Posted May 11, 2008 at 03:48AM by Jay P. Listed in: Interviews, FPS, Mirror's Edge Tags: Sony, SIXAXIS, Digital Illusions
Ó

Mirror's Edge dev praises PS3 cell processor - Image 1One of the developers behind the FPS game, Mirror's Edge, is pleased with they way Sony's console can perform. Digital Illusions Creative Entertainment's Sean Decker praised the PS3's cell processor in an interview. Details in the full article.

Email this  |  Digg It!   |   Comments [23] read more ...
Get the latest news right to your browser with the QJ.net ToolBar
Posted Mar 17, 2008 at 01:49AM by Jay P. Listed in: News, FPS, Far Cry 2 Tags: DualShock, Ubisoft Montreal, SIXAXIS, Patrick Redding
Ó

Far Cry 2: looking into Sixaxis motion, simultaneous release on formats - Image 1Want to know more about what's happening with Ubisoft Montreal's upcoming Far Cry 2? Patrick Redding has been able to spill some juicy beans on the game.

The developers are looking into Sixaxis moition and there's a supposed simultaneous release on all formats. Furthermore, the future of the game is taking shape in an upcoming DLC. Find out more information after the jump!


Email this  |  Digg It!   |   Comments [2] read more ...
Get the latest news right to your browser with the QJ.net ToolBar
Posted Jan 05, 2008 at 02:49AM by Enrico S. Listed in: News, Deals Tags: GameStop, PS2, SIXAXIS
Ó

Gamestop logo - Image 1In the market for a few accessories for your consoles? Well you might want to consider picking up a few from GameStop. Apparently, the company is running a promo on various peripherals for the Wii, PS3, and Xbox 360. They also have a few games on sale, as well as a trade-in deal for the PS2.

Want to know more? Follow the "read more" link below to see the full article.

Email this  |  Digg It!   |   Comments [6] read more ...
Get the latest news right to your browser with the QJ.net ToolBar
Posted Dec 07, 2007 at 09:14AM by Isaac C. Listed in: News, Interviews, FPS, Frontlines: Fuel of War Tags: Microsoft, Kaos Studios, Map Editor, Frank DeLise, SIXAXIS
Ó

Frontlines: Fuel of War - Image 1In an interview with GameSpot, Frank DeLise, general manager of KAOS Studios, talks about the various strengths and weaknesses Frontlines: Fuel of War will have on each platform it will appear on. DeLise talks about the PC-exclusive multiplayer map editor, the use of the PS3's SIXAXIS controller, and the Xbox 360's Xbox Live Server Platform. Read all about the platform details for Frontlines: Fuel of War in the full article.

Email this  |  Digg It!   |   Comments [0] read more ...
Get the latest news right to your browser with the QJ.net ToolBar
Posted Nov 12, 2007 at 06:43PM by Ceasar S. Listed in: Interviews, FPS, Unreal Tournament 3 Tags: Epic Games, Ageia, North America, PhysX, Mark Rein, SIXAXIS
Ó

Mark Rein spills details: PhysX, SIXAXIS on Unreal Tournament 3 - Image 1Unreal Tournament III's launch was celebrated in Omega Sektor's Birmingham gaming center recently, and Epic Games' vice president Mark Rein was on board to get the party started. While special tournaments and hands-on demonstrations of the PlayStation 3 version of the game ensued around, the VP and spokesperson for Unreal Tournament III (Microsoft Xbox 360, Sony PlayStation 3, Windows PC) sat down for an interview and spilled beans on additional features unique to the PC and PS3 versions of the game.

More at the full article.

Email this  |  Digg It!   |   Comments [4] read more ...
Get the latest news right to your browser with the QJ.net ToolBar
Posted Oct 21, 2007 at 10:59AM by Isaac C. Listed in: Videos, Hardware, Accessories Tags: DualShock, Sony, Logitech, SIXAXIS
Ó

Here's an example of serendipity: a guy who lost his PlayStation 3 controller (never mind why, we don't know either) used a PC controller and it "worked perfectly." This was confirmed numerous times in the PlayStation 3 forum thread where it was first posted.

The controller he used was the Logitech dual action game pad. It's also been noted that this "discovery" has been discovered before by other individuals but some might not have caught whiff of it yet. At least now, you know you have an alternative in case you lose your controller (never mind why).

