president Cevet Yerli was asked to comment if the recreational activities available at a shooting range was possible in his home country of Germany, especially in the wake of a school shooting rampage and wide concern on a ban of the creation and proliferation of violent videogames in the country.His comment? "Impossible." N'gai Croal reports that the situation in Germany is grim enough that Yerli is even thinking about moving his company somewhere outside the country. On the gaming-related side of things, N'gai tried to squeeze the release date for the anticipated shooter, Crysis but the Crytek team, as expected, didn't budge. One Crytek-er commented: "It's got to be perfect ...This is our Ferrari" |
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