Posted May 05, 2008 at 02:08PM by Abraham A. Listed in: News, Neverwinter Nights 2 Tags: Electronic Arts, Steven Spielberg, ESRB, Hollywood, SNK, Nintendo of America
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On Shelves This Week: May 4 to May 10, 2008 - Image 1If last week's on-shelves superstar is Niko Bellic from Grand Theft Auto 4 (Xbox 360, PlayStation 3), today we have Steven Spielberg, the Academy Award-winning director of ET, Jaws and Jurassic Park. No, we won't be playing the director in a video game. Rather, we can now get a feel of his brainchild puzzle video game, Boom Blox. See what other game titles will be released this week over at the full article.  

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Posted Dec 30, 2007 at 12:25AM by Charles D. Listed in: Interviews, Action, FPS, Brothers in Arms: Hell's Highway, Borderlands Tags: Wiimote, Steven Spielberg, Dreamcast, Gearbox Software, Nunchuk
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Randy Pitchford, President and CEO of Gearbox Software - Image 1Kotaku's Brian Ashcraft recently got a hold of Randy Pitchford, Gearbox Software's head honcho, as he talked about the various games the company was planning to release across the various platforms. Pitchford looked back on the company's Brothers in Arms series, as well as their upcoming shooter Borderlands. Also, he talked about their unprecedented adaptation of the Wii port to Dreamcast's rhythm game Samba de Amigo.

Check out what else Randy Pitchford had to say after the jump!

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Posted Dec 11, 2007 at 06:55PM by Ira Z. Listed in: News, Bioshock Tags: Steven Spielberg, GDC, prototypes, Lionhead Studios, Ken Levine, Peter Molyneux
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Storytelling in Bioshock, new Fable 2 features, and the new Boom Blox game sessions - Image 1Prominent figures of the gaming industry such as Ken Levine, Peter Molyneux, and well-known director Steven Spielberg are gearing up to make waves at the Game Developers Conference 2008 scheduled in February at Moscone Center in San Fransisco. There will be sessions discussing topics such as storytelling in Bioshock (Xbox 360, PC), three spankin' new features added to EA LA's Fable 2, and the upcoming puzzle-video game Boom Blox for the Wii.



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Posted Jul 13, 2007 at 03:26AM by Victor B. Listed in: News Tags: Blizzard, Ubisoft, Steven Spielberg, Take-Two Interactive
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E3 - Image 1Day 2 of the E3 Media and Business Summit seemed to be a more subdued affair compared to the events of the first day. As you guys will notice below in our daily recap, many of the news tidbits we covered for the day had more to do with the release of new assets for already announced games, along with a trickle of new information, screens and/or video for the newly announced games, such as Nintendo's Wii Fit fitness training program.

For some rather important news, you'll be able to find details on Ubisoft and Take-Two Interactive's E3 2007 briefing details, as well as look at more of the redesigned PSP in all of its slim glory. For our E3 first-look articles, you'll be able to take a gander at the first screens and info regarding Steven Spielberg's Project PQRS, as well as an exciting new dungeon addition to Blizzard's World of Warcraft: Zul'Aman. We also have tons of new screenshots and videos for everything from God of War: Chains of Olympus to Soul Calibur 4, so check our links below to savor more gaming goodness.

We're hard at work updating the site with more info so you don't miss a thing. While you wait for the latest 24/7 coverage of E3 2007, feel free to check our current coverage of day 2 of the summit, as well as our roundup of day 1. Enjoy!

Breaking News:

More images, comparison pics of the redesigned PSP
Take-Two E3 2007 Briefing details
Ubisoft E3 2007 Conference details

All the latest updates after the jump!

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Posted Feb 09, 2007 at 10:39PM by Ceasar S. Listed in: News, Interviews, Command & Conquer 3: Tiberium Wars Tags: Electronic Arts, Steven Spielberg, Los Angeles, Mike Verdu, EALA
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Command & Conquer - Image 1 


Electronic Arts Los Angeles gives more details to the new things being brought out by this installment to the C&C series, through an interview by FiringSquad. They were able to get hold of EALA VP Mike Verdu and Xbox 360 version senior producer Michael Glosecki to serve out what's latest in the game's developments.

First and foremost, Command & Conquer 3: Tiberium Wars was supposed to be another Red Alert installment - or at least that's what was originally planned. The decision to go back to the original Tiberium universe was basically a no-brainer: they were very fond of the first C&C universe created. They have three generations of C&C fans working on the game, so it is bound to be a fan-filled production (get it? fan-filled? no? well anyway...).

So the game goes back to its roots, announcing the return of our favorite bald-headed megalomaniac Kane to renew the conflict between the Global Defense Initiative and the Brotherhood of Nod. This time around, the war revolves around either controlling Tiberium or destroying it. The game itself will also include an alien race, and this is where the real fun begins.

The aliens are called the Scrin, and they invade Earth in the middle of the 38-mission single player story. This introduces us to a whole new concept to a Cinderella story: at first the alien units are pretty weak, but when upgraded (with a fairy god mother, you know the drift), they are the most powerful in the game.

With tripod walkers with three individual beam turrets (err...Steven Spielberg might have a fit), carriers with fighters (okay, now Blizzard will have a fit) and a mothership for a superweapon (don't worry, Will Smith will take care of it), the Scrin will undoubtedly enter a whole new twist to the story, and EALA promises it will present a "tremendous third act reversal" for the story.

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