Note that it won't have the same functions as the DualShock 3 or the SIXAXIS controllers if you try it for yourself though. Here's the PC controller in action on the PlayStation 3:



Email this  |  Digg It!   |   Comments [5] read more ...
Get the latest news right to your browser with the QJ.net ToolBar
Posted Aug 24, 2007 at 04:41AM by Charles D. Listed in: Interviews, Action, Adventure, The Golden Compass Tags: Sega, daemon, PS2, SIXAXIS
Ó

The Golden Compass - Image 1 


Based on the book by Philip Pullman, Sega's upcoming game, The Golden Compass, shows us that the fantasy adventure genre has yet unmeasured depths yet to be plumbed. In an interview by PSU with Dax Berg, lead designer of the game, he gives us some in depth info about The Golden Compass.

Sticking closely to the plot of the book, the game features Lyra Belacqua and her shape-shifting daemon companion, Pantalaimon, as they travel through the frozen wastes of the North in search of their friend after being kidnapped by a mysterious organization known as the Gobblers.

Dax Berg tells us in detail about the unique abilities Lyra's companion has to help her on her quest:

When the player takes on the role of Lyra, they play as both Lyra and Pan - one cohesive unit. Pan can shape- shift into many different forms, all of which perform a unique set of tasks for the player. In the traversal aspect of play, using Pan’s variety of forms allows the player access to areas that Lyra could not reach without Pan’s help.


Shifting from one form to the next while moving across familiar (and unfamiliar universe environments) provides a very entertaining gameplay element. Pan can become 4 animal daemon shapes including a hawk, which allows Lyra to glide across areas that might be too far to jump. An ermine, which helps her to balance on unstable or narrow beams. A wild cat, that enables her to climb up walls. And a sloth form that, like a monkey, gives her the ability to swing from platform to platform. When a player controls Iorek gameplay shifts into a more interactive 3rd person combat game with attack combos and special action throws.


There won't be any multiplayer or online capabilities for the game, however it has been revealed that it will be utilizing the SIXAXIS wireless controller for some of Lyra's skills and some of the interactive mini-games involved.

The Golden Compass is slated for a release this December 4, three days before the actual film's release. It will be coming out on all platforms, including the PC, Xbox 360, PS3, PS2, PSP, DS and Wii.

Buy: The Golden Compass (PS3)

Buy: The Golden Compass (360)

Buy: The Golden Compass (Wii)

Buy: The Golden Compass (PSP)



Email this  |  Digg It!   |   Comments [0] read more ...
Get the latest news right to your browser with the QJ.net ToolBar
Posted Jul 15, 2007 at 04:25PM by Nicolo S. Listed in: Interviews, Videos, FPS, Unreal Tournament 3 Tags: Epic Games, Mark Rein, SIXAXIS
Ó

The folks over at GameSpot managed to have a chat with Mark Rein and they squeezed out some juicy info from Epic Games' big man himself. In this video, Rein talks Unreal Tournament 3 exclusivity, downloadable content, and more.

As we all know, the game will be a timed exclusive hitting the PS3 this November. According to Rein, it will also come to the PC on the same month.

After Gears of War put everyone in awe with sheer graphics, Mark Rein was very happy to report that UT3 will surpass the game that came a year before it. The Epic guys are going to utilize the full power of the PS3, along with some help from SIXAXIS to deliver the best UT3 experience yet. From Rein himself, SIXAXIS will be used in driving hoverboards and it will be a blast.

PS3 and PC owners going head to head is technically feasible, but Rein highly doubts that it's necessary. Being a company known to be strongly supportive of their fans, Epic doesn't see users wanting such feature. Asked if we'll see interconsole carnage between the PS3 and Xbox 360, Rein said "We'll have to wait and see."

Unreal Tournament was always about crazy mods, and this installment is no different. "PlayStation 3 is the only home console that's gonna let us bring mods," said Rein. Free downloadable content will be available on both the PS3 and the PC, but Epic is also looking at charging players for some stuff. No need to worry though, this could only mean something like user-created mods going on sale.

Take it from the jolly man himself, here's Mark Rein:

 



Email this  |  Digg It!   |   Comments [11] read more ...
Get the latest news right to your browser with the QJ.net ToolBar
Posted Jun 21, 2007 at 04:58PM by Nicolo S. Listed in: Interviews, Action, Devil May Cry 4 Tags: Capcom, Game Informer, Nero, SIXAXIS, Hiroyuki Kobayashi
Ó

They sure look like they want to tango - Image 1 


Game Informer managed to squeeze out some sweet info from Producer Hiroyuki Kobayashi of the DMC series. You guys are probably keeping your eyes peeled for anything Devil May Cry 4, so we're sure you'd want to read this 'til the end.

Kobayashi reconfirmed that Dante will get a piece of the action, but he won't be unlockable. Our demon slayer in red will be made available to play as story unfolds. "He is not an unlockable bonus character, but is playable as part of the game’s storyline,” said Kobayashi.

