Posted Aug 17, 2009 at 07:06PM by Mabie A. Listed in: News, Fallout 3 Tags: Bethesda Softworks, Todd Howard
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Fallout 3 - Image 1The last of the downloadable contents, Mothership Zeta, has been released by Bethesda, and now it's time for the fans to just lap it up and enjoy. You may want to ask for more, but for the devs, five is enough. Read on to full article.

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Posted Mar 24, 2008 at 01:56PM by Isaac C. Listed in: News, Interviews, Action, RPG, Fallout 3 Tags: Bethesda Softworks, podcast, OXM, Bethesda, Todd Howard
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Fallout 3 video game: news and details - Image 1You remember how Bethesda said that Fallout 3 will have 12 different endings? Massive eh? Yeah, well, that's not gonna happen. Instead, it's going to have 200 different endings! Whoa. Anyway, that and more details on Fallout 3 from a recent podcast with Bethesda's Todd Howard after the "read more" link below.

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Posted Feb 18, 2008 at 09:02AM by Enrico S. Listed in: News, Interviews, RPG, Fallout 3 Tags: Bethesda Softworks, Bethesda, Todd Howard
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Bethesda Softworks' Todd Howard Fallout 3 - Image 1The videogaming247 blog was recently able to get hold of Todd Howard, the executive producer for Bethesda Softworks' Fallout 3 ( Xbox 360, PlayStation 3, PC). Howard mentioned some interesting details about the upcoming game that fans of the series might want to know. Check out the full article for more information on this.

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Posted Sep 16, 2007 at 01:39AM by Charles D. Listed in: News, RPG, Fallout 3 Tags: Bethesda, Todd Howard
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Bethesda, developers of Fallout 3 answer some questions about the game - Image 1In an open forum presented by Bethesda on their forums site, Todd Howard, the executive producer for the game, played a game of twenty questions with a select number of posters regarding their upcoming post-apocalyptic RPG, Fallout 3. They offered some new insights and also clarified old issues posted in previous articles about the game.

They still kept to their word of the game being a first person shooter with added features regarding the way the VATS' precise aiming can turn back the clock by reliving the old days of its turn-based aspect. They took their time explaining the VATS in detail, although most people might end up having even more questions about the system rather than answers.

They were pretty tight lipped about whether the old perks, skills and traits system will be reprised for Fallout 3 or not. They have confirmed that fans will still be able to encounter the old "suggestive" themes the previous Fallout games were notorious for. Even the casual use of drugs and other substances to raise your character's stats, along with it's corresponding side-effects, will be the same as with the previous games.

After taking a page out of Bethesda's Oblivion, Fallout 3 is definitely shaping up to be one of the most anticipated sequels to come up again after a long time. For those of you interested in seeing the detailed answers to the Q&A set up by Bethesda, just hop on over to Bethesda forum through the read link provided below.

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Posted Jul 01, 2007 at 11:46AM by Karl B. Listed in: News, RPG, Fallout 3 Tags: mercenaries, Downloadable Content, Bethesda, Todd Howard
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Here are a few more chunks of info about Fallout 3 (PC, PS3, Xbox 360), the much-awaited next-gen iteration of the highly popular and much-loved Fallout franchise. The following details were revealed at Bethesda's recent Fallout 3 press event and come to us courtesy of Joystiq:
  • Fallout 3 - Image 1In the Fallout 3 universe, Fallout: Brotherhood of Steel and Fallout: Tactics never happened.
  • Fallout 3 will feature a day/night cycle as well as changing weather.
  • There will be no multiplayer mode. No demo is currently planned.
  • Players can collect 21 collectible bobbleheads throughout the game
  • Fallout 3 will feature 20 licensed songs from the '40s. Players can listen to these songs through radio stations accessible via the PIPBoy as well as radios that players can come across in the game world.
  • Travel between locations can be done via subway tunnels. There will be no drivable vehicles.
  • Bethesda is still considering the addition of downloadable content as well as player-created mods.
  • The game will have 9 to 12 different endings.
  • Almost all NPCs in the game will be killable. There will also be children, but Bethesda has yet to decide if they will also be killable as in the previous Fallout games.
  • Players will once again be able to hire mercenaries for extra firepower. As in Fallout, players will not have a lot of direct control over them.
Joystiq also mentioned that the Fallout 3 demo showcased in the press event included a loading screen that showed a metric of "corpses eaten." When asked, executive producer Todd Howard declined to reveal anything about it. "We're not talking about that stuff," said Howard.

While the possibility of it being a joke is there, we still wonder what a corpse's rad levels are.

Fallout 3 is currently slated for release in Fall 2008.

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Posted Mar 07, 2007 at 05:20PM by Ceasar S. Listed in: Interviews, The Elder Scrolls IV: Oblivion Tags: Bethesda, Bruce Nesmith, Todd Howard, Elite
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Oblivion - The Shivering Isles - Image 1From a collaborated effort of the fans of The Elder Scrolls Legend, an assorted set of interview questions were popped into the hands of the folks at Bethesda Game Studios - more specifically, into the hands of Bruce Nesmith, design director of the Shivering Isles project, and Todd Howard, executive producer at Bethesda.

The big news is that the highly anticipated and last expansion to The Elder Scrolls IV: Oblivion (PS3, Xbox 360, and PC) will be released around the world, for the PC and Xbox 360, on March 27. It's always a comforting thing to hear it straight from the horse's mouth, isn't it?

Playstation 3 gamers might have to wait a little bit more, as the TES IV: Oblivion has yet to be released on their next-gen console.

As Bethesda has been hinting for some time, the Shivering Isles will not only feature new sets of armor and weapons, but will also allow players to have weapons and armor forged for them. There is the same sword that gets more powerful the more blood it tastes, called Dawnfang (or Duskfang). The same armor and weapons can also be enchanted with magical abilities through disposable molds called Matrices.

Down along the line, they've got new features for being forgiven for your crimes, disguise and keeping count of the dead, new factions to join like the Court of Madness, and creatures with unique powers and abilities that will force you to adjust your strategy. But the game will be set to scale safely with your character level.

As said before, the content of Shivering Isles is a quarter of  Oblivion's full size. But before you could slap this on your platform, you may have to download a patch that will come before its release which should correct some crash issues and prepare your platform for Shivering Isles.

And you don't have to feel alone anymore: if you choose to defend Sheogorath, you will be aided with the help of the elite soldiers - Golden Saints and Dark Seducers. And there will be a huge battle where you will side with them against the Knights of Order. Now only if you could ship Bethesda the idea of some ballistae and onagers...

Spells will be added with the expansion, including summoning and area of effect spells, but there won't be new spell effects. But you can use a certain spell to change the weather. Multiple path stories are now available, including the choice to support the Golden Saints or the Dark Seducers. As usual, choices will affect what new choices arise in the future.

You can click on the "Read" link below to get more details of the fan-spewed interview.

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