Other characters from earlier in the series will be playable too, but we don't know yet who they'll be. “I can’t reveal who, but there will be characters from the series appearing in the game. That’s something you’ll have to play the game to find out!” It would be pretty cool to swing the Yamato as Vergil again, but this blogger is rooting for Lady.

Picking up new weapons from enemy bosses is a thing in the past, but Nero will be learning new skills for his Devil Bringer. We don't know yet if Devil Trigger will be scrapped too, but Kobayashi doesn't deny the possibility.

Most fans know that the North American version's Normal difficulty was equivalent of Japan's Hard. This time around, difficulty will be the identical worldwide. Speaking of identical, there won't be any differences between the PS3 and Xbox 360 versions. That's right, no reason for fanboys to fight.

“There are currently no plans to support the Sixaxis controller,” said Kobayashi. There are also no plans for online multiplayer, but it won't be surprising to have 2-player support. DMC 3 allowed a second player to control Dante's Doppelganger image, and even Vergil on a certain part of the game so we might see Dante side by side with Nero.

Finally, no DMC 4 demo at E3. Doesn't seem too bad, since it can only mean Capcom's focusing on the release. We'll get something at Tokyo Game Show to ease the pain of waiting for the game to hit the shelves come Q1 2008.



Email this  |  Digg It!   |   Comments [14] read more ...
Get the latest news right to your browser with the QJ.net ToolBar
Posted May 30, 2007 at 07:51PM by Ceasar S. Listed in: Interviews, Screenshots Tags: Ageia, PhysX, Gamebryo, SIXAXIS, Bethesda
Ó

Play Ten Interactive is the publisher of The Wall - Image 1 


Or that's what The Wall's Vladimir Mamontov has mentioned in an interview with PlayStation Universe. In fact, the first-person shooter by Burut Software and Play Ten Interactive is no longer just coming to the PlayStation 3 and the PC. When it's coming out, however, wasn't mentioned. Not even a little clue.

But since our last coverage on The Wall, there seems to be little that has been developed through the months up to today. Aside from the usual game concepts that the game will be touting - you know, 20 vehicles and 15 weapons currently in design to date - Mamontov couldn't reveal much about the game because it seems to still be in the early stages of development.

Or that's what we believe he means. Non-disclosure agreements and SIXAXIS aside, there are no specifics on technical aspects of the game, such as frame rates and resolutions. But previous preview screenshots of the game's sceneries were telling that the game may probably be more polished now than it was before E3 2006.

The Wall preview screenshots - Image 1 The Wall preview screenshots - Image 2 The Wall preview screenshots - Image 3


Beauty leads to power, and power begs the question: how will the game perform on each platform? Mamontov explained Burut's current treatment, saying, "Each platform has its own peculiarities, which we thoroughly consider while working on the project." Digging around further, we've found that the game will be designed as a totally destructible environment, and the PC version will be able to support AGEIA's PhysX physics solution. PlayStation 3 fans, take a hint and rejoice.

He did reveal that the game was using the same engine for Bethesda's The Elder Scrolls IV: Oblivion and Sid Meier's Pirates! called GameBryo. Weapon customization may have been originally planned for the game, but it is currently being looked at following Burut's interpretation of THQ's S.T.A.L.K.E.R.: Shadow of Chernobyl as a "flawed example of a good idea."

Email this  |  Digg It!   |   Comments [4] read more ...
Get the latest news right to your browser with the QJ.net ToolBar
  Page 1       
The QJ.net Network RSS Feeds
QJ Forums
PC Gaming
Sony PSP
PlayStation 3
Xbox 360
Nintendo DS
Nintendo Wii
Blog of Blogs Feed / PDA
QJ.NET RSS / PDA
Gaming Consoles Feed / PDA
Nintendo DS RSS / PDA
PlayStation 3 RSS / PDA
PSP Updates RSS / PDA
Wii RSS / PDA
Xbox 360 RSS / PDA
PC Gaming Feed / PDA
MMORPG RSS / PDA
Personal Computer Games RSS / PDA
World of Warcraft RSS / PDA
Technology Feed / PDA
Apple RSS / PDA
iPhone - iPod Touch RSS / PDA
Add QJ.NET
Add to My Yahoo!
Google Reader Subscribe with Bloglines
Add  to your Kinja digest Subscribe in NewsGator Online
Subscribe with Pluck RSS reader Add 'www.qj.net' to Newsburst from CNET News.com
Subscribe with SearchFox RSS del.icio.us www.qj.net
Add to Technorati Favorite! Add to My AOL
furl! it Stumble for Treehugger!